EtherMotion
Recruit
Hi everyone!
I have some ideas about UI and army list management that would be interesting to see implemented in game :
- a more ergonomic organization of the armies, with a filter which makes it possible to classify our soldiers by "troops to be improved" by "types of troops" or by "origins of the troops" according to their faction of... origin...
- To be able to keep the groups of soldiers formed with F7 for all the battles which follow. Unfortunately, when we form these groups during a fight, we have to redo them for the next battles. A small padlock icon would be welcome. The other issue, with F7, is that you cannot go back in case of units mixing.
- Have a side list who directly shows how many cavalry, infantry, etc we have.
- Receive a notification when an enemy general trapped by our group has escaped our dungeon or our army
I think it's important for those who really want to know what is going on in their game to make a good management.
I have some ideas about UI and army list management that would be interesting to see implemented in game :
- a more ergonomic organization of the armies, with a filter which makes it possible to classify our soldiers by "troops to be improved" by "types of troops" or by "origins of the troops" according to their faction of... origin...
- To be able to keep the groups of soldiers formed with F7 for all the battles which follow. Unfortunately, when we form these groups during a fight, we have to redo them for the next battles. A small padlock icon would be welcome. The other issue, with F7, is that you cannot go back in case of units mixing.
- Have a side list who directly shows how many cavalry, infantry, etc we have.
- Receive a notification when an enemy general trapped by our group has escaped our dungeon or our army
I think it's important for those who really want to know what is going on in their game to make a good management.