HalfMetalJacket
Knight
On another note, is it that much trouble get onto nexusmods to go through all the Sturgian Viking overhauls and pick one you like?
You just have to wait for the Nords and Ships DLC.Perhaps the worst thing of the game for me is the unification of the Nord and Vaegirs under Sturgia. Sturgia's only similarity with the Vikings is their flag. I love the Viking culture. My favorite kingdom in Warband has always been the Nords. But although Sturgia is called a "common ancestor", it is based entirely on Slavic culture. His soldiers, clothes, and weapons have nothing to do with Vikings or Scandinavian culture.
The game is still in early access. I think the Nord and Vaegir cultures should be completely separated. I cannot taste Sturgia. I'm sure there are people who think like me. This should be evaluated.
Please Taleworlds.
Thanks.
Perhaps the worst thing of the game for me is the unification of the Nord and Vaegirs under Sturgia. Sturgia's only similarity with the Vikings is their flag. I love the Viking culture. My favorite kingdom in Warband has always been the Nords. But although Sturgia is called a "common ancestor", it is based entirely on Slavic culture. His soldiers, clothes, and weapons have nothing to do with Vikings or Scandinavian culture.
The game is still in early access. I think the Nord and Vaegir cultures should be completely separated. I cannot taste Sturgia. I'm sure there are people who think like me. This should be evaluated.
Please Taleworlds.
Thanks.
If you read the article (which you can't because universities charge you like £100 to read a single article),
The nords in Warband isn't even representing the "Vikings", they are a good example of 12th-13th century Christian Denmark/Sweden/Norway.
Where are you from, because here in germany students dont need to pay for anything. In fact the State even gives you money (On request only) and as a Student you only need to pay them half of what they barrowed to you back.Hey at least they give you a one page preview on this one, it's better than any other non open access paper I have ever seen . But to be precise it's not universities that charge you money, it's the publishers. Universities actually will give you access if you are student or work for them (I was about to say for free, but if you are a student I guess you pay them and thus that's not technically free). There's also ways around the barrier, from asking someone with access to email you the paper (which for some reason seems to be acceptable) to ah one website that is somewhat controversial but widely used, but I probably shouldn't get too much into that.
Edit: I just noticed, this journal actually has an option to read 100 articles a month for free with a personal account.
On topic, as much as I agree that vikings have been overhyped and overused I must admit that I miss Nord Huscarls. There is something very satisfying about having a Nord infantry playthrough. Although that probably has more to do with them being fun troops to lead than with them being "Vikings". I do think that having more variety in cultures would be good, I have been playing Perisno a lot these last few days and the thing I am liking most about it is how different the factions are.
While I don't particularly disagree with your wider point, there are a couple of things being stretched and conflated here. The Pope didn't send missionaries to China until the 13th century; earlier Christians in China were anything but Roman Catholic and were not 'sent' by anyone. By the 13th century of course, there was plenty of contact between western Europe and northern/eastern/Russian Europe. Likewise, some legends about Prester John (also a bit later) and trade between Europe and Africa (mostly via the middle east) don't meet the 'formal contact' criteria you've imposed for European kingdoms.If you read the article (which you can't because universities charge you like £100 to read a single article), it's clear that it wasn't just a couple of rulers, it was a Europe-wide phenomenon, and the fact that the depictions are actually fairly realistic suggests that they also got to meet people from subsaharan Africa, although it's not clear how. Medieval people didn't have any modern concept of ethnicity so any black Africans they may have met would have just been called Muslim or "Moor" in the sources.
Europe was not some interconnected union. Just looking at a Mercator map you get a very poor understanding of how much different states or the people living in them would have interacted. In the early middle ages the King of the Franks would have had almost no formal contact with Finland, the Kievan Rus or even the Byzantines, while at the same time the pope was sending missionaries to China and there were Arab and Persian settlements around the China sea, and literal metric tonnes of mass produced Chinese pottery is found all over the Mediterranean and Africa, which was itself influenced by Persian art. In the early middle ages there was a similar amount of trade between Subsaharan Africa and Europe, mostly in gold and ivory and other precious imperishables.
My point is that the proximity between states in the middle ages doesn't determine how much contact they had. Trade and contact happens where there is safe passage and cordial relations, and for much of europe before 1300 this wasn't the case.
I feel like people are often trying to make it out as if ancient cultures had little contact when in fact they did. Cultural diffusion was a big thing, and trade on the Mediterranean reached Africa, boats even continued down the Nile and traded with further south Africans. North of modern day Turkey, trade was abound on the black sea as well. They have found evidence that viking raiders even reached down into the Mediterranean and raided parts of northern Africa. Not to mention heading further west from greenland and trading with the native americans long before the european empires went to colonize that land. Wanderers from the east regularly came west for trade. And, if you make the assumption that the empire is effectively based on "Rome", or the eventual de-evolution into the byzantines, well their empire was centered on the mediteranean sea and not exclusively in Europe. During its prime it spread far east and also occupied much of Northern Africa.While I don't particularly disagree with your wider point, there are a couple of things being stretched and conflated here. The Pope didn't send missionaries to China until the 13th century; earlier Christians in China were anything but Roman Catholic and were not 'sent' by anyone. By the 13th century of course, there was plenty of contact between western Europe and northern/eastern/Russian Europe. Likewise, some legends about Prester John (also a bit later) and trade between Europe and Africa (mostly via the middle east) don't meet the 'formal contact' criteria you've imposed for European kingdoms.
But the broader point is that the game only needs to be "historically plausible", not historically accurate - and it is fictional, however many similarities there may be to European cultures. To be historically accurate at any point from ~500AD to ~1500AD for instance, it would need to include religion as an important element of culture (and war) for a start, which I can see the devs may want to avoid for obvious reasons.
Where are you from, because here in germany students dont need to pay for anything. In fact the State even gives you money (On request only) and as a Student you only need to pay them half of what they barrowed to you back.
Calradia however is not a historical kingdom. It is based on mythos developed by TW themselves, and there is no historical reason why they would need to constrain themselves IMO.
Sturgia is likely the name of the kingdom, while the ethnicity of the natives is Vaegir. Or at least that's the sense that I can make of this wacky world TW created. I'd be down for more Nords though.
It is an imaginary place and it doesn't have any real claim to be historically accurate.
Vagiroving is the name of one of the Sturgian clans, so it is probably the same deal as Banu Sarran (Sarranids) for the Aserai and Khergits for the Khuzaits: the name for the later polity and people being taken from the winners of a civil war.
Sea Raiders, Skoldabrotva and to some extent the Lake Rats are the Nords. Build an army out of those and roleplay your own Nordic invasion.
I think of Sturgia as super early Kievan Rus, back when Scandinavian influences are still strong. Hence round shields and Ulfhednar. I still think they could be more distinct and have more Kievan Rus esque helmets.
On another note, is it that much trouble get onto nexusmods to go through all the Sturgian Viking overhauls and pick one you like?