update 1.143

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jemmydubloon

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So I just updated from 1.13 and it seems like they gutted the caravan system. I used to be able to send large caravans now they only let me send small 5 item caravans. Second the trade routes i used to use no longer have enough supplies to send a caravan. and  i have yet to find a city that will allow me to caravan spice or velvet. any tips or advice on how to make money now? i am tired of following caravans across the map and making like 900 gold
 
Keep some of the items you want to caravan in your inventory, then sell them at point of origin.  This will drive your caravan buy price down and increase profits as well as insure your sending 20 goods for the best possible return on investment.
 
I started playing the game at v1.143, and I just couldn't understand all these people saying 'Yeah, I get 100k per caravan of spice or velvet'. Hardly any towns have goods to caravan, and I only make 2-4k after travelling across the map.

I loved how in Warband you could enter a tournament and make a decent amount of cash that way. There doesn't seem to be anything similar in WFAS.

The escort caravan quests are a joke. 200 thalers for escorting a caravan from one edge of the world to the other? Warband was already a tedious in the early game, WFAS is even more so it seems.

So anyone have any tips for making money in v1.143? I can't find any guides for the new version.
 
check this
http://forums.taleworlds.com/index.php/topic,187219.0.html
or this
http://forums.taleworlds.com/index.php/topic,186211.0.html
 
Severino said:
So anyone have any tips for making money in v1.143? I can't find any guides for the new version.

If you are no looter -like suggested in the one thread- but a trader: Don't give up on caravans :wink:. You still have some potential there. But for velvet, spices and powder don't bother witch caravans, trade those yourself. Velvet and spices can be sold in richer villages even near to the town where you bought them, and Powder in most fortresses/castles that do not have any. Caravans still work great for cheap wares that you want to send in masses.

If you find 20 salted fish or dried meat for amazing cheap 10 thalers: caravan.
If you find 20 pottery for 15: caravan.
If you find 20 salt for ~120: caravan.

But of course think twice about the number of guards. Usually I don't bother with them and escort the caravans myself. That improves the profit margin for a fish caravan (buy for 10, sell for 80) from 400 to 1300 (only 100 instead of 1000 for the guards).
And... trade with villages/towns as well while you travel. Never pass a village without buying the cheap wares there. If possible sell those in castles, they usually have better prizes. Flax, Hides, beef and so on have the potential to have a very nice profit margin.
 
Severino said:
I started playing the game at v1.143, and I just couldn't understand all these people saying 'Yeah, I get 100k per caravan of spice or velvet'. Hardly any towns have goods to caravan, and I only make 2-4k after travelling across the map.

I loved how in Warband you could enter a tournament and make a decent amount of cash that way. There doesn't seem to be anything similar in WFAS.

The escort caravan quests are a joke. 200 thalers for escorting a caravan from one edge of the world to the other? Warband was already a tedious in the early game, WFAS is even more so it seems.

So anyone have any tips for making money in v1.143? I can't find any guides for the new version.
Btw they were talking about pre patch where you could send a large caravan with only 1 of the item in the city. But you can still make some money with caravans you just need to be a good trader, or a great looter :twisted:
 
Yeah, looting or cheating is out of the question, I'm just not that kinda guy  :oops:

Been playing all afternoon, and I've got about 17k thalers from trading doing pretty much what you said Thurak. It's mostly cheap goods that are abundant enough to caravan, and I think there's only about a dozen each of velvet and spices in the entire game world at the moment. I've invested 10k in a merchant bank, but that's only gonna get me 1400 a MONTH.

Making money wouldn't be such an issue for me if a good suit of armour or pistol didn't cost 100k+ EACH. There's something seriously wrong with the economy in this game. I mean the quests you get from nobles net you a few hundred each for a lot of running around, yet all the equipment in the game is ridiculously expensive.

I really wish they'd change the trading back to something similar to how it was pre-patch. I mean it wasn't that big of an exploit considering how much it costs to outfit and maintain an army, not to mention buy decent frigging equipment. Either that, or just make goods respawn faster! Trading wouldn't be so bad if there was simply more stuff to trade. I think I've almost run out of profitable caravans  :cry:
 
Severino said:
Making money wouldn't be such an issue for me if a good suit of armour or pistol didn't cost 100k+ EACH. There's something seriously wrong with the economy in this game. I mean the quests you get from nobles net you a few hundred each for a lot of running around, yet all the equipment in the game is ridiculously expensive.

I really wish they'd change the trading back to something similar to how it was pre-patch. I mean it wasn't that big of an exploit considering how much it costs to outfit and maintain an army, not to mention buy decent frigging equipment. Either that, or just make goods respawn faster! Trading wouldn't be so bad if there was simply more stuff to trade. I think I've almost run out of profitable caravans  :cry:

Yeah, the lords pay **** for what the want. But on the other hand, they become their friends and therefore I always thought of "doing them a favor" instead of "becoming rich" when I do something for them. If you can (and have ~10k with you), always make peace between two nations. the 12k you get from that is usually 2.5k more than you have to invest to convince the two Lords to agree to peace.

But that it takes a lot of time until you can buy the best armour and weapons is OK for me. You need some goals, don't you?

The only thing completely out of the price range are the mercenaries from the camps, especially compared to the soldiers you get for free (OK, there are weekly xyz commander costs) in your own town or the ones you order from commanders in cities you do not own. 200 thaler for three Swedish Reiters, but a few thousand for 5 well equipped camp mercenaries? No way.
 
I've started playing the game for real only after the update, and find it quite easy to make money through caravans, trade and merchant banks. Sometimes I make over 5000 per run, and the biggest one was about 8000. But it is clear to me that you can't earn as much as in previous versions, these old stories look like fairy tales now. What helps me with caravans and trading is the base price list, which I put  at the end of this post, I always buy when the price is below (usually much below, like max.50%) and try to sell when it is higher. There are exceptions, like vodka, which is hard to sell above base price, but fortunately it can be bought cheaply.

1. Caravans - you can send 5, 10, 15 or 20 items only. If the store (goods merchant) has 14 items, you will be able to send 5 or 10. But you can sell him one item, even partially consumed, and then you will be able to send 15 of them. It also lowers the price of buying, so increases you profit. May be worth doing especially with items costing more, like furs or shag. Sending caravan increases the price of leftover items, but sometimes it is still profitable to buy them. Caravans can be sent to cities only, but can be sent from fortresses/castles too. So to sell something in the later you have to do it manually.

2. If you are OK with little cheating, you can save the game, assess the prices, and reload, which will save you some time. If you don't like cheating, you may simply not reload. That way you will know where to send caravan. You need Trade at 4 or so for it to be really useful. Also re-assessing may give you better routes. Sometimes you know actual prices in other cities (they are visible in the list of destinations) and some of them may be better than these assessed. But usually aren't.
Choose the route which gives you most profit, often the one with the most items in stock, not the biggest profit per unit.

3. Some cities can have especially cheap items, like Beer under 15-20 (often in Warsaw), Smoked Fish under 20 (often in Reval or near it), or Pottery under 15 (in Bakhchisaray). Some other good high volume items are dried meat, bread and flour. Then you can have a huge profit in terms of percentage, like when you buy 20 pottery for 11, and sell it for 120. This is good if you don't have enough money for start, or if you often deposit it in the merchant guide. But the most shining item is Powder, which is best to trade personally (for some reason really good Powder routes don't show up on assessment list, maybe Trade skill is too low). Buy it when it is in 200-300 range (sometimes under 200), and sell when it is in 800-1000 range. I often sell it even under 800, because the profit is good enough. Cheap Powder cities/fortresses can be located very close to expensive Powder cities/fortresses and it seems a bit random, though often it is best to sell it in forts (not cities) or cities under siege, and buy somewhere south. But last time I found Powder under 200 in Warsaw which was under siege at the time.

4. Not caravan related - I was going to every fortress and city on the route, to the tavern, and fist fighting the guy. He can be fought six times before needing to rest. First time it is good to bet only 5 thalers, because some of these fighters are tough, and you won't be able to knock them out. But if you know the guy (who can look different between fights, but seems to be the same when it comes to prowess) and you know he can be beaten, then bet 25 thalers. Quite surprisingly you'll win 50 thalers, not 25. You always get double of what you betted. So six rounds give you up to 300 thalers. And 324 experience (50+4 per round). /And, which may be a bug and not always present, will increase your weapon proficiencies/. After some fights (and some levels) you will be able to fight anybody, but they start to refuse fighting. But you will be tired of it anyway.

5. Some quest give more cash and fun than others, like ransomed girl quest (it's easy and you keep the ransom money), but some other are unsafe, like looters quest. In the looters quest you can get some money for every looter band (both violet and gray colored) you killed before turning to the mayor, so it may seem a good idea to kill as many as you can and get to him late. But if the city is under siege, the mayor will hide in a rat hole, and you'll fail the quest, upset your companions and stay without money… And sieges can last weeks.

Base prices, as of 1.143, Steam version:
Apples 44
Beef 80
Beer 120? (it is similar to vodka, you can sometimes buy it as low as 11, but it is rather hard to find a place to sell it above the base price)
Bread 50
Butter 150
Cabbages 30
Cheese 75
Chicken 95
Date Fruit 120
Dried Meat 85
Dyes 200
Flax 150
Flour 85
Furs 391
Grapes 75
Hemp 125
Hides 120
Honey 220
Iron 264
Leatherwork 220
Linen 250
Oil 450
Olives 100
Pork 75
Pottery 100
Powder 400
Salt 255
Sausages 85
Shag 400
Silk 600
Smoked Fish 65
Spice 880
Tools 410
Velvet 1025
Vodka 350
Wheat 30
Wine 220
Wool Cloth 250
Wool 130
 
@Thurak: Most of the Mayors now are offering that 'convince these guys to make up' quests, and it sounds good for 12k, yet you have to pay the lords 7k each to agree. My persuasion is 4, yet when I use it all it does is lower the bribe price by a few hundred thalers. Does that sound right? Can you actually use persuade instead of bribing, and howmany skillpoints do you need? Being able to earn 12k from these quests would be awesome.

I understand you need goals, but at least in Warband you could loot yourself some decent equipment to become moderately survivable in combat. Now a lucky musketball (one of many) can take you out in one shot while I'm still wearing some rags I found on a dead tartar.

@Saiko: Cheers for the guide there! When you say assess prices, you mean when you go to the marketplace each time? I've been doing that but only with trade 3. I find the only things abundant enough to trade in large numbers ARE things like beer, fish etc for ~20 each. Powder, iron, tools etc I've only ever found 10 max, and that was only once with iron. My best caravan so far has only made about 3k, since when the caravan arrives the game says 'Profit of X' when it clearly doesn't take into account how much you paid for the good in the first place. It should say Gross Profit, or actually give the net profit.

The fist fighting seems like a lame attempt at Warbands' Arena system. Why take out something awesome and replace it with pub brawls? It seems more useful for the experience that the money (much like the quests). The ransomed girl quest used to be worth 2400 (if you kept the ransom and killed the bandits), now the ransom is only 240? What is with all these stingy nobles? I guess they need to be tight-fisted all the time so they can save up for that 50,000 thaler shoe from the armourer  :roll:

 
Severino said:
@Thurak: Most of the Mayors now are offering that 'convince these guys to make up' quests, and it sounds good for 12k, yet you have to pay the lords 7k each to agree. My persuasion is 4, yet when I use it all it does is lower the bribe price by a few hundred thalers. Does that sound right? Can you actually use persuade instead of bribing, and howmany skillpoints do you need? Being able to earn 12k from these quests would be awesome.

I understand you need goals, but at least in Warband you could loot yourself some decent equipment to become moderately survivable in combat. Now a lucky musketball (one of many) can take you out in one shot while I'm still wearing some rags I found on a dead tartar.

@Saiko: Cheers for the guide there! When you say assess prices, you mean when you go to the marketplace each time? I've been doing that but only with trade 3. I find the only things abundant enough to trade in large numbers ARE things like beer, fish etc for ~20 each. Powder, iron, tools etc I've only ever found 10 max, and that was only once with iron. My best caravan so far has only made about 3k, since when the caravan arrives the game says 'Profit of X' when it clearly doesn't take into account how much you paid for the good in the first place. It should say Gross Profit, or actually give the net profit.

The fist fighting seems like a lame attempt at Warbands' Arena system. Why take out something awesome and replace it with pub brawls? It seems more useful for the experience that the money (much like the quests). The ransomed girl quest used to be worth 2400 (if you kept the ransom and killed the bandits), now the ransom is only 240? What is with all these stingy nobles? I guess they need to be tight-fisted all the time so they can save up for that 50,000 thaler shoe from the armourer  :roll:
It's getting to the point that to maintain a large army without a fief or two you will need to loot villages and sell the contents to a city
 
Severino said:
@Thurak: Most of the Mayors now are offering that 'convince these guys to make up' quests, and it sounds good for 12k, yet you have to pay the lords 7k each to agree. My persuasion is 4, yet when I use it all it does is lower the bribe price by a few hundred thalers. Does that sound right? Can you actually use persuade instead of bribing, and howmany skillpoints do you need? Being able to earn 12k from these quests would be awesome.

As far as I know persuasion only enables you to lower the bribe you have to pay. But, even without persuasion 7k + 1500 to pay means 3500 you get. + 4k experience points (I think). So yeah, it sound's right.

Severino said:
I understand you need goals, but at least in Warband you could loot yourself some decent equipment to become moderately survivable in combat. Now a lucky musketball (one of many) can take you out in one shot while I'm still wearing some rags I found on a dead tartar.

Oh yeah, those ****ty musket balls. Hate them. Will buy and play warband in a couple of weeks :grin:
 
Yeah, but it's 7K for each lord, so you have to pay 14k to get 12k +1500 it sounds like? So you pretty much have to use persuasion if you want to make any more than 500 thalers from this quest. I'm half expecting a quest to run along the following lines:

'The Treasure of Ancient KINGS'
'Rumour has it that a VAST fortune of exists in the land. You must find and decode 100 clues to find this treasure. Only the village elders would now of such a thing'
"Spend the next year of game time finding clues - Eventualy find the treasure of 2 million thalers - Hand in quest to local Lord"
'Well done! Unfortunately, state taxes decree that I must take 99.9% of this treasure.'
"Use persuasion - you convince the lord that if you give him a bribe of 5000 thalers, he'll lower the taxes by 0.01%"
"You lost  5000 thalers"
"You gain 4000 thalers"

Seriously, it's like this in the game. Someone throw us a feaking bone here and give quests that actually reward you more than 2k!

Warband is a far superior game, not to mention the crap-tonne of mods that are out for it. Thing is I like the setting in WFAS more. I guess I gotta wait a couple of years for the modding community to fix this thing before it's fun to play.
 
Honestly, the best way to make money with all these new updates is to own a major city. The best way to do this, is to start a rebellion. It's surprisingly easy to get most of the nobles on your side, even with low persuasion. Once you get 2 or 3 nobles, you can start taking over castles and cities. I chose to rebel with Radziwell(?) because of the Black Mace quest, and it was surprisingly easy to overtake the Polish. I recommend taking Kiev for yourself if you go this route, the place will make you tonnes of money; 10-20k per week, and when you collect taxes from the city yourself (honestly I'm not sure of the time frame for this, seems to happen randomly for me), you make ~100k. That being said, I was one of the people who made 1 mil through caravans early on, so I had some beastly mercs and the best items money can buy.
 
Severino said:
Yeah, but it's 7K for each lord, so you have to pay 14k to get 12k +1500 it sounds like? So you pretty much have to use persuasion if you want to make any more than 500 thalers from this quest[...]

First lord takes 7000, second lord takes 1500, exactly as it was in Warband. The mayor pays you 12000, so there you have the 3500 net profit. Only difference I find is that in Warband I was able to convince one of them to lower his demands even with low Persuasion, thanks to save scumming, but I've been trying to do it in WF&S for half an hour and always failing. So I stopped bothering with Persuasion altogether. If the quest works as in Warband, it can be failed when nations make peace on their own before you completed it, which would be annoying, so I always finish the quest as quickly as possible.
 
Haha, weird you should say that Ageofchaos, because that's exactly what I did! I own Kiev now, and I'm doing ok on the money side of things. I thought it was due to the few points in persuasion I had that I was able to convince the first few lords to join, but apparently not. I remember it being way harder in Warband to convince people of anything.

Still bummed about armour though. I fought hundreds of Polish Lancers by now, yet none of them drop their armour? I guess  I have to save up for hand-crafted stuff. I laso think it's cruddy that not all factions have access to superior armours. I want to be a cossack, yet their best armour is only padded stuff? Probably more realistic, but doesn't this give the Swedes and Poles a huge advantage? I don't think anything in the game could stop 100 winged lancers.

I still think trade needs a buff, but I can wait for a mod for that.

One last thing, I remember when I captured my first fortress with a bank, they game me 20% interest, but now that the rebellion is over the rate switches back to 14% even though I own the town?
 
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