StewVader
Sergeant
I'm starting to get the feeling that Bannerlord is just poorly designed from the ground up. The core gameplay loops are really tedious and unrewarding for the player. Additionally, there really isn't any immersion or player agency in the game, making the experience hollow and linear. I know its EA, but without substantial changes, I can't see playing this game in the future.
I gave the e1.4.3 beta a solid chance (no mods), and the game is just so tedious (unless you exploit smithing for gold). I chose not to do smithing because exploiting smithing just ruins the game for me. What's the point of anything if you can just bankrupt an entire town selling a pack of javelins? So I started off trading, then got 3 caravans (in cities with high prosperity) then I got 3 workshops and built shops that should be good for those locations (ex. Brewery in Zeonica etc). To my great dissatisfaction, I can honestly say, the ability to make gold outside of exploiting smithing is either not working as intended or terribly implemented. With 3 caravans, 3 workshops, 1 castle and 2 villages I was losing money (only funding a 100 strong garrison of mostly level 3/4 troops) and a army of 98 (mix of 3/4/5). How does that make any sense? The most any workshop made was 120 and many days Caravan's weren't making anything (while traveling I suppose). So in order to stay a solvent I had to run around and kill/sell everything I could hoping to gobble up a weak lordling for his loot.
Additionally, defeating huge armies, only to see them again shortly after is very discouraging, and I think this is the core problem with Bannerlord - the endless war and nothing else to do. If the AI had other stuff to do, maybe endless war wouldn't be necessary? The endless war is just so unsatisfying and immersion breaking. Why can't the game have campaign seasons, with an attrition mechanic if armies are on offense during that time? Something to slow the world pace down so the player can actually enjoy the total experience, rather than be rushed around before the whole map is conquered.
Snowballing is not fixed, it just takes a little longer. What is the point of a succession system if the game is fundamentally over in a characters lifespan? I don't want to even get into the influence system, but in my experience, the problem with influence is, by the time you have enough influence to support other lords and play politics, the game is fundamentally over because of snowballing, and kingdom ruler greed.
I could go on and on, but right now after a couple small play throughs on the beta and one concerted effort, it just seems like the game is fundamentally flawed and the design decisions indicate that they wanted the vanilla game to be very shallow, not immersive and arcade like. This is just my opinion and experience.
I gave the e1.4.3 beta a solid chance (no mods), and the game is just so tedious (unless you exploit smithing for gold). I chose not to do smithing because exploiting smithing just ruins the game for me. What's the point of anything if you can just bankrupt an entire town selling a pack of javelins? So I started off trading, then got 3 caravans (in cities with high prosperity) then I got 3 workshops and built shops that should be good for those locations (ex. Brewery in Zeonica etc). To my great dissatisfaction, I can honestly say, the ability to make gold outside of exploiting smithing is either not working as intended or terribly implemented. With 3 caravans, 3 workshops, 1 castle and 2 villages I was losing money (only funding a 100 strong garrison of mostly level 3/4 troops) and a army of 98 (mix of 3/4/5). How does that make any sense? The most any workshop made was 120 and many days Caravan's weren't making anything (while traveling I suppose). So in order to stay a solvent I had to run around and kill/sell everything I could hoping to gobble up a weak lordling for his loot.
Additionally, defeating huge armies, only to see them again shortly after is very discouraging, and I think this is the core problem with Bannerlord - the endless war and nothing else to do. If the AI had other stuff to do, maybe endless war wouldn't be necessary? The endless war is just so unsatisfying and immersion breaking. Why can't the game have campaign seasons, with an attrition mechanic if armies are on offense during that time? Something to slow the world pace down so the player can actually enjoy the total experience, rather than be rushed around before the whole map is conquered.
Snowballing is not fixed, it just takes a little longer. What is the point of a succession system if the game is fundamentally over in a characters lifespan? I don't want to even get into the influence system, but in my experience, the problem with influence is, by the time you have enough influence to support other lords and play politics, the game is fundamentally over because of snowballing, and kingdom ruler greed.
I could go on and on, but right now after a couple small play throughs on the beta and one concerted effort, it just seems like the game is fundamentally flawed and the design decisions indicate that they wanted the vanilla game to be very shallow, not immersive and arcade like. This is just my opinion and experience.