The game needs more QUICK BATTLES!!!

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Outlander999

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Hi guys,

i love the "Native" game.
However, sometimes it's good for me to "kick some ass" in the ***arcade*** QUICK BATTLE mode.

Unfortunately, M&B lacks of variety in this setting.
I think could be a great idea to create more Quick Battles, for example the pure, simple massacre of the '300' movie (yes, I know there's a more complex MOD but if I want a fast slash?), or the "100 kills in the forest" of the lonely, young Gatts (from the manga BERSERK).

I've not found existing MODs like that;
Is it possible to make someone?

Farewell, my friends  :razz:
 
We can. I can too, but I'm reluctant to do it unless I learn how to set the time of day for a battle. Currently all quick battles take place at dawn/dusk, and I don't like it.
 
if you have the module system files, the place to edit is line 395 to 627 in the module_game_menus.py file
generally that part of it seems pretty easy, just need to set which scene itll use and which troops are on which sides, other than that all you need to do is have a scene to use

making scenes themselves is a bit more complicated, but im guessing theres tutorials already for that
 
wickedshot said:
if you have the module system files, the place to edit is line 395 to 627 in the module_game_menus.py file
generally that part of it seems pretty easy, just need to set which scene itll use and which troops are on which sides, other than that all you need to do is have a scene to use

making scenes themselves is a bit more complicated, but im guessing theres tutorials already for that

I think isn't necessary to create new 'maps', M&B already has many good existing places, castles, towns...
I hope someone develop the idea to an "M&B Arcade Project" :smile:
 
I think isn't necessary to create new 'maps', M&B already has many good existing places, castles, towns...

Indeed you could just take some castle scenes add spawn points and edit game_menus.py and Bobs you're Uncle.

I hope someone develop the idea to an "M&B Arcade Project"

Good Idea might borrow it.
 
Kazzan said:
I could try, but i might aswell not, i know ill EPIC fail.

You could fall, but you'll fall with honor.
Try to do it! :smile:

I think the "Quick Battle" option can evolve to new levels of variety and, obviously, blood-gushing  :twisted:
It could be "a game in the game" :wink:
 
Cloud Breaker said:
I hope someone can figure out how to make quick battles take place at midday or at night.

I'm absolutely a Noooooob, never made a mod.
However, I've done a little search.

Inside the Module System 1.010 there is a file called "module_scene_props".

In the file, there are some interesting lines:

  ("light_sun",sokf_invisible,"light_sphere","0",  [
    (ti_on_init_scene_prop,
      [
          (neg|is_currently_night),
          (store_trigger_param_1, ":prop_instance_no"),
          (set_fixed_point_multiplier, 100),
          (prop_instance_get_scale, pos5, ":prop_instance_no"),
          (position_get_scale_x, ":scale", pos5),
          (store_time_of_day,reg(12)),
          (try_begin),
            (is_between,reg(12),5,20),
            (store_mul, ":red", 5 * 200, ":scale"),
            (store_mul, ":green", 5 * 193, ":scale"),
            (store_mul, ":blue", 5 * 180, ":scale"),
          (else_try),
            (store_mul, ":red", 5 * 90, ":scale"),
            (store_mul, ":green", 5 * 115, ":scale"),
            (store_mul, ":blue", 5 * 150, ":scale"),
          (try_end),
          (val_div, ":red", 100),
          (val_div, ":green", 100),
          (val_div, ":blue", 100),
          (set_current_color,":red", ":green", ":blue"),
          (set_position_delta,0,0,0),
          (add_point_light, 0, 0),
      ]),
    ]),
  ("light",sokf_invisible,"light_sphere","0",  [
    (ti_on_init_scene_prop,
      [
          (store_trigger_param_1, ":prop_instance_no"),
          (set_fixed_point_multiplier, 100),
          (prop_instance_get_scale, pos5, ":prop_instance_no"),
          (position_get_scale_x, ":scale", pos5),
          (store_mul, ":red", 3 * 200, ":scale"),
          (store_mul, ":green", 3 * 145, ":scale"),
          (store_mul, ":blue", 3 * 45, ":scale"),
          (val_div, ":red", 100),
          (val_div, ":green", 100),
          (val_div, ":blue", 100),
          (set_current_color,":red", ":green", ":blue"),
          (set_position_delta,0,0,0),
          (add_point_light, 10, 30),
      ]),
    ]),
  ("light_red",sokf_invisible,"light_sphere","0",  [
    (ti_on_init_scene_prop,
      [
          (store_trigger_param_1, ":prop_instance_no"),
          (set_fixed_point_multiplier, 100),
          (prop_instance_get_scale, pos5, ":prop_instance_no"),
          (position_get_scale_x, ":scale", pos5),
          (store_mul, ":red", 2 * 170, ":scale"),
          (store_mul, ":green", 2 * 100, ":scale"),
          (store_mul, ":blue", 2 * 30, ":scale"),
          (val_div, ":red", 100),
          (val_div, ":green", 100),
          (val_div, ":blue", 100),
          (set_current_color,":red", ":green", ":blue"),
          (set_position_delta,0,0,0),
          (add_point_light, 20, 30),
      ]),
    ]),
  ("light_night",sokf_invisible,"light_sphere","0",  [
    (ti_on_init_scene_prop,
      [
#          (store_time_of_day,reg(12)),
#          (neg|is_between,reg(12),5,20),
          (is_currently_night, 0),
          (store_trigger_param_1, ":prop_instance_no"),
          (set_fixed_point_multiplier, 100),
          (prop_instance_get_scale, pos5, ":prop_instance_no"),
          (position_get_scale_x, ":scale", pos5),
          (store_mul, ":red", 3 * 160, ":scale"),
          (store_mul, ":green", 3 * 145, ":scale"),
          (store_mul, ":blue", 3 * 100, ":scale"),
          (val_div, ":red", 100),
          (val_div, ":green", 100),
          (val_div, ":blue", 100),
          (set_current_color,":red", ":green", ":blue"),
          (set_position_delta,0,0,0),
          (add_point_light, 10, 30),
      ]),
    ]),
  ("torch",0,"torch_a","0",[

These aren't the day/night settings?

I don't know if it's useful.
If not, I will do Harakiri  :oops:
 
I think it would be cool to have a mini-game inside the game somewhat like the free for all arena, but have all of the opponents equal to or greater than the abilities of the player. Also, with a better map. Like urban little village ot city.

-Rhider
 
Alec{zacool} said:
It's quite easy to do actually.

All you need to do, is copy one of the existing quick battles, changing the name, changing the scene ID, and so forth.

Hmm,
Where are located these lines?
However, I want ADD more Quick Battles, not sostitute them deleting the originals... I only must copy/paste and then modify?
 
Outlander999 said:
Alec{zacool} said:
It's quite easy to do actually.

All you need to do, is copy one of the existing quick battles, changing the name, changing the scene ID, and so forth.

Hmm,
Where are located these lines?
However, I want ADD more Quick Battles, not sostitute them deleting the originals... I only must copy/paste and then modify?
Yep. Just copy a quick battle, rename it, give it a new ID, change the scene, change the troops, and voila.
 
There was a mod once with this.

You could choose your faction, how many troops, and the other faction and how many troops. There was also the ability to choose snow, trees, plains, castle defense, castle siege...ect..

It was for .960. I don't remember what its called.

Edit:

http://z9.invisionfree.com/exilian/index.php?showtopic=12

This may help you make one.
 
Pest02 said:
There was a mod once with this.

You could choose your faction, how many troops, and the other faction and how many troops. There was also the ability to choose snow, trees, plains, castle defense, castle siege...ect..

It was for .960. I don't remember what its called.

Edit:

http://z9.invisionfree.com/exilian/index.php?showtopic=12

This may help you make one.

Thanks :smile:

Now....
I can't manage that project,
Are there some volunteers for the creation of the MOD?  :mrgreen:
 
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