SwissHalberdier said:
I meant to imply leveling up weapons proficiency, yes. The cinematics, though... Eh. I don't think so. I do agree that polearms should deal more damage, though. Stab wounds were, after all, more deadly than cuts according to Vegetius (De Re Militari, liber I - http://www.pvv.ntnu.no/~madsb/home/war/vegetius/dere03.php). The leverage gained by the spear, coupled with the tendency of hard woods to try to straighten themselves (thus releasing a massive amount of energy into the tip of the spear upon entry in the case of longer spears such as the sarissa) made them a very powerful weapon.
SwissHalberdier said:
Ebin said:
But in close range? From what I can recall, most Phalanxes, when brought down to lower numbers or not placed in deep formations. Were taught to drop their spears and engage with swords if the enemy got past the spears... I might just be bsing again, but I swear I saw that somewhere.
EDIT: Yeah the above might be offtopic... But anyways, yeah I always imagined a stab being much more effective than a slash. I mean... What was it, like a little less than an inch penetration was more than likely lethal?
I think you're missing the point. He said to up the damage on the spears to compensate for their worthlessness at close range. Not to up the damage on the spears at close range.
Also, phalangites weren't necessarily taught to just drop their spears if the enemy got past them. Look up "push of pike". Once the cohesion of the unit is lost, and the formation is put into disarray, the phalanx fails.
Ebin said:
Damn? Why can't I type in this part of the forum without losing the point of the argument?...
Oh well... I'm going to try this one more time... Yeah I misunderstood the reason for upping the stats. I thought it was so that the spear could do damage at close range. Not that it could do more when it is in it's effective range. My bad...
Oh but I looked up push of pike and didn't find anything detailed at all. But, from what I think I'm getting at it, this is where the solders in the 2nd and 3rd lines or such, put up the pikes in between the gaps of the frontline solders to push back the enemy's who get too close?
Ebin said:
Aticus said:
http://en.wikipedia.org/wiki/Push_of_pike
Damn.. And I had read that once and didn't understand it lol... I just read it again and realized what it said... I feel stupid now
SwissHalberdier said:
jamoecw said:
how quickly does it switch? at the speed of changing weapons? or instantly?
[edit] oh yeah, and mr. peanut shouldn't feel so stupid, the push of pike wasn't generally done with greek phalanxes. the push of pikes came about do to wars between groups that favored pike formations over shield and spear formations. also the push of pikes was about dealing with non pike troops that got past the pikes, so if a bunch of swordsmen managed to get past the pikes the pike men would have some trouble dealing with the swordsmen unless the front row dropped their pikes and drew their swords.
as for the damage between stabs and cuts, it has everything to do with the medical technology at hand. in the early dark ages when there wasn't any medical technology to speak of, cuts were deadlier than stabs (not to say both weren't quite deadly), while during the height of roman power stabs were deadlier than cuts. antibiotic ointment, the ability to cleanly close a wound, and clotting agents combats most of the danger from cuts. oral antibiotics, surgical sutures (suturing organs and such), and basic surgical ability (ability to cut someone open and work on them without killing them in the process) combats most danger from stabs.
true shield bashing would also help with the getting too close thing.[/edit]
The point of referencing push of pike is to use an extreme to more clearly illustrate how ****ed a massed pike formation is if it breaks ranks. You're missing the point.
Also, stab wounds are
still deadlier than cut wounds today.
Cuts are generally aimed at four key places. The head, the body, the wrists and the legs. A cut to the wrists affords one the ability to remove the opponent's ability to attack, but is also easiest to parry as the hand is obviously closest to the thing you're trying to get around... the weapon. The cut to the head is considered by many to offer the greatest advantage, as it offers the best reach. A cut to the body can both remove the opponent's ability to attack (by severing the clavicle, sternum and/or ribs), but offers less reach and cause serious internal damage (a couple inches would be sufficient to cut the heart, lungs, etc). In the case of a baseball bat sort of swing, it also requires the least skill, but it does require a fairly hefty weapon to be effective (in other words, neither a gladius nor a knife). A cut to the legs offers the least reach, but it completely destroys your opponent's ability to flee or advance. All of these, however, can be easily overturned by armor. This is why the spear has been king of the battlefield from time immemorial.
A thrust has all of these advantages, with fewer weaknesses. You are afforded the control of keeping the blade directly in front of you, the reach is at least equal to cutting straight down and the ease of doing it is the same as your average dumbass baseball bat swing. It is harder to defend against a thrust because it's also harder to see it coming. The thrust is simple, it occupies the wound channel until withdrawn, and can easily collapse a lung if said lung is punctured. Also, thrusts are more efficient for getting through gaps in armor, as the force is concentrated over a much smaller area. Think of it this way, if you laid on a bed of nails, they wouldn't pierce you. If you laid on a single nail... Well, you'd be out of luck. You can put your weight behind a thrust and really pierce weaker armor if you know what you're doing (though, probably at the expense of your blade, since it would take a while to withdraw). It can also be used to create gaping wounds by various methods of twisting or circling the blade (the so-called "comma cut", for example), which are almost impossible to close as they leave a ragged and generally ****ed up looking wound.
In essence, where cuts can easily be overturned with armor, and also require some practice to do efficiently without ruining your weapon, the thrust excels in both cases. It also can leave a far more gruesome wound that, while not as crippling as say a cut to a tendon or a hack to one's limbs, has much more capacity to damage internal organs. You are far more likely to die from a ripped up internal organ than you are from bleeding out, both today and back then.
so i said that ebin shouldn't feel stupid since he was correct in that hoplites were in fact fat trained to drop their spears and become makeshift heavy swordsmen, pikemen on the other hand became at best medium swordsmen when they did this and it was rarer due to relative ineffectiveness compared to reforming. so pikemen only did this as a last resort, and may not have even been trained to fight with their sword.
which is why i said that your example wasn't that good, it is not period specific and since he was under the impression that phalanxes were taught to drop their sword, which was true for hoplite phalanxes, and not so much for pike phalanxes. you are very smart and didn't pick up on the broad to narrow context of the statement (ebin said phalanx while you said phalangites, but refered to pikemen or sarissaphoros, and a lot of people use phalangites instead of sarissaphoros), his reference pointed to hoplites and you used pikemen in your example.
so if you are pretty darn smart, then ebin having made the same mistake as you has nothing to feel stupid about. unless he thinks you are stupid, at which point i'd have to disagree with him.
as for cutting vs. stabbing it is entirely video game represented based on a HP model, and without critical hits. thus you are inflicting flesh wounds until one of you collapses.
armor penetration is a modifier of how effective armor is, and while more damage does more against armored targets, armor penetration is what is used for the ability to penetrate armor.
hence the deadlier flesh wound angle of the argument instead of looking at flesh wounds vs. 'critical hits'
yes we are in agreement on when a phalanx losses cohesion it is no longer a phalanx (usually ****ed, but then against marathon is a good example of losing cohesion not mattering).
as for roman medicine, the legions had surgeons with them that improved on greek medicine. as the romans relied on mercenaries there was less surgeons, until there was too few legions for them to have surgeons, at which point the medicine was the same stuff as european medieval medicine.
gunshot wounds don't really add anything relevant. i had said it due to the wounds being a penetration wound that goes through the body, like an impalement, and the kinetic energy released would be sorta like the twisting of a blade. it does have a logic, but it is too poor of an example to be worth anything.
as for the encyclopedia, i never said you said you were. as the posts came, it was something to the effect of aticus commenting on how you knew a great deal, and then ebin starts feeling that something that you say is somehow more right than what he says. i'm just saying that you are smart, but infallible or definitive, and that people shouldn't be intimidated into thinking they don't know things. you never really went along with the encyclopedia thing, so it isn't your fault.
if there is an order let me know and i'll start trying to keep stuff in order.
ccdk, thanks that was pretty interesting. a lot of people use that whole 'a bee can't fly' thing to show how science sometimes uses obviously flawed theories, i don't think that the guy that explained why the aerodynamic theories at the time didn't work for bees won anything, so the worm thing is probably a better example.