Probably not many people will share my feelings but anyway:
- Early game is almost non existent:
In one or two hours of playing you can easily get married, set you wife as quartedmaster and you will have around 100 men party limit. You can recruit 50 warriors train them to tier 3-4 and join a faction to engage weakest enemy's parties. Selling the loot of this battles will allow to max your party and pay the wages. The effort to become a medium powered lord is minimal. You don't need to grow your renown, set an economy base, etc
- Player's Clan is overpowered:
NPC clans have around 6 members, player's clan can have in few time the player himself, his wife, his brother, brother's wife + 3 companions. total 7, but in short time you will have your younger brother, his wife and your sister plus more companions as clan tier goes up.
- Wife/husband equipment doesn't make sense:
So I married with a lady of a poor clan and she have a 100k worth helmet and a noble bow, ough! Expensive equipment should be wear by rich clans, and non shield maiden females shouldn't have expensive weapons/armor. It is exploited by players as money income, and now that you can marry your family members this exploit is worse damaging even more the early game experience.
- Marriage should be harder:
Probably this is not really an unpopular opinion and many people may agree. It is totally non sense that you can marry with the kings daughter being a poor and unknown lord. Also for your family members.
- I don't dislike tournaments rewards.
Medium tier item is fine, it helps you at the game start. IMHO expensive items rewards will become an exploit to earn easy money like selling your wife gear right now.
- I love the economy system:
For sure is not finished and unbalanced right now, but I love the way that everything is interconnected... if TW is able to finally tune it, it will provide a great tool to enjoy the game. And yes!! I agree that it requires a lot of work yet...
Feedback welcome