Hello all!
Here is the changelog for the upcoming Viking Conquest Reforged Edition patch! This will be coming soon to all versions but is available to try right now on Steam, by opting into the beta (instructions below). Any feedback you can give us on the changes is appreciated as always.
Changelog Viking Conquest Reforged Edition 2.023
# Fixes
Fix rescue slave from village scene
Fix port attack stutter
Remove testing trigger
Fix duplicate ship getting renamed
Add more landing points for faster Norse invasions
Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)
Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text)
Return to "update all notes" for faction relation changes
Fix suspected critical constant for alliance system
Add check for bad party to script_party_set_ai_state (red text)
Fix wrong dialog option for Trainer in player's refuge.
Fix and document missing prisoners.
Fix refuge dialogs.
Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically.
Allow refuge items to be refreshed. Have them be from the player culture.
Include attachments when inflicting damage to party from siege event.
Avoid problems by prohibiting companions from being captured by player.
Fix quest dialogs, results.
Update game notes regarding shield taunt.
Take dead player's troops out of scripted mode (frozen skirmishers).
Show when player is mercenary on character report.
Track and test for last town to pay siege tribute (to avoid paying again).
Avoid spawning recruitable dog during village quests.
Move troops and ships from demolished camp.
Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again.
Add script_encounter_calculate_fit to "Charge Villagers" so player gets full party.
Restructure torture dialogs.
Except bandit lairs from icon changes.
Routed parties get ship icons.
Marchoc's polearm skill fixed.
Siege tributes posibilities balanced.
Now you can named only 7 ships, the rest will be random names.
Fix rescue slave from village scene
Fix port attack stutter
Remove testing trigger
Fix duplicate ship getting renamed
Add more landing points for faster Norse invasions
Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)
Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text)
Return to "update all notes" for faction relation changes
Fix suspected critical constant for alliance system
Add check for bad party to script_party_set_ai_state (red text)
Fix wrong dialog option for Trainer in player's refuge.
Fix and document missing prisoners.
Fix refuge dialogs.
Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically.
Allow refuge items to be refreshed. Have them be from the player culture.
Include attachments when inflicting damage to party from siege event.
Avoid problems by prohibiting companions from being captured by player.
Fix quest dialogs, results.
Update game notes regarding shield taunt.
Take dead player's troops out of scripted mode (frozen skirmishers).
Show when player is mercenary on character report.
Track and test for last town to pay siege tribute (to avoid paying again).
Avoid spawning recruitable dog during village quests.
Move troops and ships from demolished camp.
Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again.
Add script_encounter_calculate_fit to "Charge Villagers" so player gets full party.
Restructure torture dialogs.
Except bandit lairs from icon changes.
Routed parties get ship icons.
Marchoc's polearm skill fixed.
Siege tributes posibilities balanced.
Now you can named only 7 ships, the rest will be random names.
Instructions for opting into the beta on Steam:
(You remember that you can also use your Warband Key in steam if you bought your game from Taleworlds webpage)
In the Steam Library, right click "Mount & Blade Warband" and select "Properties"
In the window that opens, navigate to the "BETAS" tab
In the "BETAS" tab, where it reads "Enter beta access code to unlock private betas:", enter the code betapassword exactly as shown
Click "CHECK CODE" and upon confirmation that the beta has been successfully opted into, select "beta" from the dropdown menu on the same screen
Close the window and allow the game to update
The Reforged Edition Patch 2.003 beta should now be activated