Seekster
Veteran
Im starting to pull my hair out trying to find out exactly what factors affect the prosperity of towns and villages. It seems obvious that one factor is that villagers and caravans make it to the towns safely. I have noticed that villages that are close to bandit hideouts for example do seem to struggle a bit. However there are the periodic changes in prosperity must depend on far more than that because keeping the roads safe doesnt seem to be the only factor.
For example in a game I am playing right now I have made sure that the area around Tihr is safe. I have killed off all bandits, looters, and deserts I can find and I periodically escort villagers and caravans to their destination. Also the Nords are not currently at war with anyone. After about 3 in game months of doing this it still says Tihr is struggling.
I looked at the game concepts in the Notes and it talks about economy. In one paragraph it says buildings like tanneries and such can help with prosperity (though as the note at the end of this paragraph says these buildings have not yet been implemented which by the way looks really professional in a non-beta game.)
Also it says something about Villages needing grain, meat, tools, and fabrics to prosper. I did once go and give some tools to a village and its prosperity did seem to improve a bit (the description of the village did change, it no longer said tools were broken) but it was a really small change and might even have just been random.
I am curious about what everyone else has found out about how to increase the prosperity of villages and towns. I am really close to just writing it off as mostly random.
For example in a game I am playing right now I have made sure that the area around Tihr is safe. I have killed off all bandits, looters, and deserts I can find and I periodically escort villagers and caravans to their destination. Also the Nords are not currently at war with anyone. After about 3 in game months of doing this it still says Tihr is struggling.
I looked at the game concepts in the Notes and it talks about economy. In one paragraph it says buildings like tanneries and such can help with prosperity (though as the note at the end of this paragraph says these buildings have not yet been implemented which by the way looks really professional in a non-beta game.)
Also it says something about Villages needing grain, meat, tools, and fabrics to prosper. I did once go and give some tools to a village and its prosperity did seem to improve a bit (the description of the village did change, it no longer said tools were broken) but it was a really small change and might even have just been random.
I am curious about what everyone else has found out about how to increase the prosperity of villages and towns. I am really close to just writing it off as mostly random.