I've worked on a few things for oblivion/fallout/skyrim and made some maps for source. I can texture and play with particles. But yeah, it is a bit beyond me. I'd be good in prioritizing things though;
First stage. I'll need someone to help me with the following;
An generic elf head, Skeletons, goblins, and then as many natural creatures as bannerlord leaves out.
Secondly, I think I'll want;
Full plate that works with bannerlord's artstyle, since bannerlord will lack that.
Werewolves (I want to use the other weres more, but wolves are the widespread one)
Guars, Silt striders, the stranger Dunmer architecture.
Morrowind Dwemer towers
Mamoths. Trolls. Sky whales (for at least the overland map).
Khajiit, at least one two legs and one four legs.
Giant Valenwood trees. Gorrillas.
At that point, it's very clearly TES. Third wave:
Ghosts, Giants, Nagas, Harpies, Clanfear, Scamps, specific racial heads.
After that, well, anything works.
But, well, I'm assuming that I've got a lot of good things from bannerlord alone that'll at least make decent placeholders.
First stage. I'll need someone to help me with the following;
An generic elf head, Skeletons, goblins, and then as many natural creatures as bannerlord leaves out.
Secondly, I think I'll want;
Full plate that works with bannerlord's artstyle, since bannerlord will lack that.
Werewolves (I want to use the other weres more, but wolves are the widespread one)
Guars, Silt striders, the stranger Dunmer architecture.
Morrowind Dwemer towers
Mamoths. Trolls. Sky whales (for at least the overland map).
Khajiit, at least one two legs and one four legs.
Giant Valenwood trees. Gorrillas.
At that point, it's very clearly TES. Third wave:
Ghosts, Giants, Nagas, Harpies, Clanfear, Scamps, specific racial heads.
After that, well, anything works.
But, well, I'm assuming that I've got a lot of good things from bannerlord alone that'll at least make decent placeholders.