Its just not true. It's way harder to 360 spin and hit someone when your character model lags behind the cursor, it's so much harder that it usually misses now and hardly anyone bothers to try it. The fact that footwork is too slow and easy to follow is what makes it irrelevant, because you can't gain an advantage with it. You totally could get away from someone in warband, and you used to in this game. It is the case that if you turn and hit to early during an attack, it will hit for very reduced damage and may even glance and fail to stun. Check the changelogs and test it yourself. I seriously doubt you play with any sort of proficiency if you think this. It feels ****ing awful, even compared to a few patches ago. Go on duel right now and you'll see what I mean, people standing less than a foot away from each other trading attacks and blocks one for one because you can't move on and out and feinting doesn't work half the time, and doesn't work at all up close unless you count hilt spam. Half of the time a cancelation on an attack doesn't even work, so pretty much none of the new players do it. It's a dumbed down, worse, noobier version of the previous game still.