Whenever I siege a castle and enter the battle in the save game provided, the game crashes. Error provided is the Windows standard program stopped responding. I'm not sure what exactly causes the crash, but it could be when I or someone else hits their specific round shields. That's how it has crashed at least twice now.
Steps to reproduce:
1. Load provided save.
2. Besiege the castle right in front of the player party.
3. Enter battle and fight normally (or try hitting the enemies in such a way that their shields get hit).
Link to compressed save:
https://mega.nz/#!qEljmRyZ!njlBiOm8COoo5nppJprMOOsGmac1YzlFTApoMa8UAcU
Also, here is my rgl_log.txt just in case:
Edit: Yes, I have tried stuff like limiting the max battle size and changing video options, like the texture detail, but that doesn't seem to be the issue here.
Steps to reproduce:
1. Load provided save.
2. Besiege the castle right in front of the player party.
3. Enter battle and fight normally (or try hitting the enemies in such a way that their shields get hit).
Link to compressed save:
https://mega.nz/#!qEljmRyZ!njlBiOm8COoo5nppJprMOOsGmac1YzlFTApoMa8UAcU
Also, here is my rgl_log.txt just in case:
Code:
Starting new log file.
Version: 1.172
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 3988MB/4096MB
-- CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3179MHz / ~3179MHz / ~3179MHz / ~3179MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 960
- Texture Memory: 4095 ( Available Texture Memory: 4064 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = A
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 1.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.550000
Setting armor_soak_factor_against_pierce = 0.450000
Setting armor_soak_factor_against_blunt = 0.350000
Setting armor_reduction_factor_against_cut = 2.750000
Setting armor_reduction_factor_against_pierce = 2.050000
Setting armor_reduction_factor_against_blunt = 2.250000
Setting horse_charge_damage_multiplier = 4.000000
Setting couched_lance_damage_multiplier = 2.000000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 25.000000
Setting shield_penetration_factor = 2.500000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
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Loading Module Resource min_itm_materials
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Loading Resource scene_small_tavern
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Loading Resource valleyProps
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Loading Resource wall_meshes1
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rgl_post_warning_line: get_object failed for texture: manface_young
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rgl_post_warning_line: get_object failed for texture: manface_young
rgl_post_warning_line: get_object failed for texture: manface_young Loading Module Resource coat_of_plates
Loading Module Resource itm_armor_clothing
Loading Module Resource itm_armor_fullplate
rgl_post_warning_line: WARNING: Unable to find material churburg_13_brass for mesh churburg_13_brass
rgl_post_warning_line: WARNING: Unable to find material churburg_13_brass for mesh churburg_13_brass.lod1
rgl_post_warning_line: WARNING: Unable to find material churburg_13_brass for mesh churburg_13_brass.lod2
rgl_post_warning_line: WARNING: Unable to find material churburg_13_brass for mesh churburg_13_brass.lod3 Loading Module Resource itm_armor_mailscale
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rgl_post_warning_line: get_object failed for texture: aketon_1_normalmap
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rgl_post_warning_line: WARNING: Unable to find material aketon_2 for mesh aketon_red_mod.lod1
rgl_post_warning_line: WARNING: Unable to find material aketon_2 for mesh aketon_red_mod.lod2
rgl_post_warning_line: WARNING: Unable to find material aketon_2 for mesh aketon_red_mod.lod3
rgl_post_warning_line: WARNING: Unable to find material aketon_3 for mesh aketon_black_mod.lod1
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rgl_post_warning_line: WARNING: Unable to find material aketon_3 for mesh aketon_black_mod.lod3 Loading Module Resource itm_weapons_lance
Loading Module Resource itm_weapons_pike
rgl_post_warning_line: get_object failed for texture: min_itm_weapons_swa_blunt_clubspiked_normal
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rgl_post_warning_line: get_object failed for texture: shirt_b Loading Module Resource pino_peasant_armors
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rgl_post_warning_line: get_object failed for texture: hauberk_over_padded_normalmap_2 Loading Module Resource pino_rough_armors
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Loading Module Resource BL's_RhodockCoats
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Loading Module Resource Blood_and_Dust_3.0
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Loading Module Resource Interregnum
rgl_post_warning_line: get_object failed for texture: hounskull
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rgl_post_warning_line: WARNING: Unable to find material steel_greaves for mesh gilded_heraldic_armor_limbs.1
rgl_post_warning_line: WARNING: Unable to find material steel_greaves for mesh gilded_heraldic_armor_limbs.lod1.1
rgl_post_warning_line: WARNING: Unable to find material steel_greaves for mesh gilded_heraldic_armor_limbs.lod2.1
rgl_post_warning_line: WARNING: Unable to find material steel_greaves for mesh plain_heraldic_armor_limbs.1
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rgl_post_warning_line: WARNING: Unable to find material steel_greaves for mesh plain_heraldic_armor_limbs.lod2.1 Loading Module Resource heraldic_churburg
rgl_post_warning_line: get_object failed for texture: heraldic_churburg Loading Module Resource Pino_Swadia_Pack_1
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Loading Module Resource TES4_OSP
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Loading Module Resource spak_meshes
rgl_post_warning_line: get_object failed for texture: manface_young Loading Module Resource maximlian_armour_pack_WB
rgl_post_warning_line: WARNING: Unable to find material maximilian_armour_black for mesh maximilian_armour_1.lod1
rgl_post_warning_line: WARNING: Unable to find material maximilian_armour_black for mesh maximilian_armour_1.lod2 Loading Module Resource BL's_NordArmors
rgl_post_warning_line: get_object failed for texture: byrnie_a_spec
rgl_post_warning_line: get_object failed for texture: byrnie_a_spec
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rgl_post_warning_line: get_object failed for texture: byrnie_a_spec
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rgl_post_warning_line: get_object failed for texture: byrnie_a_spec
rgl_post_warning_line: get_object failed for texture: byrnie_a_spec
rgl_post_warning_line: get_object failed for texture: byrnie_a_spec
rgl_post_warning_line: WARNING: Unable to find material banded_armor_mail_leather_grün for mesh banded_armor_heavy3.lod1
rgl_post_warning_line: WARNING: Unable to find material banded_armor_mail_leather_grün for mesh banded_armor_heavy3.lod2
rgl_post_warning_line: WARNING: Unable to find material banded_armor_mail_leather_grün for mesh banded_armor_heavy3.lod3 Loading Module Resource Waewulf_LP
Loading Module Resource SSH_huscarl_armour
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Loading Module Resource xenoargh_nordic_helmet_variations
Loading Module Resource Rathos_Weapons
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rgl_post_warning_line: get_object failed for texture: celtic_bronze_shield
rgl_post_warning_line: get_object failed for texture: celtic_bronze_shield_spec Loading Module Resource Ficus_osp
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rgl_post_warning_line: get_object failed for texture: Montefortinod.dds
rgl_post_warning_line: WARNING: Unable to find material cylinder3_auv for mesh Axes---------------------------------------- Loading Module Resource pellagus_items
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Loading Module Resource Historic_Lords_Volume_2
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rgl_post_warning_line: get_object failed for texture: blackprince_norm
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Loading Module Resource fredsbunchofarmours
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rgl_post_warning_line: get_object failed for texture: banners_f_2 Loading Module Resource lav_siege_camp
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rgl_post_warning_line: get_object failed for texture: manface_young
rgl_post_warning_line: get_object failed for texture: manface_young Loading Module Resource aynil_map_icons
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rgl_post_warning_line: WARNING: Unable to find material xenoargh_tableau_shield_round_2_plain for mesh xenoargh_round_shield01
rgl_post_warning_line: WARNING: Unable to find material xenoargh_tableau_shield_round_2_plain for mesh xenoargh_round_shield01.lod2
rgl_post_warning_line: WARNING: Unable to find material xenoargh_tableau_shield_round_2_plain for mesh xenoargh_round_shield01.lod3
rgl_post_warning_line: WARNING: Unable to find material xenoargh_tableau_shield_round_2_plain for mesh xenoargh_round_shield01_carry
rgl_post_warning_line: WARNING: Unable to find material xenoargh_tableau_shield_round_2_plain for mesh xenoargh_round_shield01_carry.lod2
rgl_post_warning_line: WARNING: Unable to find material xenoargh_tableau_shield_round_2_plain for mesh xenoargh_round_shield01_carry.lod3 Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
rgl_post_warning_line: Unable to get technique with name dot3_tree_bark
rgl_post_warning_line: Unable to get technique with name dot3_small_tree_bark
rgl_post_warning_line: Unable to get technique with name dot3_blowing_flag
rgl_post_warning_line: Unable to get technique with name dot3_hanging_on_rope
rgl_post_warning_line: Unable to get technique with name dot3_pinned_material_front
rgl_post_warning_line: Unable to get technique with name dot3_pinned_material_back
rgl_post_warning_line: Unable to get technique with name dot3_waving_material
rgl_post_warning_line: Unable to get technique with name diffuse_blowing_flag
rgl_post_warning_line: Unable to get technique with name diffuse_lance_banner
rgl_post_warning_line: Unable to get technique with name diffuse_hanging_on_rope
rgl_post_warning_line: Unable to get technique with name diffuse_pinned_material_front
rgl_post_warning_line: Unable to get technique with name diffuse_pinned_material_back
rgl_post_warning_line: Unable to get technique with name diffuse_waving_material
rgl_post_warning_line: Unable to get technique with name diffuse_hanging
rgl_post_warning_line: Unable to get technique with name flora_bush
rgl_post_warning_line: Unable to get technique with name flora_small_tree
rgl_post_warning_line: Unable to get technique with name flora_small_tree_waving_leafes
rgl_post_warning_line: Unable to get technique with name soft_particle_modulate_on_water Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
rgl_post_warning_line: get_object failed for body: bo_rock_bridge_a
rgl_post_warning_line: get_object failed for body: bo_suspension_bridge_a
rgl_post_warning_line: get_object failed for body: bo_mine_a WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time: 341594
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
770 parties added.
launch complete.
Edit: Yes, I have tried stuff like limiting the max battle size and changing video options, like the texture detail, but that doesn't seem to be the issue here.