Starting choices effects on stats

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I got the following from my version of 1.03_beta, which is not the final one:

x-x-5-

Male        +4 Strength, +4 Agility
Female      +4 Intelligence, +4 Charisma

Normal      +1 Strength, +1 Agility
Short      +2 Agility
Tall        +2 Strength

20's        +4 Strength, +4 Agility
30's        +3 Strength, +3 Agility, +3 Intelligence, +3 Charisma
40's        +4 Intelligence, +4 Charisma

Sanguine    +1 Strength
Melancholic +1 Charisma
Choleric    +1 Intelligence
Phlegmatic  +1 Agility

Justice    +1 Charisma
Temperance  +1 Agility
Fortitude  +1 Strength
Wisdom      +1 Intelligence

Saxon      14-13-5-8  +2 Charisma
Norse      16-13-5-6  +2 Strength
Frisian    15-13-6-6  +1 Strength, +1 Intelligence
Irish      14-15-5-6  +2 Agility
Briton      14-14-5-7  +1 Agility, +1 Charisma
Scot        14-15-5-6  +2 Agility
Foreigner  14-13-7-6  +1 Intelligence, +1 Charisma


Outlaw  +2 Power Draw, +2 Weapon Master, +2 Athletics, +2 Looting, +4 Tracking, +2 Pathfinding, +2 Spotting, +2 Inventory Management,

Peasant  +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +1 Weapon Master, +4 Athletics, +2 First Aid, +2 Trade

Priest  +1 Sea King, +2 Athletics, +2 Inventory Management, +2 Wound Treatment, +2 Surgery, +5 First Aid, +2 Persuasion, +2 Trade

Crafts  +1 Sea King, +2 Power Strike, +4 Weapon Maintenance, +1 Weapon Master, +2 Athletics, +1 Looting, +2 Spotting, +2 Inventory Management, +4 Engineer, +2 Trade

Merchant +1 Sea King, +2 Navigation, +2 Weapon Master, +2 Athletics, +2 Looting, +2 Tracking, +2 Pathfinding, +2 Spotting, +2 Inventory Management, +4 Trade

Noble    +1 Sea King, +2 Power Strike, +2 Weapon Maintenance, +2 Weapon Master, +2 Riding, +2 Trainer, +2 Tactics, +2 Engineer, +1 Persuasion, +2 Leadership


Steal    +2 Ironflesh, +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +1 Weapon Master, +2 Athletics, +2 Looting, +2 Tracking, +2 Pathfinding, +2 Spotting, +1 Inventory Management

Farm    +1 Sea King, +1 Power Strike, +2 Power Draw, +1 Weapon Master, +2 Athletics, +2 Tracking, +4 Pathfinding, +2 Spotting, +2 Engineer, +2 Persuasion, +2 Leadership

Orator  +1 Sea King, +2 Ironflesh, +2 Inventory Management, +2 Wound Treatment, +2 Surgery, +2 First Aid, +4 Persuasion, +2 Leadership, +2 Trade

Craft    +1 Sea King, +2 Ironflesh, +2 Power Strike, +2 Weapon Maintenance, +2 Weapon Master, +2 Athletics, +1 Looting, +2 Inventory Management, +1 Persuasion, +1 Leadership, +1 Trade

Martial  +1 Sea King, +2 Ironflesh, +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +2 Weapon Master, +2 Athletics, +2 Riding, +2 Trainer, +2 Tactics, +2 Leadership


Steal  +19 Throwing
Farm    +19 Archery, +19 Throwing
Craft  +19 Throwing
Martial +19 Two-Hand, +19 Archery, +19 Crossbow, +19 Throwing


Base Stats would be:

4 strength
4 Agility
5 Intelligence
5 Charisma

Sea King  = 0
Navigation = 0
Ironflesh = 3
Power Strike = 0
Thrown = 4
Draw power = 1
Weapon Maintenance = 0
Weapon Master= 3
Athletics = 3
Riding = 0
Looting = 2
Training = 0
Tracking = 2
tactics = 0
Pathfinding = 2
Spotting = 2
Inventory management = 1
Wound Treatment = 0
Surgery = 0
First Aid = 0
Engineer = 0
Persuasion = 1
Leadership = 1
Trade = 1

91 One Hand
72 Two Hand
91 Pole
72 Archery
72 Crossbow
72 Thrown
91 Sling


I imagine that it will be adjusted in the final version, so it is likely to change.


But, to give you an idea of what effect choices have, if you are: Male-Normal-20's-Sanguine-Justice-Saxon-Outlaw-Farm-Steal-Crafts your attributes would be: 14-13-5-8. As you change each choice one at a time it changes it like this:

Male        14-13-5-8
Female      10-9-9-12

Normal      14-13-5-8
Short      14-16-5-7
Tall        15-14-5-7

20's        14-13-5-8
30's        13-12-8-11
40's        10-10-9-11

Sanguine    14-13-5-8
Melancholic 13-13-5-9
Choleric    13-13-6-8
Phlegmatic  13-14-5-9

Justice    14-13-5-8
Temperance  14-14-5-7
Fortitude  15-13-5-7
Wisdom      14-13-6-7

Saxon      14-13-5-8
Norse      16-13-5-6
Frisian    15-13-6-6
Irish      14-15-5-6
Briton      14-14-5-7
Scot        14-15-5-6
Foreigner  14-13-7-6


Once 1.03 is final we can update it
 
edwardecl said:
I don't understand...

For STR, if you pick Tall (2), young(4), Sanguine (1), Fortitude(1), Norse(2) that equals 10.

Or do you mean create a character write down the stats and minus the bonuses? because that still does not add up for me :/

What I mean by that is I created a spreadsheet with those bonus number and subtracted them from the character creation and got this...

Male Normal Young Sanguine Justice Angle-Saxon Outlaw Stealing Traveler Christian

14 13 5 8 1 0 3 1 4 4 0 4 5 0 2 0 6 0 6 4 1 0 0 1 0 3 3 1
9 8 0 3 0 0 -2 -1 0 3 -1 0 0 0 2 2 6 0 6 4 -2 0 0 0 0 2 2 0
5 5 5 5 1 0 5 2 4 1 1 4 5 0 0 -2 0 0 0 0 3 0 0 1 0 1 1 1

Trainer can't be -2 as a base stat.

thanks for pointing out that trainer+2 was a typing mistake, prb i accidentally copied it from noble  :???:

@Ivan Khan

thanks for this, will recheck it all again when 1.03 comes out and compare it to your findings
 
Updated and in some cases corrected to version 1.03

same here http://steamcommunity.com/sharedfiles/filedetails/?id=356134613

 
Awesome stuffs... time to update my spreadsheet :smile:.

I love it when you need a spreadsheet to plan your characters.

Edit: Seems to fit the character creation test I did so it's all good.
 
edwardecl said:
Edit: Seems to fit the character creation test I did so it's all good.

thanks for letting me know, i also encourage others to report here or in steam guide comments section for any mistakes u find.
 
In spreadsheet form with pickable options.
https://docs.google.com/spreadsheets/d/1aPYr-GZxaDN9kvxx2SGfQl5AUysJ9AhSl4H84fTk5ig/edit?usp=sharing

Save or import into your own docs to edit and use the drop down menus. Google Docs seems to have messed up the cell colours in one of the sheets, just ignore it :smile:. The data seems to be OK, import from ODS fail :/.

Edit: Fixed.
 
Have there been any changes in 1.04, or maybe there were some inaccuracies in the list/spreadsheet to begin with?

When it comes to choices which affect attributes, I went with:
1) Male (+4 Str, +4 Agi)
2) Tall (+3 Str)
3) Young (+4 Str, +4 Agi)
4) Melancholic (+1 Int)
5) Wisdom (+1 Int)
6) Anglo-Saxon (+2 Cha)

Combined with the base stats of, 4 Str, 4 Agi, 5 Int, and 5 Cha, I should have 15 Str, 12 Agi, 7 Int, and 7 Cha. Instead, I actually have 14 Str, 12 Agi, 8 Int, and 8 Cha.

When it comes to choices which affect skills, I went with:
1) Merchant (+2 Navigation, +2 Weapon Mastery, +2 Looting, +2 Pathfinding, +4 Trade)
2) Oratory (-2 Power Strike, -1 Power Draw, -1 Weapon Maintenance, -1 Weapon Mastery, -2 Athletics, +1 Inventory Management, +2 Wound Treatment, +2 Surgery, +2 First Aid, +4 Persuasion, +2 Leadership, +2 Trade)

Combined with the base skills of:
1 Sea King (storyline campaign), 5 Iron Flesh, 2 Power Strike, 4 Power Throw, 1 Power Draw, 1 Weapon Maintenance, 2 Weapon Mastery, 5 Athletics, 2 Pathfinding, 4 Inventory Management, 1 First Aid, 1 Leadership, and 1 Trade.

I should have:
1 Sea King, 2 Navigation, 5 Iron Flesh, 4 Power Throw, 3 Weapon Master, 3 Athletics, 2 Looting, 4 Pathfinding, 5 Inventory Management, 2 Wound Treatment, 2 Surgery, 3 First Aid, 4 Persuasion, 3 Leadership, and 8 Trade.

Instead I have (skills that I don't list match up properly):
3 Power Throw, 2 Weapon Master, 1 Looting, 2 Pathfinding, 5 Persuasion, and 7 Trade.

PS
All weapon proficiencies seem accurate.
 
@Wheem 1,04, changed everything, i will need a few days to update OP post, as for spreadsheet it outdated as well
 
Norfar said:
@Wheem 1,04, changed everything, i will need a few days to update OP post, as for spreadsheet it outdated as well

Yep, some serious changes. Still easy to design your character as you can back out in the end if you felt you did not have enough of one thing or another.
 
Updated to version 1.04, however i wish devs would stop changing these stats its rather tedious doing these corrections :mrgreen:

U can find it here http://steamcommunity.com/sharedfiles/filedetails/?id=356134613 or in the OP of this topic

Anyway let me know if u find any mistakes, so i can correct these tables.

Cheers!
 
Norfar said:
Updated to version 1.04

So now the best king is a: old and tall woman, noble birth, choleric, that likes to talk (oratory) and hunt, born a Anglo-Saxon and with a misplaced sense of justice. Sounds about right  :shifty:

(that was just half a joke, cause that much persuasion/int/cha/leadership will actually help if you want to be a diplomatic king/queen hehe)
 
Norfar said:
Updated to version 1.04, however i wish devs would stop changing these stats its rather tedious doing these corrections :mrgreen:

U can find it here http://steamcommunity.com/sharedfiles/filedetails/?id=356134613 or in the OP of this topic

Anyway let me know if u find any mistakes, so i can correct these tables.

Cheers!


I was starting to check them, but like you say it is tedious. Will check it over and see if some of the later choices make a difference somewhere. May just be in gear initially given?
 
VOCATION:

• PRIEST: CAN READ -- +200 silver -- Value of gear = 935 -- Ragged Monk Robe, Stones, Bent Short Staff, Hunting Knife, fish 2xbread

• LANDOWNER: +1000 silver -- Value of gear = 2000 -- Crude Hood, Tattered Leather Shoes, Bent Javelins, Cracked Rawhide Shield, Cracked Light Spear, Hunting Knife, bread, dried meat

• HUNTER: +2 Power Draw-- +300 silver -- Value of gear = 1810 -- Crude Poor Blue Tunic, Ragged Leather Shoes, Bent Long Bow, Arrows, Hunting Knife, honey, wheat

• TRAVELER: +300 silver -- Value of gear = 1475 -- Crude Black Tunic, Tattered Leather Shoes, Sling, Sling Rocks, Hunting Knife, Rusty Axe, bread, wheat, Wool

• SLAVE: Value of gear = 1270 -- Ragged White Poor Tunic, Ragged Rawhide Shoes, Sling, Sling Rocks, Hunting Knife, Rusty Axe, bread, fish


NOTE: Most only applicable to SANDBOX, those in RED apply in Storyline too.
 
Ivan Khan said:
VOCATION:

• PRIEST: CAN READ -- +200 silver -- Value of gear = 935 -- Ragged Monk Robe, Stones, Bent Short Staff, Hunting Knife, fish 2xbread

• LANDOWNER: +1000 silver -- Value of gear = 2000 -- Crude Hood, Tattered Leather Shoes, Bent Javelins, Cracked Rawhide Shield, Cracked Light Spear, Hunting Knife, bread, dried meat

• HUNTER: +2 Power Draw-- +300 silver -- Value of gear = 1810 -- Crude Poor Blue Tunic, Ragged Leather Shoes, Bent Long Bow, Arrows, Hunting Knife, honey, wheat

• TRAVELER: +300 silver -- Value of gear = 1475 -- Crude Black Tunic, Tattered Leather Shoes, Sling, Sling Rocks, Hunting Knife, Rusty Axe, bread, wheat, Wool

• SLAVE: Value of gear = 1270 -- Ragged White Poor Tunic, Ragged Rawhide Shoes, Sling, Sling Rocks, Hunting Knife, Rusty Axe, bread, fish


NOTE: Most only applicable to SANDBOX, those in RED apply in Storyline too.
Hmm, do you know what other character creation choices give the player the ability to read? I know that; Melancholic -> Wisdom -> Merchant Father -> Oratory -> Traveler is able to read from the beginning (I would assume that reading in this case comes from either Oratory or Wisdom, but I'm not sure).
 
Might have a go at updating the spreadsheet with new infos if they are correct, although anyone can just edit it with the new info if they want.
 
Wheem said:
Hmm, do you know what other character creation choices give the player the ability to read? I know that; Melancholic -> Wisdom -> Merchant Father -> Oratory -> Traveler is able to read from the beginning (I would assume that reading in this case comes from either Oratory or Wisdom, but I'm not sure).

in addition to what Norfar has listed LEARNT CHILD gives you:

Farming:  +180 silver
Martial Arts:  (nothing)
Crafts:  +180 silver
Oratory:  +240 silver, and can READ
Steal:  +120 silver

 
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