And yet they failed to do in 12 years what a bunch of bois have done in a week.Taleworlds has access to the underlying code the game works on. Even with this project there are still going to be heavy limitations. TW custom servers are going to have to be the modding standard
You're misunderstanding what i am saying.And yet they failed to do in 12 years what a bunch of bois have done in a week.
I wouldn't speak so soon.
Taleworlds has access to the underlying code the game works on. Even with this project there are still going to be heavy limitations. TW custom servers are going to have to be the modding standard for the simple reason everyone who buys the game isn't going to directly go download a third party launcher for a different lobbyserver.
There also comes the question of characters and such, you'd have to essentially either save the character locally which could become exploitable or have your own storage service alongside the lobbyserver which would cost money. Either way the project still has a long way to go but i trust these guys will manage it.
This is a nice ideaPut AGPL licence on it to protect your work while allowing people to work on the project
Greetings everyone. New video updated. 10 players combat test.
Greetings everyone. New video updated. 10 players combat test.
Greetings everyone. New video updated. 10 players combat test.
Warband's arena.
WARBANDS ARENA
yeah I came
I think it's missing something, but I know it's a very low priority right nowWarband's arena.
WARBANDS ARENA
yeah I came