Hopefully the devs or TW employees will see this.
> Setting/operation for agents to always cast a shadow (even after death and on top of scene objects)
> Make the set morph key able to affect more morph targets rather than just the first 7 or 8
> operation to change certain body parts of an agent (like disabling calf meshes when wearing a long pant leg)
> A 'delay' operation would be really useful, say I want a script called that makes a character do a waving animation, then i call another script that has a 4 second delay and after that delay they will do another animation
> Agent set face code and operations to set and get morph values of an agent would also be useful
> Operation to make agents static (dont turn/rotate around)
> operations to get and set scene terrain data and terrain details
> Operation to attach item parts to an item whenever instead of only on item init
>operation to play vertex anim or set frame on any item whenever
Ability to separate animation channels into lower body, torso and head
> Setting/operation for agents to always cast a shadow (even after death and on top of scene objects)
> Make the set morph key able to affect more morph targets rather than just the first 7 or 8
> operation to change certain body parts of an agent (like disabling calf meshes when wearing a long pant leg)
> A 'delay' operation would be really useful, say I want a script called that makes a character do a waving animation, then i call another script that has a 4 second delay and after that delay they will do another animation
> Agent set face code and operations to set and get morph values of an agent would also be useful
> Operation to make agents static (dont turn/rotate around)
> operations to get and set scene terrain data and terrain details
> Operation to attach item parts to an item whenever instead of only on item init
>operation to play vertex anim or set frame on any item whenever
Ability to separate animation channels into lower body, torso and head