Textures For added Armor And shields not showing up

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In the process of making this sub module Iv came arcoss and issue were texture for new items will not show up and will use native textures
for example armors that I added looked like fur coats over mail armor but thy used the base game
Heraldic armor textures

example
what it supposed to look like
https://i.imgur.com/KVYhXaU.png

https://i.imgur.com/zaLLuip.png

what thy look like in game

https://i.imgur.com/nTS2ybo.jpg

https://i.imgur.com/Amamfvt.jpg

the same thing for shields
https://i.imgur.com/TF0RPnL.png

https://i.imgur.com/jwB6ISm.png

https://i.imgur.com/1PgsjfU.png

https://i.imgur.com/oSp0S4v.png

what the shields actually look like
https://i.imgur.com/ZCOuuHm.jpg

anyway is thair a way to fix this ? did anybody else had issues
 
Hmmm replacement for native textures not working?
Do you have HD textures(in root warband folder) installed by chance?
If so delete the folder.
 
Don't get me wrong but, why delete the HD texture folder? All textures placed inside any module will be replaced... even HD textures.
You're missing something. Check the routes of your textures in the brf, the alpha of the textures, bump and specular textures...
Execute: "Show unreferenced texture files" in OpenBrf (tab module/...) to check lost reference.
That's what I would do. The game in this aspect works perfectly, clearly something you are not doing well.
 
deleting HD folder was necessary back when it was included because bugs. It shouldnt be anymore.

make sure your module.ini has the correct command to import from your mod folder

Code:
#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
 
Oh cool, do you know what version fixes the bug? In older versions hd textures overwrite mod textures, so lets say you changed background2 the overwrite order would be, native -> mod -> hdtextures.

My thinking was to make sure this wasn't a factor before diving into other options.
Seems kinda silly thinking now tho, as that would assume he had replaced the native weapon textures or something rather than adding his own.
 
Yeah it looks like the items have the heraldic triggers applied to them,as someone above said.
You can either delete them in module system by searching for the new items and deleting the part starting with :
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner",
Or in .txt by searching for an item and changing the blue part from this :
itm_heraldic_mail_with_surcoat Heraldic_Mail_with_Surcoat Heraldic_Mail_with_Surcoat 1  heraldic_armor_new_a 0  16842765 0 1640 704643236 22.000000 100 0 42 15 15 0 0 0 0 0 0 0
0
1
-50.000000  3 2071 1 1224979098644774912 2072 1 1224979098644774913 1 4 936748722493063585 1729382256910270485 1224979098644774912 1224979098644774913

To:
itm_heraldic_mail_with_surcoat Heraldic_Mail_with_Surcoat Heraldic_Mail_with_Surcoat 1  heraldic_armor_new_a 0  16842765 0 1640 704643236 22.000000 100 0 42 15 15 0 0 0 0 0 0 0
0
0


Beware that the blue code is probably different than mine,so ctrl+f won't work :smile:
 
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