As a player of the first person variety (read: MANLY), I've come to take issue with something. Namely, the fact that when I'm recovering from a kick, I can't queue an attack, resulting in me not swinging and getting killed. To help you visualize:
I get kicked. While I'm stumbling backwards I click and release the attack button. I quit stumbling, don't attack, and get sliced.
After some experimenting with third person, I saw how it didnt matter as much because you can just hold the attack down and you'll see when the swing is ready to be released. However, this isn't as simple in first person. You can't see your character's arm swing back for the attack, so it's hard to judge when you can release the attack.
If you release too soon, the attack is canceled because you're still in stumble mode.
So, my suggestion is that when you are stumbling from a kick, if you make an attack, that attack should be queued to go when you're done stumbling.
I get kicked. While I'm stumbling backwards I click and release the attack button. I quit stumbling, don't attack, and get sliced.
After some experimenting with third person, I saw how it didnt matter as much because you can just hold the attack down and you'll see when the swing is ready to be released. However, this isn't as simple in first person. You can't see your character's arm swing back for the attack, so it's hard to judge when you can release the attack.
If you release too soon, the attack is canceled because you're still in stumble mode.
So, my suggestion is that when you are stumbling from a kick, if you make an attack, that attack should be queued to go when you're done stumbling.