Articulo34 said:This and also battlefields are a bit too small. Sometimes I´m not even finished properly deploying my men (takes some time to get 180 men into formation) when cavalry is already on top of us.RanGer_SLO said:A few things are the problem.
1. Musket's are too inaccurate.
2. Horses have too much HP.
3. Muskets don't do enough damage.
3. Bracing doesn't work.
4. Musket melee. I'm fixing the animations, but the damage values are still to low.
5. Too much cavalry compared to infantry. The ratio of infantry - cavalry during the Napoleonic wars was 6 -1 in France and 7,2 - 1 in Austria, right now it's closer to 3 - 1.
More like AI just charging in blindly. Ideally we'd want the AI to hold first at spawn, then deploy it's troops around the battlefield, and once the infantry started the fighting manoeuvre the cavalry for a devastating charge.