jik
Knight
I have been working on this for a while, and I have posted a usable draft at the repository:
http://www.mbrepository.com/file.php?id=1101
Direct link: http://www.freewebs.com/jikbyond/40kTut/M&B%20Module%20System%20Doc2-3.pdf
(might as well use my old site...)
###MAR 29 2009 Update (small)
Added what I (with the help of SantasHelper) learned about tableau_materials.py. This includes:
A quick touch on banner background colors.
Editing the material to allow for the banner (playing with the alpha channel)
Using a free UV map tool to map change the UV map on a piece of armor
Things needed in the BRFeditor to make the tableau_material work
Tuples needed in tableau_meshes, meshes, and items.py
###FEB 23 2009 Update
Cleaned up more of the wording and some inconsistancies (thanks to MartinF). A few more parts have been added The flow of the tutorial is now:
Getting Started
Editing the Module System
Troops
Party Templates
Items
Constants, Factions, Strings and Quests
Game Menus *NEW with features to speed up mod testing
Scene Editing
Dialogs
Triggers
Mission Templates *NEW dueling from conversation to finish quest
Apendix *NEW, but not much here yet.
The only thing I feel is missing is finishing the quest from a field battle. I want to find a better way (most likely a custom battle mission template) than to insert my code for ending the quest in the standard battle mission template.
Up to this point I feel that I have put in enough work on this for it to hold over a few of the new comers to modding. I have put off my own mod for quite some time to do this, and I want to start to focus on that now. If there are glaring errors (or code that causes problems) please let me know and I will fix it. I may finish the battle mission stuff later on, but I will be adding to the appendix as information comes to me.
###FEB 12 2009
updated:
cleaned up some type-os and inconsistencies in parts of the code. Cleaned up a lot of the copy/paste errors, made the quest execute faster.
Added:
Some more direct info with folders and setting up for module editing
Concepts for changing Menu backgrounds in part 2
Basic slot usage examples with Dialogs
Updated the dialogs and quest. Has a testable success state
As it stands, there is still more to do, and I am next going to focus on menus and battle code blocks. Thanks for reading and let me know if any issues arise, or you find something glaringly wrong.
********
I have gone through up to the end of Part 9 to make sure these sections work, and I have had no problems. What it will show you, with some expinations, is how to:
Change/modify Map Icons (towns, player, etc.)
Create new parties (towns, soldiers, etc.)
Create new troops (both regular and NPCs. I don't go into the special Merchants yet)
Create troop upgrading trees
Create scenes, as well as use the in game editor to set up a tavern
Create Dialogs with branching conversations
Create quests that stem from dialogs, including variables used to track them.
Use Triggers to spawn parties.
This is not a complete Tutorial as of yet. The quest create starts up, but I need to set the success/fail states. I am also looking to modify it a bit to talk more about using slots, but I myself have to understand it better to offer information on it. I also hope to add a glossary at the end with some information on various other aspects which I did not go into too much detail with in the tutorial.
This is for BEGINNERS, though some out there may find something they didn't touch on.
I am also looking for feed back, in case those experience Modders have some time. This document will hopefully help you as well, taking away all the simple questions that are thrown at you. If you see some thing in there that I have done that either is not the best way, or could lead to trouble, please let me know.
Enjoy.
http://www.mbrepository.com/file.php?id=1101
Direct link: http://www.freewebs.com/jikbyond/40kTut/M&B%20Module%20System%20Doc2-3.pdf
(might as well use my old site...)
###MAR 29 2009 Update (small)
Added what I (with the help of SantasHelper) learned about tableau_materials.py. This includes:
A quick touch on banner background colors.
Editing the material to allow for the banner (playing with the alpha channel)
Using a free UV map tool to map change the UV map on a piece of armor
Things needed in the BRFeditor to make the tableau_material work
Tuples needed in tableau_meshes, meshes, and items.py
###FEB 23 2009 Update
Cleaned up more of the wording and some inconsistancies (thanks to MartinF). A few more parts have been added The flow of the tutorial is now:
Getting Started
Editing the Module System
Troops
Party Templates
Items
Constants, Factions, Strings and Quests
Game Menus *NEW with features to speed up mod testing
Scene Editing
Dialogs
Triggers
Mission Templates *NEW dueling from conversation to finish quest
Apendix *NEW, but not much here yet.
The only thing I feel is missing is finishing the quest from a field battle. I want to find a better way (most likely a custom battle mission template) than to insert my code for ending the quest in the standard battle mission template.
Up to this point I feel that I have put in enough work on this for it to hold over a few of the new comers to modding. I have put off my own mod for quite some time to do this, and I want to start to focus on that now. If there are glaring errors (or code that causes problems) please let me know and I will fix it. I may finish the battle mission stuff later on, but I will be adding to the appendix as information comes to me.
###FEB 12 2009
updated:
cleaned up some type-os and inconsistencies in parts of the code. Cleaned up a lot of the copy/paste errors, made the quest execute faster.
Added:
Some more direct info with folders and setting up for module editing
Concepts for changing Menu backgrounds in part 2
Basic slot usage examples with Dialogs
Updated the dialogs and quest. Has a testable success state
As it stands, there is still more to do, and I am next going to focus on menus and battle code blocks. Thanks for reading and let me know if any issues arise, or you find something glaringly wrong.
********
I have gone through up to the end of Part 9 to make sure these sections work, and I have had no problems. What it will show you, with some expinations, is how to:
Change/modify Map Icons (towns, player, etc.)
Create new parties (towns, soldiers, etc.)
Create new troops (both regular and NPCs. I don't go into the special Merchants yet)
Create troop upgrading trees
Create scenes, as well as use the in game editor to set up a tavern
Create Dialogs with branching conversations
Create quests that stem from dialogs, including variables used to track them.
Use Triggers to spawn parties.
This is not a complete Tutorial as of yet. The quest create starts up, but I need to set the success/fail states. I am also looking to modify it a bit to talk more about using slots, but I myself have to understand it better to offer information on it. I also hope to add a glossary at the end with some information on various other aspects which I did not go into too much detail with in the tutorial.
This is for BEGINNERS, though some out there may find something they didn't touch on.
I am also looking for feed back, in case those experience Modders have some time. This document will hopefully help you as well, taking away all the simple questions that are thrown at you. If you see some thing in there that I have done that either is not the best way, or could lead to trouble, please let me know.
Enjoy.