Update:
1) over the last couple of weeks we have had a set back in that the rigging of the uniforms has been buggered, this turned out to be something wrong with Dain's program, so I have had a crash course in rigging from rr_raptor and all is back on track there. Dain will now get the rest of the uniforms done, and I will rig them.
2) Yoshiboy has been gracious enough to help me out by taking up a bit (or a lot) or scripting, he is currently adding in the extra factions, towns npc's for all of those towns and all funtions within the towns.
3) Scene props has become less of a problem since I had a blitz retexturing some native buildings, and with highelfwarriors building pack, plus a few castle wall sections courtesy of Raz. Tents for the british camps however remain a problem, so if anyone out there is feeling bored have a crack at one or two of them.
4) Henderson has figured out how to texture in milkshape so we should be seeing some nice finished firelocks coming our way very soon, although there may be delays with that as I believe Henderson is currently changing schools to another country. Henderson also seems to have made an indian farm for us which is awesome.
5) Marsec has agreed to once he returns from a trip try and finish off the rest of our sabres in between the times when he is busy loving manmeat.
6) I have done a huge amount of research in the library and on the net and have succeeded in finding true names of leaders of all 4 factions bar the east india company which I have only 4 of the 7 I need.
7) I have been altering fixed props, such as the arena, so fit in with the indian theme better (i.e. replacing grass with dry grass, changing wall textures etc)
So whats left to do you ask...
before release:
1) finish all works in progress above
2) substitute town capture script, fisheye's NPC and siege script
3) add in winter's removable arrows script
4) add aradhrans hacked character creation script (shut up, I like it
)
5) furnish scenes for all towns
6) rename towns, troops, add in items, all the boring slog.
7) sort out how to get the gatehouse to close when town is being attacked, and how to substitute a breached wall for a section of castle wall.
For release 2:
1) uniform reforms, triggered to change troops uniforms after defeat of city serigapatam
2) moving camps, triggered to move the 4 kings army camps forward to the border of the Maratha states after fall of all three mysore cities.
3) new faction specific and non faction quests, a few new recruitable NPC's to interact with the new quests.