Am i a moaner? yeah probably I am.
Am i a bad player? Yes I am that's sure!
That said, it's now days i'm witness of 1000 whiffs before a kill using axes, and seen short and medium spears used like 2h being deadly like 2h axes before the script was introduced (spears seems fully bladed, with no wooden shaft) and fast like seax (plural? seaxes? not sure sorry
).
Both of them seem more usefull than 1h axes however.
I just putted down some stats about Vikingr swords and axes, just for discussing with you if it's only an impression of mine (which i complain so much in game for
) or maybe something to re-work with
Legenda: Sw = swing; T = thrust; Sp = speed; WR = Weapon reach
Vikingr Swords
Valkyria: Sw 38 T 23 Sp 95 WR 87
Hersir: Sw 35 T 20 Sp 95 WR 93
Huscarl: Sw 35 T 19 Sp 94 WR 95
Knud: Sw 34 T 19 Sp 94 WR 98
Gaddhjalt: SW 33 T 19 Sp 95 WR 103
Single E.: Sw 40 T 16 Sp 93 WR 91
Short: Sw 33 T 23 Sp 96 WR 74
Seax: Sw 22 T 26 Sp 101 WR 47
Vikingr Axes
Trondr: Sw 41 T - Sp 93 WR 67
Battle: Sw 43 T - Sp 92 WR 70
Mammen: Sw 41 T - Sp 94 WR 61
War Axe: Sw 39 T - Sp 93 WR 67
1h Hedmarks: SW 39 T - Sp 96 WR 58
1h Dane Axe: Sw 36 T - Sp 95 WR 68
Cutting Axe: Sw 32 T - Sp 99 WR 47
The average speed is 94,5 for both swords and axes but i excluded the seax (even if its thrust is the best among all, that i cant understand but maybe someone could explaine me that). I remember someone in some other thread said axes are faster. This is false at least for Vikingr axes.
Average swing for swords is 35,4 and for axes is 38,7. Hm. Not that big difference i expected much much more, especially if we consider the most of hits from axes end with a whiff. So far, i only considered vikingr because of lack of time
Now you can argue these are only figures and for hitting properly a player you have to consider much more variables and i agree on that of course. But the mod is basically a program that follows mathematic rules.
Engles seems to be the weaker faction according to its weapon catalogue. 1 seax, 1 longseax and short axes only. Considering how the game was modded lately it seems to be a choice that get this faction even weaker.
The point of this: are you modders happy with this? is there any improvement you are working on worth to be mentioned?
Personally, as said many times, you did a great job with the script and you stepped on the right way but things can't stay as they are now. Minimum range for axes should be re-worked and spears seems really to be very effective even in melee. An axeman attacking a spearman cant facehug him because of whiffs, nor stay too far from him.. because of whiffs
but the spearman seems to have no problem on a backpedale-hit.
Take it as something to discuss about, and not a moan even if sometimes it seems like that on the server ahah