To be honest, Sturgia right now is basically nords with some slavic hats sprinkled on top.
Also, stop making pyramids, you nord-egyptians.
Also, stop making pyramids, you nord-egyptians.
Androme1 said:I know you were talking about english, and that's my point exactly. It doesn't make any sense whatsoever because that's not how language developed in Kievan Rus. If Taleworlds intends for Sturgia to be inspired by Kievan Rus, then they need to be consistent with what things are called, how the various troops are named. You don't go around calling teachers 'teacher' in turkish in England do you? Nor do you call mechanics 'mechanic' in russian in Italy. Throwing around words such as Druzhina and Huskarl and Viking without a care in the world is doing precisely that.
Do not look here said:To be honest, Sturgia right now is basically nords with some slavic hats sprinkled on top.
Scarf Ace said:Androme1 said:I know you were talking about english, and that's my point exactly. It doesn't make any sense whatsoever because that's not how language developed in Kievan Rus. If Taleworlds intends for Sturgia to be inspired by Kievan Rus, then they need to be consistent with what things are called, how the various troops are named. You don't go around calling teachers 'teacher' in turkish in England do you? Nor do you call mechanics 'mechanic' in russian in Italy. Throwing around words such as Druzhina and Huskarl and Viking without a care in the world is doing precisely that.
The Sturgians aren't the Kievan Rus
For god's sake, get it into your head that this is a fictional bloody world with creative freedom.
Androme1 said:Scarf Ace said:Androme1 said:I know you were talking about english, and that's my point exactly. It doesn't make any sense whatsoever because that's not how language developed in Kievan Rus. If Taleworlds intends for Sturgia to be inspired by Kievan Rus, then they need to be consistent with what things are called, how the various troops are named. You don't go around calling teachers 'teacher' in turkish in England do you? Nor do you call mechanics 'mechanic' in russian in Italy. Throwing around words such as Druzhina and Huskarl and Viking without a care in the world is doing precisely that.
The Sturgians aren't the Kievan Rus
For god's sake, get it into your head that this is a fictional bloody world with creative freedom.
This is not a valid argument. Might aswell give the Khuzaits curved swords called "Katanas" while at it because japanese-boos or whatever they're called want an "asian faction" in the game?
Scarf Ace said:Androme1 said:Scarf Ace said:Androme1 said:I know you were talking about english, and that's my point exactly. It doesn't make any sense whatsoever because that's not how language developed in Kievan Rus. If Taleworlds intends for Sturgia to be inspired by Kievan Rus, then they need to be consistent with what things are called, how the various troops are named. You don't go around calling teachers 'teacher' in turkish in England do you? Nor do you call mechanics 'mechanic' in russian in Italy. Throwing around words such as Druzhina and Huskarl and Viking without a care in the world is doing precisely that.
The Sturgians aren't the Kievan Rus
For god's sake, get it into your head that this is a fictional bloody world with creative freedom.
This is not a valid argument. Might aswell give the Khuzaits curved swords called "Katanas" while at it because japanese-boos or whatever they're called want an "asian faction" in the game?
You suck at arguing.
Well if the Khuzaits were an East Asian blend of cultures, it would've made sense. They're not though. They're primarily based on Turkic peoples specifically with some influence from other steppe cultures. This makes sense as all steppe cultures borrowed from each other and intermingled.
If you actually bothered to look at the lore before going on a ****-fit you'd see that the Sturgians are canonically a blend of different cultures including Nords and "local tribes" who are presumably based on Slavs.
Al-Mansūr said:Instead of this mixed faction, I would have preferred what we had in Warband with Nords and Vaegirs, i.e. a Germanic and a Slavic faction.
Androme1 said:And the Sturgians are a kievan rus inspired faction where having terminology such as "viking" and "huscarl" doesn't make sense, just like having a "katana" for the Khuzaits doesn't make any sense. And as I told someone earlier in the thread, changing the description of the faction constantly in order to satisfy this and that little group of people with obsessions results in an end result that takes a little bit of everything with no solid foundation to stand on its own two legs, instead borrowing from here and there and end up being nothing but a shallow mess, this is where the Sturgia faction is headed if arguments such as "muh creative freedom" are used to legitimize cheap and lazy design decisions.
Edit: You also really need to calm down, what's wrong with you?
Or you could turn that statement around and say that it's lazy to have exact counterpart cultures instead of different blends or entirely unique ones.Androme1 said:Yes, this is strongly prefered amongst us who have standards.
Scarf Ace said:Therefore it makes sense to find both Slavic and Nordic words.Androme1 said:And the Sturgians are a kievan rus inspired faction where having terminology such as "viking" and "huscarl" doesn't make sense, just like having a "katana" for the Khuzaits doesn't make any sense. And as I told someone earlier in the thread, changing the description of the faction constantly in order to satisfy this and that little group of people with obsessions results in an end result that takes a little bit of everything with no solid foundation to stand on its own two legs, instead borrowing from here and there and end up being nothing but a shallow mess, this is where the Sturgia faction is headed if arguments such as "muh creative freedom" are used to legitimize cheap and lazy design decisions.
Edit: You also really need to calm down, what's wrong with you?
Count Delinard said:@Androme ease up on the pyramids, quote only the last person's post.
Androme1 said:Not in the way they're implementing it. A "sturgian volunteer" shouldn't upgrade into a "huskarl". A sturgian doesn't turn into a nord by becoming more experienced in combat. The way this would make sense was precisely the way Taleworlds first introduced the idea in the Sturgia blog: Main faction: Sturgia. Subfactions: Skolderbroda and People of the Forest.
Cultures don't blend the way they're being portrayed to do in this game from what we've seen in Gamescom so far.
Scarf Ace said:Androme1 said:Not in the way they're implementing it. A "sturgian volunteer" shouldn't upgrade into a "huskarl". A sturgian doesn't turn into a nord by becoming more experienced in combat. The way this would make sense was precisely the way Taleworlds first introduced the idea in the Sturgia blog: Main faction: Sturgia. Subfactions: Skolderbroda and People of the Forest.
Cultures don't blend the way they're being portrayed to do in this game from what we've seen in Gamescom so far.
Actually it makes perfect sense, just as the Housecarl term in England was imported via Danelaw, but the Housecarls themselves weren't necessarily Norsemen or descendants of them.
Androme1 said:Cultures don't blend the way they're being portrayed to do in this game from what we've seen in Gamescom so far.
Scarf Ace said:Androme1 said:Not in the way they're implementing it. A "sturgian volunteer" shouldn't upgrade into a "huskarl". A sturgian doesn't turn into a nord by becoming more experienced in combat. The way this would make sense was precisely the way Taleworlds first introduced the idea in the Sturgia blog: Main faction: Sturgia. Subfactions: Skolderbroda and People of the Forest.
Cultures don't blend the way they're being portrayed to do in this game from what we've seen in Gamescom so far.
Actually it makes perfect sense, just as the Housecarl term in England was imported via Danelaw, but the Housecarls themselves weren't necessarily Norsemen or descendants of them.
That's a false equivalence.Androme1 said:Imagine a Vlandian quest giver talking to your character in-game:
- "Greetings fellow western european inspired traveller, did your quest go well? Good, it seems you were faster than the воин I sent!"
This is how "loan words" are being used right now, they don't work that way.
Arnulf Floyd said:But Aserai will meet same unpopularity as Sarranids because bad reputation of Arabs, Khuzait same and Empire mixed few love Byzies. Sturgia and Battania popular and popular