Vincenzo said:
No.
Only with vertex shaders.
In 1.15x(?) added prop_deform_to_frame (? or something like that), non-ideal, but for some cases could help
so you need something like this:
(0,0,0, [], [
#code
#assume that we have in ":instance_no" id of prop inst that needs to be deformed
(scene_prop_get_slot, ":time_from_last_deform", ":instance_no", scene_slot_time_from_last_deform),
(store_mission_timer_a_msec, ":time"),
(val_add, ":time_from_last_deform", ":time"),
(ge, ":time_from_last_deform", ":anim_delay_between_frames"),
(scene_prop_get_slot, ":cur_frame", ":instance_no", scene_slot_time_from_last_deform),
(val_add, ":cur_frame", 1),
(try_begin),
(gt, ":cur_frame", ":max_frame_for_this_prop"),
(assign, ":cur_frame", ":start_frame"),
(end_try),
(prop_instance_deform_to_frame, ":inatance_no", ":cur_frame"),
#pseudocode end...
]),