I'd like to remind people that this is still a game, and now that it's multiplayer, certain realim things have to be sacrificed. Sure, getting hit by the wooden part of one of those ridiculously oversized axes or bardiches would hurt IRL, but in-game they shouldn't kill. I'd say just let them do some minor blunt damage and stun - but a stun would result in a kill by the instantanious next swing which is usually the case with 2 handers. I've been killed by them multiple times whilst standing right on of the wielder and slicing, leaving me dead whilst the head passed through and behind me.
Every time I play I notice more and more how these 2 handers are often waaay faster than my 1 hander. Add that to good shield-breaking capability and that the /entire/ wooden part can also kill a player and you've got a situation where a 2 h always wins if he's capable of spamming. One other solution that seems a lot easier to do is to simply lower the speed drastically. If the point is realism, lowering speed very much should be no problem at all. Alternatively, the chamber could take longer for 2 handers whilst keeping a similar swing speed, thus making spamming a lot harder but not making swings look slow paced compared to the rest of the combat speed. A little delay between attacks would be good too, but that'd be pretty much the same thing. Currently it's laughable how you can swing a weapon so heavy with such momentum and recover, chamber and swing again in such a short time.
I think taleworlds introduced the collission with environment thing (along with longer weapons) thinking that would kindof balance it out, but people simply don't take advantage of this, and most fights take place in open areas. It's pretty useless as a tactic overal (except a few ruins, some places in siege areas etc.) I've already literally lured someone with a Great Long Axe to follow me, then I got into a corner all the way to see how well it'd protect me, and I still got killed by a side swing easily.
Another thing I realised is that the great long bardiche/axe and long axe should NOT be used as two handers, but solely as polearms. This was highly likely the way they were used in real battles, if at all. (I know if I was gonna fight in a battle risking my very life I would rather have a shield and something light than a 999 pound axe or similar)
Another thing, today in-game someone asked if these new cleavers were a joke spoof on orcs etc. thus proving again people are ignorant on the fact they are historical. Again, the name "maciejowski cleaver" would've answered his question pretty much, making him know its not a fantasy sword even though he did'nt know about the weapon before.
In short; proposed changes to balance things out but keep the items:
* Great long and long axe&bardiche changed to polearm position only. ( + realism, + balance as they are shorter)
* Less damage from the wooden parts of polearms, long axes and bardiches ( + realism, + balance)
* Either lengthening time to chamber or swing speed of these items might work too if for some reason they will remain 2 handed no matter what.
* Rename the rhodok cleavers to "Maciejowski cleaver" (no more bad fantasy image)
* Scale down the bigger cleavers -- they didn't look that big in the real life references. (+realism + balance)