Ivan Khan
Knight
I got the following from my version of 1.03_beta, which is not the final one:
I imagine that it will be adjusted in the final version, so it is likely to change.
But, to give you an idea of what effect choices have, if you are: Male-Normal-20's-Sanguine-Justice-Saxon-Outlaw-Farm-Steal-Crafts your attributes would be: 14-13-5-8. As you change each choice one at a time it changes it like this:
Male 14-13-5-8
Female 10-9-9-12
Normal 14-13-5-8
Short 14-16-5-7
Tall 15-14-5-7
20's 14-13-5-8
30's 13-12-8-11
40's 10-10-9-11
Sanguine 14-13-5-8
Melancholic 13-13-5-9
Choleric 13-13-6-8
Phlegmatic 13-14-5-9
Justice 14-13-5-8
Temperance 14-14-5-7
Fortitude 15-13-5-7
Wisdom 14-13-6-7
Saxon 14-13-5-8
Norse 16-13-5-6
Frisian 15-13-6-6
Irish 14-15-5-6
Briton 14-14-5-7
Scot 14-15-5-6
Foreigner 14-13-7-6
Once 1.03 is final we can update it
x-x-5-
Male +4 Strength, +4 Agility
Female +4 Intelligence, +4 Charisma
Normal +1 Strength, +1 Agility
Short +2 Agility
Tall +2 Strength
20's +4 Strength, +4 Agility
30's +3 Strength, +3 Agility, +3 Intelligence, +3 Charisma
40's +4 Intelligence, +4 Charisma
Sanguine +1 Strength
Melancholic +1 Charisma
Choleric +1 Intelligence
Phlegmatic +1 Agility
Justice +1 Charisma
Temperance +1 Agility
Fortitude +1 Strength
Wisdom +1 Intelligence
Saxon 14-13-5-8 +2 Charisma
Norse 16-13-5-6 +2 Strength
Frisian 15-13-6-6 +1 Strength, +1 Intelligence
Irish 14-15-5-6 +2 Agility
Briton 14-14-5-7 +1 Agility, +1 Charisma
Scot 14-15-5-6 +2 Agility
Foreigner 14-13-7-6 +1 Intelligence, +1 Charisma
Outlaw +2 Power Draw, +2 Weapon Master, +2 Athletics, +2 Looting, +4 Tracking, +2 Pathfinding, +2 Spotting, +2 Inventory Management,
Peasant +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +1 Weapon Master, +4 Athletics, +2 First Aid, +2 Trade
Priest +1 Sea King, +2 Athletics, +2 Inventory Management, +2 Wound Treatment, +2 Surgery, +5 First Aid, +2 Persuasion, +2 Trade
Crafts +1 Sea King, +2 Power Strike, +4 Weapon Maintenance, +1 Weapon Master, +2 Athletics, +1 Looting, +2 Spotting, +2 Inventory Management, +4 Engineer, +2 Trade
Merchant +1 Sea King, +2 Navigation, +2 Weapon Master, +2 Athletics, +2 Looting, +2 Tracking, +2 Pathfinding, +2 Spotting, +2 Inventory Management, +4 Trade
Noble +1 Sea King, +2 Power Strike, +2 Weapon Maintenance, +2 Weapon Master, +2 Riding, +2 Trainer, +2 Tactics, +2 Engineer, +1 Persuasion, +2 Leadership
Steal +2 Ironflesh, +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +1 Weapon Master, +2 Athletics, +2 Looting, +2 Tracking, +2 Pathfinding, +2 Spotting, +1 Inventory Management
Farm +1 Sea King, +1 Power Strike, +2 Power Draw, +1 Weapon Master, +2 Athletics, +2 Tracking, +4 Pathfinding, +2 Spotting, +2 Engineer, +2 Persuasion, +2 Leadership
Orator +1 Sea King, +2 Ironflesh, +2 Inventory Management, +2 Wound Treatment, +2 Surgery, +2 First Aid, +4 Persuasion, +2 Leadership, +2 Trade
Craft +1 Sea King, +2 Ironflesh, +2 Power Strike, +2 Weapon Maintenance, +2 Weapon Master, +2 Athletics, +1 Looting, +2 Inventory Management, +1 Persuasion, +1 Leadership, +1 Trade
Martial +1 Sea King, +2 Ironflesh, +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +2 Weapon Master, +2 Athletics, +2 Riding, +2 Trainer, +2 Tactics, +2 Leadership
Steal +19 Throwing
Farm +19 Archery, +19 Throwing
Craft +19 Throwing
Martial +19 Two-Hand, +19 Archery, +19 Crossbow, +19 Throwing
Base Stats would be:
4 strength
4 Agility
5 Intelligence
5 Charisma
Sea King = 0
Navigation = 0
Ironflesh = 3
Power Strike = 0
Thrown = 4
Draw power = 1
Weapon Maintenance = 0
Weapon Master= 3
Athletics = 3
Riding = 0
Looting = 2
Training = 0
Tracking = 2
tactics = 0
Pathfinding = 2
Spotting = 2
Inventory management = 1
Wound Treatment = 0
Surgery = 0
First Aid = 0
Engineer = 0
Persuasion = 1
Leadership = 1
Trade = 1
91 One Hand
72 Two Hand
91 Pole
72 Archery
72 Crossbow
72 Thrown
91 Sling
Male +4 Strength, +4 Agility
Female +4 Intelligence, +4 Charisma
Normal +1 Strength, +1 Agility
Short +2 Agility
Tall +2 Strength
20's +4 Strength, +4 Agility
30's +3 Strength, +3 Agility, +3 Intelligence, +3 Charisma
40's +4 Intelligence, +4 Charisma
Sanguine +1 Strength
Melancholic +1 Charisma
Choleric +1 Intelligence
Phlegmatic +1 Agility
Justice +1 Charisma
Temperance +1 Agility
Fortitude +1 Strength
Wisdom +1 Intelligence
Saxon 14-13-5-8 +2 Charisma
Norse 16-13-5-6 +2 Strength
Frisian 15-13-6-6 +1 Strength, +1 Intelligence
Irish 14-15-5-6 +2 Agility
Briton 14-14-5-7 +1 Agility, +1 Charisma
Scot 14-15-5-6 +2 Agility
Foreigner 14-13-7-6 +1 Intelligence, +1 Charisma
Outlaw +2 Power Draw, +2 Weapon Master, +2 Athletics, +2 Looting, +4 Tracking, +2 Pathfinding, +2 Spotting, +2 Inventory Management,
Peasant +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +1 Weapon Master, +4 Athletics, +2 First Aid, +2 Trade
Priest +1 Sea King, +2 Athletics, +2 Inventory Management, +2 Wound Treatment, +2 Surgery, +5 First Aid, +2 Persuasion, +2 Trade
Crafts +1 Sea King, +2 Power Strike, +4 Weapon Maintenance, +1 Weapon Master, +2 Athletics, +1 Looting, +2 Spotting, +2 Inventory Management, +4 Engineer, +2 Trade
Merchant +1 Sea King, +2 Navigation, +2 Weapon Master, +2 Athletics, +2 Looting, +2 Tracking, +2 Pathfinding, +2 Spotting, +2 Inventory Management, +4 Trade
Noble +1 Sea King, +2 Power Strike, +2 Weapon Maintenance, +2 Weapon Master, +2 Riding, +2 Trainer, +2 Tactics, +2 Engineer, +1 Persuasion, +2 Leadership
Steal +2 Ironflesh, +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +1 Weapon Master, +2 Athletics, +2 Looting, +2 Tracking, +2 Pathfinding, +2 Spotting, +1 Inventory Management
Farm +1 Sea King, +1 Power Strike, +2 Power Draw, +1 Weapon Master, +2 Athletics, +2 Tracking, +4 Pathfinding, +2 Spotting, +2 Engineer, +2 Persuasion, +2 Leadership
Orator +1 Sea King, +2 Ironflesh, +2 Inventory Management, +2 Wound Treatment, +2 Surgery, +2 First Aid, +4 Persuasion, +2 Leadership, +2 Trade
Craft +1 Sea King, +2 Ironflesh, +2 Power Strike, +2 Weapon Maintenance, +2 Weapon Master, +2 Athletics, +1 Looting, +2 Inventory Management, +1 Persuasion, +1 Leadership, +1 Trade
Martial +1 Sea King, +2 Ironflesh, +2 Power Strike, +1 Power Draw, +1 Weapon Maintenance, +2 Weapon Master, +2 Athletics, +2 Riding, +2 Trainer, +2 Tactics, +2 Leadership
Steal +19 Throwing
Farm +19 Archery, +19 Throwing
Craft +19 Throwing
Martial +19 Two-Hand, +19 Archery, +19 Crossbow, +19 Throwing
Base Stats would be:
4 strength
4 Agility
5 Intelligence
5 Charisma
Sea King = 0
Navigation = 0
Ironflesh = 3
Power Strike = 0
Thrown = 4
Draw power = 1
Weapon Maintenance = 0
Weapon Master= 3
Athletics = 3
Riding = 0
Looting = 2
Training = 0
Tracking = 2
tactics = 0
Pathfinding = 2
Spotting = 2
Inventory management = 1
Wound Treatment = 0
Surgery = 0
First Aid = 0
Engineer = 0
Persuasion = 1
Leadership = 1
Trade = 1
91 One Hand
72 Two Hand
91 Pole
72 Archery
72 Crossbow
72 Thrown
91 Sling
I imagine that it will be adjusted in the final version, so it is likely to change.
But, to give you an idea of what effect choices have, if you are: Male-Normal-20's-Sanguine-Justice-Saxon-Outlaw-Farm-Steal-Crafts your attributes would be: 14-13-5-8. As you change each choice one at a time it changes it like this:
Male 14-13-5-8
Female 10-9-9-12
Normal 14-13-5-8
Short 14-16-5-7
Tall 15-14-5-7
20's 14-13-5-8
30's 13-12-8-11
40's 10-10-9-11
Sanguine 14-13-5-8
Melancholic 13-13-5-9
Choleric 13-13-6-8
Phlegmatic 13-14-5-9
Justice 14-13-5-8
Temperance 14-14-5-7
Fortitude 15-13-5-7
Wisdom 14-13-6-7
Saxon 14-13-5-8
Norse 16-13-5-6
Frisian 15-13-6-6
Irish 14-15-5-6
Briton 14-14-5-7
Scot 14-15-5-6
Foreigner 14-13-7-6
Once 1.03 is final we can update it