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Starbound is basically a game about space exploration. You get a space station, which you can upgrade, and then you have the ability to explore randomly-generated planets, which has unique weather, difficulty, gravity, plant life, alien lifeforms and more. You can scan the aliens and plants, adding them to a sort of codex, and you can also fight them. You can later designate a planet as your home base, and terraform it to your liking and then populate it with people you've met. It also includes stuff like vehicles, mechs, research and a crew.
It's going to be both SP and MP
Steam Group, which will presumably have updates and that sort of stuff.
More info
It's also being developed by the guy who sprited Terraria, just a piece of trivia.
Supposedly going to be released around the end of summer 2012, although they're willing to push that back in case they feel it's not fully finished (Thank god)
Pictures!
Personally, I think it's looking really good, and I am probably going to buy this. Looking forward to MP especially.
Now, I don't know if there was another thread for this, search turned up nothing so I'll assume there wasn't.
Starbound is basically a game about space exploration. You get a space station, which you can upgrade, and then you have the ability to explore randomly-generated planets, which has unique weather, difficulty, gravity, plant life, alien lifeforms and more. You can scan the aliens and plants, adding them to a sort of codex, and you can also fight them. You can later designate a planet as your home base, and terraform it to your liking and then populate it with people you've met. It also includes stuff like vehicles, mechs, research and a crew.
It's going to be both SP and MP
Steam Group, which will presumably have updates and that sort of stuff.
More info
About
Starbound is a brand new game undergoing active development by Chucklefish, an indie game company made up of a lovely group of dudes and dudettes. It’s expected to be released towards the end of Summer 2012, but we’re willing to take the extra time to get things JUST right.
If you like what you see, please feel free to leave a comment or tell your friends. We hope this blog can be an insight into the trials and tribulations of the development process, the people behind the game, and what we hope to achieve.
A story within a sandbox
Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.
The Space Station
The space station in Starbound is sprawling and full of potential. Throughout your travels you’ll find ways to upgrade and repair it, restoring it to its former glory. You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.
Endless Planets to visit
Planets in Starbound are entirely procedurally generated and filled to the brim with unique content. We went into the planet generation with one simple goal: no two planets should be the same. By procedurally generating even the smallest details, we’re doing just that. Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures, and much more all contain random or procedurally generated elements.
We want you to feel like an explorer!
Because we’re working so hard to make each planet unique, we want to give you the tools to catalogue the things you find and make sure absolutely everything you find has depth in the world. Much like old school point and click adventures, absolutely every object in the world, right down to the trees and flowers, can be examined for a description.
See a weird alien tree? Examine it! Maybe you’ll discover something about its use! For any explorer, sharing discoveries is important. So whilst the game is fully coop (Bring your friends along! Form an expedition!) you can also record your findings in an electronic logbook. Not only that, but each and every planet has unique coordinates in the Universe that you can share online, so other players can check out exactly what you found!
Finding a new home
Exploring is wonderful, but everyone needs a place to call their own. That’s why we’re letting you claim an entire planet!
When you claim a planet as your new homeworld, a whole new aspect of gameplay opens up. Everything that makes a planet unique is at your command. Feel like changing the weather? Build a weather centre! Don’t like the terrain? Terraform it! Every aspect of the planet is under your control. Once you’re happy with it, start populating it with characters you’ve met in your travels and take care of them! They’ll have needs and desires and won’t hesitate to ask for your help if they require assistance.
This is only just scratching the surface of what we have in store for you in Starbound.
Make sure to visit often for news updates, reveals of new features, and other goodies.
We’ll be announcing more exciting features on the dev blog soon, so stay tuned!
Starbound is a brand new game undergoing active development by Chucklefish, an indie game company made up of a lovely group of dudes and dudettes. It’s expected to be released towards the end of Summer 2012, but we’re willing to take the extra time to get things JUST right.
If you like what you see, please feel free to leave a comment or tell your friends. We hope this blog can be an insight into the trials and tribulations of the development process, the people behind the game, and what we hope to achieve.
A story within a sandbox
Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.
The Space Station
The space station in Starbound is sprawling and full of potential. Throughout your travels you’ll find ways to upgrade and repair it, restoring it to its former glory. You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.
Endless Planets to visit
Planets in Starbound are entirely procedurally generated and filled to the brim with unique content. We went into the planet generation with one simple goal: no two planets should be the same. By procedurally generating even the smallest details, we’re doing just that. Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures, and much more all contain random or procedurally generated elements.
We want you to feel like an explorer!
Because we’re working so hard to make each planet unique, we want to give you the tools to catalogue the things you find and make sure absolutely everything you find has depth in the world. Much like old school point and click adventures, absolutely every object in the world, right down to the trees and flowers, can be examined for a description.
See a weird alien tree? Examine it! Maybe you’ll discover something about its use! For any explorer, sharing discoveries is important. So whilst the game is fully coop (Bring your friends along! Form an expedition!) you can also record your findings in an electronic logbook. Not only that, but each and every planet has unique coordinates in the Universe that you can share online, so other players can check out exactly what you found!
Finding a new home
Exploring is wonderful, but everyone needs a place to call their own. That’s why we’re letting you claim an entire planet!
When you claim a planet as your new homeworld, a whole new aspect of gameplay opens up. Everything that makes a planet unique is at your command. Feel like changing the weather? Build a weather centre! Don’t like the terrain? Terraform it! Every aspect of the planet is under your control. Once you’re happy with it, start populating it with characters you’ve met in your travels and take care of them! They’ll have needs and desires and won’t hesitate to ask for your help if they require assistance.
This is only just scratching the surface of what we have in store for you in Starbound.
Make sure to visit often for news updates, reveals of new features, and other goodies.
We’ll be announcing more exciting features on the dev blog soon, so stay tuned!
Supposedly going to be released around the end of summer 2012, although they're willing to push that back in case they feel it's not fully finished (Thank god)
Pictures!
Personally, I think it's looking really good, and I am probably going to buy this. Looking forward to MP especially.
Now, I don't know if there was another thread for this, search turned up nothing so I'll assume there wasn't.
[17:02] <@Tiy> Nodscouter, you will be able to play as species besides human
[17:23] <Nodscouter> By the way Tiy, will each planet have several biomes or always just one?
[17:24] <@Tiy> Nodscouter several
[17:24] <@Tiy> Nodscouter, you can capture almost any monster in the game and use it as a pet / train it
[17:36] <Nodscouter> Rho_ , will we be able to explore more of the space station the more we upgrade it?
[17:36] <@Rho_> sort of Nodscouter
[17:36] <Nodscouter> Rho_ how so?
[17:36] <@Rho_> the idea is when you first encounter the space station, most of its facilities will be out of commission/abandoned
[17:36] <Gamegamer0> What is the best room in the space station
[17:37] <Gamegamer0> In your opinion?
[17:37] <@Rho_> the bar
[17:37] <@Rho_> definitely
[17:39] <@Rho_> also Nodscouter, there's the possibility of adding extra rooms as DLC
[17:40] <@Rho_> Nodscouter, weapon crafting will be done through the factory NPC
[17:41] <Nodscouter> Rho_ will we have any say in how it looks or its stats?
[17:41] <@Rho_> no, it's dependent on the NPC
[17:41] <@Rho_> if you don't like the weapons an NPC offers, replace him
[17:42] <Nodscouter> Rho_ In multiplayer, will the players share one space station or will everyone have their own?
[17:43] <@Rho_> players share one space station, it's a communal thing
[17:43] <@Rho_> else it'd get really lonely i think
[17:43] <@Rho_> i did have that idea DoctorG33K
[17:43] <@Rho_> of opposing space stations i.e. invasion mode
[17:44] <@Rho_> but, something like that
[17:44] <@Rho_> would be waaaaaaay post release
[17:47] <@Rho_> i'm probably going to do space hobo armor
[17:48] <Nodscouter> Rho_ are we going to be able to duel-wield pistols and such?
[17:48] <@Rho_> pistols and machine pistols yeah
[17:48] <@Rho_> those are the only one hand weapons
[17:49] <DoctorG33K> No swords?
[17:49] <DarkDXZ> But no shotguns?
[17:49] <Gamegamer0> swords
[17:49] <@Rho_> oh, and swords
[17:49] <@Rho_> everything else are two handed
[17:49] <@Rho_> there'll be energy swords yeah
[17:50] <@Rho_> i helped put together a really really complex gun stat system
[17:50] <@Rho_> guns are going to have a range of values...individual bullet damage, rate of fire, reload time, magazine size
[17:51] <@Rho_> the system takes those values
[17:51] <@Rho_> and calculates a median level out of all of them
[17:51] <@Rho_> there are sniper rifles
[17:55] <@Rho_> there's already tons of space marine armors
[17:55] <@Rho_> we already have a working dynamic thing for marine/military armors
[17:55] <@Rho_> not warhammer space marines
[17:56] <@Rho_> like, halo space marines
[17:57] <@Rho_> Ghost656, the space marines i drew were pretty much based on the guys from aliens
[17:56] <@Rho_> you'll be able to dye things
[18:07] <Gamegamer0> Rho: Will there be gender option? =D
[18:07] <@Rho_> yeah
[18:07] <@Rho_> there's a girl graphic that all things are compatible with
[18:32] <@Tiy> like you donate X amount, and in return, we will put an NPC of you in the game, to be found on random planets