The use of Warband and With Fire and Sword assets

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Melissia said:
Wasn't last time I checked.  Or maybe it was just lost in all the chaff.

There are several musket and flintlock era (or ones that have muskets and or guns) mods in Warband. Age of Innocence, Blood and Steel, 1755 Old Frontier, Mount and Musket and a With Fire and Sword mod (multiplayer) to name a few.
 
oasf said:
Isnt there good mods for this in warband already?

There's already a pistol and musket in Warband, and a separate firearms skill, they're just hidden in native. Takes all of about five minutes to add them back in with the mod system, probably quicker using one of the editing tools.
 
Archonsod said:
oasf said:
Isnt there good mods for this in warband already?

There's already a pistol and musket in Warband, and a separate firearms skill, they're just hidden in native. Takes all of about five minutes to add them back in with the mod system, probably quicker using one of the editing tools.

You mean firearms (and firearm skills) that aren´t just converted crossbows (+ -skills)?
Makes one wonder why they weren´t used by the creators of WFaS then
(well, of course I might give one possible answer myself...
perhaps because they were added with warband but not available with the original M&B (for which WFaS was originally developed) ... of course in this case, it doesn´t shed a good light on SiCh studios as they should have rewritten their scripts, so that they make use of warbands native firearms :wink:
 
Proteus said:
perhaps because they were added with warband but not available with the original M&B
Pistol was added in .710 of M&B, which was about a year before WFaS was announced let alone released.
Makes one wonder why they weren´t used by the creators of WFaS then
Because it would be redundant. Firearms was functionally the same as crossbow in the first place; but if you wanted to use the actual firearm rather than crossbow tag you'd need to replicate the various additional functions the crossbow has (like shield piercing) if you wanted to apply it to firearms, which is pretty pointless when the code already exists on something you're not already using.
 
TMAN78 said:
So a mod made in WFAS with no native items could be ported to Warband?
So long as it uses none of the WFaS campaign/mp game mode/in-battle (any kind of) codes either.

So you'd essentially be taking the items/textures and whatever code changes were modder-made for the mod and adding them to Native Warband (adjusted as necessary).
 
Caba`drin said:
Bad Idea said:
Can modified warband resources be ported, like the kind of things you would find in an OSP pack?
If the models/textures are created by the users, yes. If they are just re-skinned Warband items, then it is safest to say no.

:cry:
 
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