You mean me? I am still a learner like you Sure I can explain, here what I did.
First I did a new animation code in module animations named "crouch_d". This is an animation that the character sits, then gets up a few seconds later.
By searching on this forum, I prepared a code to trigger my crouching animation when clicked the key "left ctrl". I put it in module mission templates. Here it is:
Scroll down and find "Animation Syncing", then apply to module scripts.
Now in game when I click left ctrl, I crouch for a few seconds then get up automatically. During crouching I can do everything like swinging sword, firing rifle etc. (upper body is free but lower body is locked)
I know this thread has been inactive for a while but here what it says when I try to export, it says this. I dont know what it means but could someone help me. I wonder if this even works with mount and blade.
Error: Invalid object:cheer.Variables should start with $ sign and references should start with a tag
ERROR: Illegal Identifier:cheer
Did you use that and just dub in your animation? Also, unless you added it, I don't believe the animation name is "cheer", so check that. For the variable, I don't see why it would need a variable, since this doesn't use one.
Always need to use the file prefix when referencing things around the module system (trp_*, itm_*, script_*, anim_*, etc...see the complete list in any of the mod sys documentations or my syntax link).
Adam could you pls help me with a code I'm trying to implement? In that link you posted I can't figure where do I have to put the codes in module scripts
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