Warband Beta Patch 1.155- Eure Meinung?

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Gotha

Adimi h.c.
Baron
Captain Lust said:
Greetings all,

Following on from discussions about the state of Khergits in the game and some other potential issues, we have assembled a beta patch for the Warband. If you are a steam user, you can simply go to your game library, select Mount & Blade: Warband, go to properties>BETAS and select 'Beta - Public beta for v1.155'

The password is 'beta' easily enough and you can join our official Battle and Team Deathmatch beta servers if you want to test the game. Feel free to jump straight on and get testing. We'll also be running some 'testing sessions' to try and get some results with larger player numbers. By default, one team will always be Khergits (I think... they should be pretty damn common at least).

Non-Steam Version - Extract to main Warband directory and overwrite conflicts NOTE: You should make a backup of your game files so you can revert them after you've finished testing. This patch is not compatible with old patches.
-non steam link pending-

Remember to post feedback/screenshots/results/opinions in this thread. Every comment will be read and will be helpful for us.

Here are the servers you can play on for now:

EU_Beta_Battle_Official
EU_Beta_TDM_Official
*NA servers coming*

If you want to book a server for a private match or testing session just let me know. No admin mod will be installed on the servers.

Thankyou for your continued cooperation and support :smile:.

Changelog:

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.

Quelle: http://forums.taleworlds.com/index.php/topic,253533.0.html

Was haltet ihr davon?  :neutral:
 
Ich habs gestern Abend mal getestet. Bin eigentlich soweit zufrieden damit, finde es nur ein wenig nervig, dass man mit Armbrust nun wieder während des Springens nachladen kann. Die Preisänderungen waren auch sinnvoll, da es nun fast keine equips mehr gibt, die nur minimal über 1.000 sind.
 
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