Need More Info Two-handed Falchion uses its blade model as scabbard model (I also find out why in the code)

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as the screenshot shows:
9BXCIGZ.jpg

wyV1NO0.jpg



The reason causes this issue is that:

<CraftingPiece id="cleaver_blade_2" name="{=YkWqmDEK}Broad Falchion Blade Head" tier="3" piece_type="Blade" mesh="cleaver_blade_2" culture="Culture.aserai" length="100.1" weight="1.5">
<PieceUsages unavailable_usages="" />
<BladeData sharpness="3" physics_material="metal_weapon" body_name="bo_sword_one_handed" holster_mesh="cleaver_blade_2">
<Thrust damage_type="Pierce" damage_factor="2.1" />
<Swing damage_type="Cut" damage_factor="3.7" />
</BladeData>
<Materials>
<Material id="Iron4" count="4" />
</Materials>
</CraftingPiece>

CraftingPiece which doesn't mean mean to have a scabbard should remove the code holster_mesh= directly.
 
Hello, thanks for reporting this problem. Unfortunately, we were unable to respond to this thread when it was first created. We believe the issue may have been resolved since the creation of this topic. If you are currently experiencing this issue with the latest live or beta versions of the game, please update this thread so we can forward this issue to the team for investigation.
 
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