Warband Script Enhancer 2 (v1.1.2.0)

Users who are viewing this thread

Частенько вместо краша приложения возникает его подвисание. Проблему выяснить не удалось.

При каких обстоятельствах? Не при сворачивании? Название мода? Мульт/сингл?
 
При каких обстоятельствах? Не при сворачивании? Название мода? Мульт/сингл?
Нет не при сворачивании! мод Native с мини модом неогк и кучей собственных триггеров ориентированных на ботов. подвисает сервер ориентировочно при отрабатывании (agent_deliver_damage_to_agent, ":agent_no", ":agt_no", ":damage","itm_no_item"), но это не факт так как определить именно момент не удалось всё спонтанно. Ещё вопросик по ботам - На WSE2 ботами переключаемое метательное снаряжение используется более интересно, но при выборе наилучшего снаряжения в ближнем бою они оставляют метательное нежели какой нибудь более мощный двуручный меч находящийся в другом слоте. Есть ли возможность настроить этот момент или придеться регулировать ситуацию триггерами.
 
1.0.2.6
-Added cheat mode.
-Added bCheatMode, iMaxNumNotificationMessages, bHasOneHanded, bHasTwoHanded, bHasPolearms, bHasArchery, bHasCrossbows, bHasThrowing config options.
-Fixed ingame console.
-Fixed agent_set_max_hit_points operation.
 
1.0.2.7
-Added skin_set_blood_color, item_set_horse_blood_color operations.
-Fixed mission_tpl_entry_clear_override_items, mission_tpl_entry_add_override_item operations.
-Bugfixes.
 
Using it in PoP 3.9.5 I cannot export characters like noted on the first couple of pages. The Statistics button simply doesn't respond.

I also cannot load save games created in Warband 1.174 (but can load save games created in WSE2).
It crashes when trying to cross-load the saves. EXCEPTION_ACCESS_VIOLOATION

[13:35:11] Build: Release
[13:35:11] Mount&Blade Warband WSE2 version: 1.174 1027 Mar 13 2020 14:52:50
[13:35:11] Havok version: 2013.1.0-r1
[13:35:11] FMOD Ex version: 4.44.18
[13:35:11] Command line: --module "Prophesy of Pendor V3.9.5-BM" --no-intro
[13:35:11] Initializing timer...
[13:35:11] Collecting system info...
[13:35:11] Dumping system info...
[13:35:11] -- OS: Windows 10
[13:35:11] - Version: 10.0.18362
[13:35:11] - Arch: x64
[13:35:11] -- CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (GenuineIntel)
[13:35:11] - Count: 6 (HT)
[13:35:11] -- Memory: 32697 MB
[13:35:11] - Available: 24932 MB
[13:35:11] -- GPU: NVIDIA GeForce GTX 1080 Ti
[13:35:11] - Memory: 4095 MB
[13:35:11] - Driver Version: 26.21.14.4120
[13:35:11] Initializing language...
...
CUT this because of char limit
...
[13:35:25] Loading module resource bm_textures
[13:35:25] Loading module resource bm_materials
[13:35:25] Loading module resource bm_face_gen
[13:35:25] Loading module resource bm_decap
[13:35:25] Loading music...
[13:35:25] Loading textures...
[13:36:09] PERFORMANCE WARNING: Mesh male_head_new_rigged with material default and shader def_shader uses CPU skinning
[13:36:09] PERFORMANCE WARNING: Mesh jatu_mask.1 with material helm_tyrk_detali_a and shader flora_shader uses CPU skinning
[13:36:09] PERFORMANCE WARNING: Mesh jatu_mask.lod1.1 with material helm_tyrk_detali_a and shader flora_shader uses CPU skinning
[13:36:09] PERFORMANCE WARNING: Mesh jatu_mask.lod2.1 with material helm_tyrk_detali_a and shader flora_shader uses CPU skinning
[13:36:09] PERFORMANCE WARNING: Mesh rus_helm_for skin with material default and shader def_shader uses CPU skinning
[13:36:09] Reading module data...
[13:36:09] Loading item modifiers...
[13:36:09] Loading flora kinds...
[13:36:09] Loading ground specs...
[13:36:09] Loading skyboxes...
[13:36:09] Reading settings data...
[13:36:09] Loading sounds...
[13:36:10] Unable to map sound snd_release_crossbow_medium
[13:36:10] Unable to map sound snd_release_crossbow_far
[13:36:10] Unable to map sound snd_bullet_hit_body
[13:36:10] Unable to map sound snd_player_hit_by_bullet
[13:36:10] Loading particle systems...
[13:36:10] Loading skins...
[13:36:10] Loading scene props...
[13:36:10] WARNING: Unable to find LOD mesh Catapult
[13:36:10] Loading menus...
[13:36:10] Loading tableau materials...
[13:36:10] Loading presentations...
[13:36:10] Unable to map presentation prsnt_game_start
[13:36:10] Unable to map presentation prsnt_game_escape
[13:36:10] Loading scripts...
[13:36:10] Unable to map script game_check_party_sees_party
[13:36:10] Unable to map script game_get_party_speed_multiplier
[13:36:10] Unable to map script game_missile_launch
[13:36:10] Unable to map script game_missile_dives_into_water
[13:36:10] Unable to map script game_troop_upgrades_button_clicked
[13:36:10] Unable to map script game_character_screen_requested
[13:36:10] Unable to map script wse_savegame_loaded
[13:36:10] Unable to map script wse_get_server_info
[13:36:10] Loading map icons...
[13:36:10] Loading strings...
[13:36:10] Loading quick strings...
[13:36:10] Loading meshes...
[13:36:10] Loading item kinds...
[13:36:10] Loading conversations...
[13:36:10] Loading mission templates...
[13:36:10] Loading party templates...
[13:36:10] Loading post effects...
[13:36:10] Loading actions...
[13:36:10] Initializing lua...
[13:36:10] Loading post effect shaders (HDR: 1, DoF: 0, FXAA: 1, PP: 0)...
[13:36:10] Loaded PostFx shaders...
[13:36:10] Loading time: 59090
[13:36:14] Creating game...
[13:36:14] Loading setting data...
[13:36:14] Loading game...
[13:36:15] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x0200D000)
[13:36:15] Dumping call stack...
[13:36:15] - 0x00A58109 mb_warband_wse2.exe+0x608109 (??+0x0)
[13:36:15] - 0x00990371 mb_warband_wse2.exe+0x540371 (??+0x0)
[13:36:15] - 0x008EF0AE mb_warband_wse2.exe+0x49F0AE (??+0x0)
[13:36:15] - 0x008DB9E1 mb_warband_wse2.exe+0x48B9E1 (??+0x0)
[13:36:15] - 0x008DB168 mb_warband_wse2.exe+0x48B168 (??+0x0)
[13:36:15] - 0x009101BD mb_warband_wse2.exe+0x4C01BD (??+0x0)
[13:36:15] - 0x0090FE53 mb_warband_wse2.exe+0x4BFE53 (??+0x0)
[13:36:15] - 0x008B417E mb_warband_wse2.exe+0x46417E (??+0x0)
[13:36:15] - 0x008BBDCE mb_warband_wse2.exe+0x46BDCE (??+0x0)
[13:36:15] - 0x008BC84C mb_warband_wse2.exe+0x46C84C (??+0x0)
[13:36:15] - 0x00A3C1E9 mb_warband_wse2.exe+0x5EC1E9 (??+0x0)
[13:36:15] - 0x00BEE8BA mb_warband_wse2.exe+0x79E8BA (luaG_todeep+0x12034A)
[13:36:15] - 0x75986359 KERNEL32.DLL+0x16359 (BaseThreadInitThunk+0x19)
[13:36:15] - 0x77CD7B74 ntdll.dll+0x67B74 (RtlGetAppContainerNamedObjectPath+0xE4)
[13:36:15] - 0x77CD7B44 ntdll.dll+0x67B44 (RtlGetAppContainerNamedObjectPath+0xB4)
[13:36:15] - 0x77CD7B44 ntdll.dll+0x67B44 (RtlGetAppContainerNamedObjectPath+0xB4)
[13:36:15] Dumping memory status...
[13:36:15] Commit size: 917 MB
[13:36:15] Working set size: 887 MB
[13:36:15] Available size: 24070 MB
[13:36:15] Heap #0 (process): 698 MB
[13:36:15] Heap #1: 2 MB
[13:36:15] Heap #2: 148 MB
[13:36:15] Heap #3: 0 MB
[13:36:15] Closing log file...
 
Last edited:
1.0.2.8
-Fixed mission_cam_animate_to_position and mission_cam_animate_to_position_and_aperture operations.
-Fixed Warband's savegame compatibility.


This update breaks old WSE2 save.
 
Hello and thank you a lot for your work. Tested it on a few mods and performance boost is huge. Now Warband is comfortably playable on my necrolaptop. But got a few problems.
Tried TLD with fix above, Pendor 3.9.5 and a little Native, with imported saves without WSE and new game.
Is there a way to disable parties stacking on world map? It creates a few problems:
1.Unable to speak to certain lord or parties when they are grouped.
2.After speaking to group, different members got separated and teleported elsewhere on the map (maybe where they were before).
3.If marshal is grouped with someone and he's not the "leader" of the group, other lords will fail to follow him and just stand still on the map.
TLD: crash when tried to add troops to my army while having prisoners(also happened it Native) and crash after giving troops to camps or lords, advanced formations don't work.
Pendor: after some time units in garrisons just disappear. There are numbers in the castle names and lords that in this castle, but no units in the list and siege is always autowin for attackers. Plus after some time different units lose their items and remain naked, like troops in battles and lords, senechals in castles.
Thank you again. I hope more modders will make their mods work with WSE.
 
Last edited:
Hi, send me a link to Pendor and WSE2 patch for it. Save files up to these bugs will also help.
What is parties stacking and how do they appear?
 
I'm playing clean Pendor without patch (don't know if there are any tbh), it opened without any problems (iirc). Just start a new game and skip some time, using inf camp for example.
Like this. When different parties start to travel together (lords, mercenaries, war parties etc).
zTNe9iE.png
 
Crash fixed and bugfix will be released in the update.
Party stacking for Native too? It seems that the parties for some reason do not detach after the battle.
Pendor's bugs with garrison and naked units for Native too or only with Pendor?
Have you used WSE2 1.0.2.8?
 
So it was a bug. I thought it was a feature, lol.
WSE 2 1.0.2.8. Started new game in Native and Pendor, waited for 10 days in inf camp. No bug in Native, but got it in Pendor.
For some reason, troops in garrison and lords army started to count as prisoners, but only in castles. When lord left it, his army was ok.
hodL9xi.png
 
Played a little in TLD and Pendor, didn't notice any bugs (except a few little ones). Great work!
Sometimes, when saving game with damage and blood amount settings not in 100%, after loading, the game put this settings at 0%.
In Pendor, lords sometimes don't change their clothes to armor after leaving castles and flags on battle minimap are don't show properly.
 
Last edited:
Got a few more :sad:
Still Pendor. Battle cam after death, mouse control don't work. When player have a lot of different troop types in party (don't know exact number), adding a new one (recruitment, rescuing prisoners, etc) will delete some of your troops, and then new troops and prisoners when adding will disappear.
 
1.0.3.0
-Fixed position_rotate_x_floating, position_rotate_y_floating, team_get_order_position operations.
-Fixed singleplayer's saving/loading for fDamageToSelf and fDamageToFriends config options (for warband's compatibility only 25%, 50% and 100%).
-Bugfixes.
 
Back
Top Bottom