mrtoads
Recruit
As I prepare to start yet another new game, I thought this would be a good time to dump some of the things that have been bothering me - none of which are all that serious, and probably have not been addressed because the game developers are busy with important stuff. Some of these appear to have been around for a while, and as of e1.4.0 continue to hang in there (for now).
The train troops quest continues to be a pain, as there are apparently several ways that you can get the resolution announcement, without any actual resolution. The Veteran Borrowed troops remain in your party and there seems to be no way to finish the quest properly. Oh, you can simply dump them all and fail the quest, but there seems to be no way to complete it. So far, I've had this result when all my Veteran Borrowed troops were wounded and all the Borrowed troops were killed at the same time, and also when I left a town after dropping my remaining Borrowed troops from the party. I've also had some of the other causes that have been mentioned in posts about this quest. Something is triggering the message, but not triggering the result, and then it won't finish as a success, although it can still be failed.
Also, the Veteran Borrowed troops (as well as the Empire Peasants) still have the 'Error: string_troop_type_name doesn't exist!' designation on the world map. Maybe an intern could be hired to go about correcting these little editing chores - like the 22.3 [unit] weight of the long padded robe, or the fact that a large bag of arrows has as many arrows as a regular bag, or the fact that towns in trouble aren't farming much for lack of hands to "sew" it (instead of "sow" it).
Also, too, splintered weapons seem to be identical to normal weapons (at least some of them, like arrows).
While I'm at it, my character gets a bit annoying, calling all the troop types "infantry" or "footmen". I mean, when I yell for my cavalry to charge by calling out "footmen!", surely that might be a bit confusing in a battle. Luckily, they seem to know who I;m referring to OK, but it's still irritating. I wonder if this is related to the way that all the troop types still default to I (infantry) every time you load a game?
I don't want to complain too much - the new quests and the new types of wandering NPCs are a good addition - I hope more of each are added!
The train troops quest continues to be a pain, as there are apparently several ways that you can get the resolution announcement, without any actual resolution. The Veteran Borrowed troops remain in your party and there seems to be no way to finish the quest properly. Oh, you can simply dump them all and fail the quest, but there seems to be no way to complete it. So far, I've had this result when all my Veteran Borrowed troops were wounded and all the Borrowed troops were killed at the same time, and also when I left a town after dropping my remaining Borrowed troops from the party. I've also had some of the other causes that have been mentioned in posts about this quest. Something is triggering the message, but not triggering the result, and then it won't finish as a success, although it can still be failed.
Also, the Veteran Borrowed troops (as well as the Empire Peasants) still have the 'Error: string_troop_type_name doesn't exist!' designation on the world map. Maybe an intern could be hired to go about correcting these little editing chores - like the 22.3 [unit] weight of the long padded robe, or the fact that a large bag of arrows has as many arrows as a regular bag, or the fact that towns in trouble aren't farming much for lack of hands to "sew" it (instead of "sow" it).
Also, too, splintered weapons seem to be identical to normal weapons (at least some of them, like arrows).
While I'm at it, my character gets a bit annoying, calling all the troop types "infantry" or "footmen". I mean, when I yell for my cavalry to charge by calling out "footmen!", surely that might be a bit confusing in a battle. Luckily, they seem to know who I;m referring to OK, but it's still irritating. I wonder if this is related to the way that all the troop types still default to I (infantry) every time you load a game?
I don't want to complain too much - the new quests and the new types of wandering NPCs are a good addition - I hope more of each are added!