As long as the Aserai is toned down the rest is pretty manageable.
Are there any changes to the Battanian Wildling? Just a simple yes or no, dont need to go into any details. Its my favorite class.
As long as the Aserai is toned down the rest is pretty manageable.
Are there any changes to the Battanian Wildling? Just a simple yes or no, dont need to go into any details. Its my favorite class.
I hope you know what you're doing and not just following the whiners' demands.
As I mentioned in my post, we didn't go the direct route of just nerfing them in to the ground by making cavalry deal less damage or make horses slower/less maneuverable or whatever.
We tried to keep the fun of it, but just gave infantry more tools to punish cavalry, since that was definitely a problem. So playing that class will become more skillful but if you play well can reach a similar amount of effectiveness.
On top of the combat changes, there will be some class changes to cavalry aswell though, about equipment and price.
As I mentioned in my post, we didn't go the direct route of just nerfing them in to the ground by making cavalry deal less damage or make horses slower/less maneuverable or whatever.
We tried to keep the fun of it, but just gave infantry more tools to punish cavalry, since that was definitely a problem. So playing that class will become more skillful but if you play well can reach a similar amount of effectiveness.
On top of the combat changes, there will be some class changes to cavalry aswell though, about equipment and price.
Really cool idea!!!! Please make this happen guysI like this idea. It is also fairly simple to implement.
what sort of servers will we get with it?
Will the couch lance have a cool down ? And also, was the horse hitbox fixed ? Cuz aiming for cavs head and shooting the horse is frustrating, especially when the arrow does 25 dmg and you take 743 dmg from the couchAs I mentioned in my post, we didn't go the direct route of just nerfing them in to the ground by making cavalry deal less damage or make horses slower/less maneuverable or whatever.
We tried to keep the fun of it, but just gave infantry more tools to punish cavalry, since that was definitely a problem. So playing that class will become more skillful but if you play well can reach a similar amount of effectiveness.
On top of the combat changes, there will be some class changes to cavalry aswell though, about equipment and price.
Other than that there were some new mechanics added to cavalry gameplay, making it more punishing if you make mistakes and also archery/skirmishing was adjusted in parts.
Do horses not bounce back from walls and objects anymore?
Running full speed straight into a wall at a very steep angle causes rearing. We also adjusted spear rearing angles and bumping/knocking down speeds.If I may ask, what mechanics were added to cavalry gameplay? Do horses not bounce back from walls and objects anymore? Will the angle from which you can stop the horse with spears be widened? Basically the things community has been asking for. I am pretty enthused and I am looking forward to the combat patch. It seems like it will finally be a step in the right direction.
Also, appreciate all the replies and responses. It's WAY better than earlier in beta and after the EA release. Keep it up ?
Running full speed straight into a wall at a very steep angle causes rearing. We also adjusted spear rearing angles and bumping/knocking down speeds.
We are trying to keep all the things that make cav feel powerful and fun to play while introducing weaknesses and punishment for bad decisions.
It's been a while since I've been this hyped for upcoming patch.Running full speed straight into a wall at a very steep angle causes rearing. We also adjusted spear rearing angles and bumping/knocking down speeds.
We are trying to keep all the things that make cav feel powerful and fun to play while introducing weaknesses and punishment for bad decisions.
Running full speed straight into a wall at a very steep angle causes rearing. We also adjusted spear rearing angles and bumping/knocking down speeds.
We are trying to keep all the things that make cav feel powerful and fun to play while introducing weaknesses and punishment for bad decisions.
Increased, right?