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There is no way to easily do that, you would need to look into modding the game yourself (http://forums.taleworlds.com/index.php/topic,166281.0.html).

Though you may be able to get satisfactory results by using this mod: http://forums.taleworlds.com/index.php/topic,122423.0.html
 
Yogi said:
Hi- I am playing through mb warband 4 the 1st time on single player. I downloaded the floris 2.5 mod and had a quick look b4 going back to native. I now want to put floris's graphical enhancements in native. I don't want anything else- and not the new combat animations (which I don't like) just the graphical enhancements from Floris put in native.

I already got MB tweak for gameplay changes but can't seem to change graphics so easily! Thanks!
You can download Floris 2.4 Basic (2.4 for Native savegame compatibility that you asked for in the other thread) for the extra items and some scene changes (you'll find the older version in our main info/downloads thread, or on the M&B Nexus). Make a copy of Native and install Floris 2.4 Basic there and then duplicate your savegames folder.

However, as Duh says, for other graphical enhancements you'd need to install them yourself. Floris doesn't offer a 'just graphics' version.
 
A description of what happened or seems to be the problem.
When I seek to enter battle,"Charge the Enemy", the battle screen comes up and then I get a Runtime Error.  I have also had it Runtime Error loading a saved game.

Just got a new message rerunning a battle to generate an uptodate rgl_log, after clicking Charge the Enemy -  RGL Error message Unable to lock graphics buffer

Tried creating a new character and got a black screen and the RGL Error message Unable to lock graphics buffer when I was supposed to go into the street for the encounter with the city bandit.

Just tried going into a tourney, first time had a screen with strange opjects and the message "Unable to open texture file  modules/Floris Expanded Mod Pack 2.5\\textures\min_env . . . . .  Second time, screen was frozen and got the RGL Error message Unable to lock graphics buffer.

If I reduce Textures from 100 to 60 and Framerate from 120 to 60, I can get into the battle, although there are a lot of objects like rocks that are black and featureless, however, soon I crash to Runtime.

Yet, if I go into Floris Gameplay there is no problem.

    A screenshot of the issue might also help.
Screenshot not working. I have the yellow pre-battle screen with a centered black rectangle with the message box: "Runtime Error! Program: C:\_GAMES\_Mount&Blade WB1.143 Floris 2.52\mb_warband.exe  This application has requested the Runtime to terminate it in an unusual way.

    Mention the version you use: the Basic, Gameplay or Expanded version, and which version number.
M&B Warband 1.143
Floris Expanded 2.52

Configure/Video:
DirectX 9
- Yes - Use Pixel Shaders
- Yes - Start Windowed
- Yes - Show Framerate
- No  - Force Vertical Sync
- yes - Load Textures on Demand
Texture Detail = 60
Max Frame Rate = 60
Screen Resolution = 1280x1024x32 (Desktop Resolution)
AntiAliasing = Off
Shadow Quality = Low

  Your system information.
MS Windows XP Home
AMD Phenom II x4 955 3.2
Nvidia GeForce GTX 560 w 1GB
4 GB Memory

Code:
    RGL report:
first_time = 0

texture_detail = 60

render_buffer_size = 15

max_framerate = 60

start_windowed = 1

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 1

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 1

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.4000

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.3422

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.5000

character_shadow_detail = 0.5000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0
 
And the rgl report? I see you have XP, did you try out our 32bit memory fix (if your XP is a 32bit system) linked in the faq (this one to be precise: http://forums.taleworlds.com/index.php/topic,131274.0.html)?

Also in the warband configuration you can try out force single threading.
 
I finished this post before I read you post about how to do an attachment, so I added it in the end as text.

And yes, I did try that out a while ago with no luck.  My system currently shows 3.12 GB of RAM available and with the /3g switch, I got very little more.  But just to be sure, I'll redo it.

Just redid the /3g switch and I gained no additional memory, still 3.12GB.  However, I redid the VM and VOILA!  Expanded seems to work!!!!!  I took the time to run down two bands of banditos and fought two battles without issues, so it looks like this fixed it.

I would like to say, that I have tried exactly this process before with no good result.  But I'm realizing that that was before my system was professionally de-virised last week.  I had the computer in the shop for a hardware issue and the tech said I had a huge virus problem, which was distressing as I am running pay-ware anti-virus.  After paying him to de-virus and update all the drivers, I notice much quicker operation in many areas.  It seems running Floris Expanded is one to add to the list.

Thank you for nudging me to re-try this as I'm already seeing a difference.

 
Sry but that rgl log is missing a large bit. We need a complete one like this:

Code:
Starting new log file.
 Version:  1.151 
 
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2004MB/4094MB
-- CPU: AMD Phenom(tm) II X4 945 Processor (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
 - Number of CPUs: 4 ( Speed: ~3013MHz / ~3013MHz / ~3013MHz / ~3013MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 460
 - Texture Memory: 2528 ( Available Texture Memory: 2516 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  97176 
 Finished All...
 
Frame# : 1787182 
Saving options...  OK!
 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  0 > / <c: y 0 >
 
 Render Target Format Usages:
 
Dumping resource usage information: 
 #Full textures:  0 
 #RT textures:  0 
 #RT materials:  0 
 #RT Memory usage:  0 
 Exiting graphics manager...  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 100 
	render_buffer_size : 15 
	max_framerate : 120 
	start_windowed : 1 
	use_pixel_shaders : 1 
	use_vertex_shaders : 1 
	fake_reflections : 1 
	show_framerate : 1 
	use_ondemand_textures : 1 
	use_ondemand_textures_mt : 1 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 1 
	enable_blood : 1 
	enable_edit_mode : 0 
	force_single_threading : 1 
	debug_mode : 0 
	display_width : 1280 
	display_height : 1024 
	display_bits : 32 
	antialiasing : 8 
	sample_quality : 3 
	alpha2coverage : 1 
	force_vsync : 0 
	shadowmap_quality : 2 
	shader_quality : 2 
	postfx_dof : 1 
	postfx_hdr : 2 
	postfx_autoexp : 0 
	flora_degrade_distance : 150.000000 
	flora_lod_detail : 0 
	use_instancing : 0 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.000000 
	sound_volume : 1.000000 
	mouse_sensitivity : 0.599500 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 1 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 0 
	grass_density : 50 
	combat_speed : 2 
	friend_combat_difficulty : 0 
	adapter_format : 0 
	reduce_combat_ai : 0 
	reduce_campaign_ai : 0 
	combat_difficulty : 0 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 1 
	battle_size : 1.000000 
	attack_direction_control : 2 
	defend_direction_control : 1 
	lance_control : 0 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 1 
	realistic_shadows_on_plants : 2 
	number_of_ragdolls : 2 
	gamma : 2.200000 
	character_detail : 1.000000 
	character_shadow_detail : 1.000000 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 2 
	use_winmm_audio : 0 
	auto_gfx_quality : 0 
	enable_gamepad_vibration : 1 
}
 
Closing log file... 
 
And regarding the rgl_log, you are ofc quite right.  I sent you the info from the rgl_CONFIG.  Sorry.

Once again thank you for helping me get beyond being frustrated and redoing what I had already done with a system that had been crippled by virii.  I'm so looking forward to Expanded!
 
I really need help. I downloaded Floris from 3 out of the what, 5 mirrors? Each one of them keep doing the same thing, they do the little...I'm not sure, but where I have to confirm Running it, and then it does nothing, nothing for the setup. It shows up in the 'Processes' part of the task manager, but I don't see anything.
 
I've been getting this error while playing this mod quite periodically. It happens mostly after battles after I take all my loot and am about to return to the world map, though it has happened while exiting cities before.

Is there anyway to fix this? What does it mean? I'm guessing it's caused by the latest patch as it hasn't occurred before then.
 
Lower your graphic settings and make sure you have "Load Texture on Demand" checked off on the launcher.
 
Well, I'm not sure where to put this, but I need help with the Dev Suite.

I tried to compile and build Floris Expanded without edit anything. But, I there were many "access is denied" and "not recognized" messages after I clicked the batch file. I've done steps on this thread, but it still doesn't work. I've tried to build module with module system, too, and it works fine. How to fix this?

Actually, this problem isn't so important since I use the Dev Suite because of curiosity. But, still..., please help.

Edit:
I also have an ingame problem. I'm using Expanded pack.
There is no clock next to the date in right bottom (there was clock, right?). And there are no bodyguards when I visit the tavern, take a walk, etc. I don't really know since when those things have been missing, but I'm quite sure it was after I enabled chetmenu.
 
Hello.

I have a problem with Floris Mod Pack. Every time after I create a character or try to play tutorial or custom battle my game is crashing.
It happens on expanded and gameplay versions. Basic version working without any crash.
Here is rgl_log

Code:
Starting new log file.
 Version:  1.143 
 
-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1334MB/2047MB
-- CPU: Intel(R) Core(TM)2 CPU          4400  @ 2.00GHz (GenuineIntel)
 - L2 cache size: 2048K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 2 ( Speed: ~2000MHz / ~2000MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce 9500 GT
 - Texture Memory: -1 ( Available Texture Memory: 715 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  417012 
 Finished All...
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 launch complete.
 SCRIPT ERROR ON OPCODE 21: Invalid Script Parameter ID: 0; LINE NO: 0: 
 At script: floris_set_default_prefs.

I have tried re-instaling the game and the mod twise but it keeps happening.
 
Bobocrunch said:
I really need help. I downloaded Floris from 3 out of the what, 5 mirrors? Each one of them keep doing the same thing, they do the little...I'm not sure, but where I have to confirm Running it, and then it does nothing, nothing for the setup. It shows up in the 'Processes' part of the task manager, but I don't see anything.
I'm really not sure why this would be. Sometimes the installer takes a while on some systems to get started...but it should start after a while.

Nauval said:
Well, I'm not sure where to put this, but I need help with the Dev Suite.

I tried to compile and build Floris Expanded without edit anything. But, I there were many "access is denied" and "not recognized" messages after I clicked the batch file. I've done steps on this thread, but it still doesn't work. I've tried to build module with module system, too, and it works fine. How to fix this?
Windows UAC is blocking you because, I assume, you have installed to Program Files. Either change your read/write permissions for your Modules folder or move the Dev Suite out of Program Files (and be sure to compile to a folder out of Program Files, too)

akmatov said:
Edit:
I also have an ingame problem. I'm using Expanded pack.
There is no clock next to the date in right bottom (there was clock, right?). And there are no bodyguards when I visit the tavern, take a walk, etc. I don't really know since when those things have been missing, but I'm quite sure it was after I enabled chetmenu.
Yes, the time of day should be at the bottom. Have you checked it turning the cheatmenu back off restores the clock--I really have no idea what would make that string not show.

As for Bodyguards, do you have sufficient renown/leadership for you to get guards?

Dogslion said:
Hello.

I have a problem with Floris Mod Pack. Every time after I create a character or try to play tutorial or custom battle my game is crashing.
It happens on expanded and gameplay versions. Basic version working without any crash.
Here is rgl_log

Code:
Starting new log file.
 Version:  1.143 
 
-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1334MB/2047MB
-- CPU: Intel(R) Core(TM)2 CPU          4400  @ 2.00GHz (GenuineIntel)
 - L2 cache size: 2048K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 2 ( Speed: ~2000MHz / ~2000MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce 9500 GT
 - Texture Memory: -1 ( Available Texture Memory: 715 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  417012 
 Finished All...
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 launch complete.
 SCRIPT ERROR ON OPCODE 21: Invalid Script Parameter ID: 0; LINE NO: 0: 
 At script: floris_set_default_prefs.

I have tried re-instaling the game and the mod twise but it keeps happening.
At 2GB of RAM, it is very unlikely that you will get Expanded to run.
Is this rgl_log from an expanded or gameplay crash? And is it from after creating a character or one of the other options?
Custom Battles (and perhaps the Tutorial?) will not work in 2.52 (I broke them). They're fixed for 2.53
 
Hi I keep getting this message whenever I go into a big battle, I am using M&b 1.52, and floris expanded 2.52

"Microsoft Visual C++ Runtime Library

Runtime Error!

Program:...steam\steamapps\common\mountbladewarband\mb_warband.exe

This application has requested the Runtime to terminate it in an usual way."

This also happens whenever I walk into a village
 
Caba`drin said:
Please post your rgl_log.txt taken from after a crash.
Code:
Starting new log file.
 Version:  1.152 
 
-- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 1234MB/2814MB
-- CPU: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (GenuineIntel)
 - L2 cache size: 4096K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 2 ( Speed: ~2400MHz / ~2400MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 460
 - Texture Memory: 2143 ( Available Texture Memory: 2131 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  151621 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 634 parties added.
 launch complete.
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 HERR_BUFFER_LOCK_FAILED!
 4763 
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 ERROR: Error on creating shaders: Out of video memory!
 
Hitokairi said:
Caba`drin said:
Please post your rgl_log.txt taken from after a crash.
Code:
Starting new log file.
 Version:  1.152 
 
-- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 1234MB/2814MB
-- CPU: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (GenuineIntel)
 - L2 cache size: 4096K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 2 ( Speed: ~2400MHz / ~2400MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 460
 - Texture Memory: 2143 ( Available Texture Memory: 2131 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  151621 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 634 parties added.
 launch complete.
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 HERR_BUFFER_LOCK_FAILED!
 4763 
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 ERROR: Error on creating shaders: Out of video memory!
So, you're running out of memory.
Since you have >2GB of RAM and a 32-bit system, you would benefit from going to our FAQ and applying the Windows 'memory fix' that you'll find linked there.

I am assuming you have Load Textures on Demand ticked (make sure it is).

Hopefully with the two of those the crashes stop. If not, see the FAQ crashes section and turn down some of the other suggested settings until you find something that works for your system. If nothing does, you'll need to use the Gameplay version, rather than Expanded.
 
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