as the screenshot shows:
The reason causes this issue is that:
<CraftingPiece id="cleaver_blade_2" name="{=YkWqmDEK}Broad Falchion Blade Head" tier="3" piece_type="Blade" mesh="cleaver_blade_2" culture="Culture.aserai" length="100.1" weight="1.5">
<PieceUsages unavailable_usages="" />
<BladeData sharpness="3" physics_material="metal_weapon" body_name="bo_sword_one_handed" holster_mesh="cleaver_blade_2">
<Thrust damage_type="Pierce" damage_factor="2.1" />
<Swing damage_type="Cut" damage_factor="3.7" />
</BladeData>
<Materials>
<Material id="Iron4" count="4" />
</Materials>
</CraftingPiece>
CraftingPiece which doesn't mean mean to have a scabbard should remove the code holster_mesh= directly.
The reason causes this issue is that:
<CraftingPiece id="cleaver_blade_2" name="{=YkWqmDEK}Broad Falchion Blade Head" tier="3" piece_type="Blade" mesh="cleaver_blade_2" culture="Culture.aserai" length="100.1" weight="1.5">
<PieceUsages unavailable_usages="" />
<BladeData sharpness="3" physics_material="metal_weapon" body_name="bo_sword_one_handed" holster_mesh="cleaver_blade_2">
<Thrust damage_type="Pierce" damage_factor="2.1" />
<Swing damage_type="Cut" damage_factor="3.7" />
</BladeData>
<Materials>
<Material id="Iron4" count="4" />
</Materials>
</CraftingPiece>
CraftingPiece which doesn't mean mean to have a scabbard should remove the code holster_mesh= directly.