Dudro
Knight at Arms
I disagree with the current form of archer aiming, the "screws up after you hold it for a seconds", not because it makes gameplay poorer, but because of realism. I have an idea that would not harm game play in the least (as far as I can see), but add to the realism of the game. Everyone knows that by holding a drawn bow for a few second doesn't decrease accuracy at all, though it does in the game. My idea is slightly confusing, I should think, but I'll do my best to explain it.
Currently:
-You click and hold to draw the bow, and then release to fire.
-Your reticule enlarges after a few seconds, to the point it's impossible to hit anything more than 10 feet away.
-The arrow always does the same amount of damage.
My idea:
-You hold down the mouse button until the reticule goes as small as you want, and release as soon as that happens.
-Instead of firing after release, it is held there.
-You fire by re-clicking the mouse button.
-The amount of time that the reticule will not move is based on how small the reticule is when when you stop holding it down.
-Say, if the reticule dots have only a quarter inch in between them, you'll be able to hold it a lot longer than if it was a pinpoint.
-So the longer you hold it the button down the first time, the closer it will go to a pinpoint.
-Holding down the button to a pinpoint will also increase damage, because it simulates drawing the string back to your ear, as far as you can, however this tires out your arm.
-If you were to release the mouse button right after you started holding it so that the reticule only goes to halfway, and then released it, it wouldn't go as far, or do as much damage.
I don't think I left anything out, what do you all think?
Currently:
-You click and hold to draw the bow, and then release to fire.
-Your reticule enlarges after a few seconds, to the point it's impossible to hit anything more than 10 feet away.
-The arrow always does the same amount of damage.
My idea:
-You hold down the mouse button until the reticule goes as small as you want, and release as soon as that happens.
-Instead of firing after release, it is held there.
-You fire by re-clicking the mouse button.
-The amount of time that the reticule will not move is based on how small the reticule is when when you stop holding it down.
-Say, if the reticule dots have only a quarter inch in between them, you'll be able to hold it a lot longer than if it was a pinpoint.
-So the longer you hold it the button down the first time, the closer it will go to a pinpoint.
-Holding down the button to a pinpoint will also increase damage, because it simulates drawing the string back to your ear, as far as you can, however this tires out your arm.
-If you were to release the mouse button right after you started holding it so that the reticule only goes to halfway, and then released it, it wouldn't go as far, or do as much damage.
I don't think I left anything out, what do you all think?