[SOLVED]Custom Sounds - Adding more than original amount causes problems

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Amsay

Recruit
Hi everyone.

Before you ask, I have searched about this already. I've been trying to replace some of the sounds in the native module, but have encountered a problem. My replacement files are all .ogg, and work fine when their filenames are the same as the original sounds. However, when trying to add additional sounds with new filenames to the sounds.txt file (e.g. man_yell_36), ingame none of them play when they should. I have made sure to keep the codes next to the filenames correct, changed the scan_module_sounds in module.ini to 1 and have even tried putting the custom sounds in the mountblade warband/sounds folder, but nothing seems to help. Here is what my sounds.txt looks like, I have added new files for man_hit, man_death, man_ugh, man_grunt, man_yell and man_shortyell:

soundsfile version 3
455
drum_3.ogg 257
tutorial_1.ogg 1793
tutorial_2.ogg 1793
s_cymbals.ogg 1937
quest_completed.ogg 1937
quest_succeeded.ogg 1937
quest_concluded.ogg 1937
quest_failed.ogg 1937
quest_cancelled.ogg 1937
rain_1.ogg 1187
coins_dropped_1.ogg 1697
coins_dropped_2.ogg 2721
sword_clank_metal_09.ogg 0
sword_clank_metal_09b.ogg 0
sword_clank_metal_10.ogg 0
sword_clank_metal_10b.ogg 0
sword_clank_metal_12.ogg 0
sword_clank_metal_12b.ogg 0
sword_clank_metal_13.ogg 0
sword_clank_metal_13b.ogg 0
s_swordClash2.wav 0
s_swordClash3.wav 0
s_swordSwing.wav 2080
footstep_1.ogg 1040
footstep_2.ogg 1040
footstep_3.ogg 1040
footstep_4.ogg 1040
footstep_wood_1.ogg 1552
footstep_wood_2.ogg 1552
footstep_wood_4.ogg 1552
water_walk_1.ogg 1072
water_walk_2.ogg 1072
water_walk_3.ogg 1072
water_walk_4.ogg 1072
footstep_horse_5.ogg 3888
footstep_horse_2.ogg 3888
footstep_horse_3.ogg 3888
footstep_horse_4.ogg 3888
s_footstep_horse_4b.wav 3888
s_footstep_horse_4f.wav 3888
s_footstep_horse_5b.wav 3888
s_footstep_horse_5f.wav 3888
s_footstep_horse_2b.wav 3888
s_footstep_horse_2f.wav 3888
s_footstep_horse_3b.wav 3888
s_footstep_horse_3f.wav 3888
jump_begin.ogg 1936
jump_end.ogg 1424
jump_begin_water.ogg 1168
jump_end_water.ogg 1168
horse_jump_begin.ogg 3216
horse_jump_end.ogg 3216
release_bow_1.ogg 1280
release_crossbow_1.ogg 1792
throw_javelin_2.ogg 1280
throw_axe_1.ogg 1792
throw_knife_1.ogg 1280
throw_stone_1.ogg 1792
reload_crossbow_1.ogg 768
put_back_dagger.ogg 1536
pull_bow_1.ogg 1024
pull_arrow.ogg 1280
arrow_pass_by_1.ogg 0
arrow_pass_by_2.ogg 0
arrow_pass_by_3.ogg 0
arrow_pass_by_4.ogg 0
bolt_pass_by_1.ogg 0
javelin_pass_by_1.ogg 0
javelin_pass_by_2.ogg 0
stone_pass_by_1.ogg 2304
axe_pass_by_1.ogg 0
knife_pass_by_1.ogg 0
arrow_whoosh_1.ogg 0
arrow_hit_ground_2.ogg 1904
arrow_hit_ground_3.ogg 1904
incoming_bullet_hit_ground_1.ogg 1904
incoming_javelin_hit_ground_1.ogg 1904
incoming_stone_hit_ground_1.ogg 1904
outgoing_arrow_hit_ground.ogg 1904
draw_sword.ogg 64
put_back_sword.ogg 64
draw_greatsword.ogg 64
draw_mace.ogg 64
put_back_to_holster.ogg 64
draw_greataxe.ogg 64
put_back_to_leather.ogg 64
draw_spear.ogg 64
draw_crossbow.ogg 64
draw_from_holster.ogg 64
draw_dagger.ogg 64
draw_bow.ogg 64
draw_shield.ogg 1856
put_back_shield.ogg 1856
draw_other.ogg 64
draw_other2.ogg 64
body_fall_small_1.ogg 2656
body_fall_small_2.ogg 2656
body_fall_1.ogg 2656
body_fall_2.ogg 2656
body_fall_3.ogg 2656
horse_body_fall_begin_1.ogg 2656
horse_body_fall_end_1.ogg 2656
body_fall_very_big_1.ogg 2656
hit_wood_wood_1.ogg 2672
hit_wood_wood_2.ogg 2672
hit_wood_wood_3.ogg 2672
hit_wood_wood_4.ogg 2672
hit_wood_metal_4.ogg 2672
hit_wood_metal_5.ogg 2672
hit_wood_metal_6.ogg 2672
hit_metal_metal_3.ogg 2672
hit_metal_metal_4.ogg 2672
hit_metal_metal_5.ogg 2672
hit_metal_metal_6.ogg 2672
hit_metal_metal_7.ogg 2672
hit_metal_metal_8.ogg 2672
hit_metal_metal_9.ogg 2672
hit_metal_metal_10.ogg 2672
clang_metal_1.ogg 2672
clang_metal_2.ogg 2672
hit_metal_metal_1.ogg 2672
hit_metal_metal_2.ogg 2672
hit_wood_metal_7.ogg 2672
shield_hit_wood_wood_1.ogg 2672
shield_hit_wood_wood_2.ogg 2672
shield_hit_wood_wood_3.ogg 2672
shield_hit_metal_metal_1.ogg 2672
shield_hit_metal_metal_2.ogg 2672
shield_hit_metal_metal_3.ogg 2672
shield_hit_metal_metal_4.ogg 2672
shield_hit_cut_3.ogg 2672
shield_hit_cut_4.ogg 2672
shield_hit_cut_5.ogg 2672
shield_hit_cut_10.ogg 2672
shield_hit_metal_wood_1.ogg 2672
shield_hit_metal_wood_2.ogg 2672
shield_hit_metal_wood_3.ogg 2672
shield_broken.ogg 144
man_hit_1.ogg 2672
man_hit_2.ogg 2672
man_hit_3.ogg 2672
man_hit_4.ogg 2672
man_hit_5.ogg 2672
man_hit_6.ogg 2672
man_hit_7.ogg 2672
man_hit_8.ogg 2672
man_hit_9.ogg 2672
man_hit_10.ogg 2672
man_hit_11.ogg 2672
man_hit_12.ogg 2672
man_hit_13.ogg 2672
man_hit_14.ogg 2672
man_hit_15.ogg 2672
man_hit_16.ogg 2672
man_hit_17.ogg 2672
man_hit_18.ogg 2672
man_hit_19.ogg 2672
man_hit_20.ogg 2672
man_hit_21.ogg 2672
man_hit_22.ogg 2672
man_hit_23.ogg 2672
man_hit_24.ogg 2672
man_hit_25.ogg 2672
man_hit_26.ogg 2672
man_hit_27.ogg 2672
man_hit_28.ogg 2672
man_hit_29.ogg 2672
man_hit_30.ogg 2672
man_hit_32.ogg 2672
man_hit_47.ogg 2672
man_hit_57.ogg 2672
man_hit_59.ogg 2672
man_death_1.ogg 160
man_death_2.ogg 160
man_death_3.ogg 160
man_death_4.ogg 160
man_death_5.ogg 160
man_death_6.ogg 160
man_death_7.ogg 160
man_death_8.ogg 160
man_death_8b.ogg 160
man_death_9.ogg 160
man_death_10.ogg 160
man_death_11.ogg 160
man_death_12.ogg 160
man_death_13.ogg 160
man_death_14.ogg 160
man_death_15.ogg 160
man_death_16.ogg 160
man_death_17.ogg 160
man_death_18.ogg 160
man_death_19.ogg 160
man_death_20.ogg 160
man_death_21.ogg 160
man_death_22.ogg 160
man_death_23.ogg 160
man_death_24.ogg 160
man_death_25.ogg 160
man_death_26.ogg 160
man_death_27.ogg 160
man_death_28.ogg 160
man_death_29.ogg 160
man_death_30.ogg 160
man_death_31.ogg 160
man_death_32.ogg 160
man_death_33.ogg 160
man_death_34.ogg 160
man_death_35.ogg 160
man_death_36.ogg 160
man_death_37.ogg 160
man_death_38.ogg 160
man_death_39.ogg 160
man_death_40.ogg 160
man_death_41.ogg 160
man_death_42.ogg 160
man_death_43.ogg 160
man_death_44.ogg 160
man_death_45.ogg 160
man_death_46.ogg 160
man_death_48.ogg 160
man_death_64.ogg 160
woman_hit_2.ogg 112
woman_hit_3.ogg 112
woman_hit_b_2.ogg 112
woman_hit_b_4.ogg 112
woman_hit_b_6.ogg 112
woman_hit_b_7.ogg 112
woman_hit_b_8.ogg 112
woman_hit_b_11.ogg 112
woman_hit_b_14.ogg 112
woman_hit_b_16.ogg 112
woman_fall_1.ogg 160
woman_hit_b_5.ogg 160
woman_yell_1.ogg 2720
woman_yell_2.ogg 2720
s_hide.wav 0
s_unhide.wav 0
horse_exterior_whinny_01.ogg 0
horse_exterior_whinny_02.ogg 0
horse_exterior_whinny_03.ogg 0
horse_exterior_whinny_04.ogg 0
horse_exterior_whinny_05.ogg 0
horse_whinny.ogg 0
horse_gallop_3.ogg 768
horse_gallop_4.ogg 768
horse_gallop_5.ogg 768
battle.ogg 1024
arrow_hit_body_1.ogg 64
arrow_hit_body_2.ogg 64
arrow_hit_body_3.ogg 64
sword_hit_lo_armor_lo_dmg_1.ogg 2384
sword_hit_lo_armor_lo_dmg_2.ogg 2384
sword_hit_lo_armor_lo_dmg_3.ogg 2384
sword_hit_lo_armor_hi_dmg_1.ogg 2384
sword_hit_lo_armor_hi_dmg_2.ogg 2384
sword_hit_lo_armor_hi_dmg_3.ogg 2384
metal_hit_high_armor_low_damage.ogg 2384
metal_hit_high_armor_low_damage_2.ogg 2384
metal_hit_high_armor_low_damage_3.ogg 2384
sword_hit_hi_armor_hi_dmg_1.ogg 2384
sword_hit_hi_armor_hi_dmg_2.ogg 2384
sword_hit_hi_armor_hi_dmg_3.ogg 2384
blunt_hit_low_1.ogg 2384
blunt_hit_low_2.ogg 2384
blunt_hit_low_3.ogg 2384
blunt_hit_high_1.ogg 2384
blunt_hit_high_2.ogg 2384
blunt_hit_high_3.ogg 2384
wooden_hit_high_armor_low_damage.ogg 2384
wooden_hit_high_armor_low_damage_2.ogg 2384
mp_arrow_hit_target.ogg 2465
punch_1.ogg 2384
punch_4.ogg 2384
punch_5.ogg 2384
player_hit_by_arrow.ogg 2720
fl_pistol.wav 2720
man_excercise_1.ogg 1120
man_excercise_2.ogg 1120
man_excercise_4.ogg 1120
man_ugh_1.ogg 2096
man_ugh_2.ogg 2096
man_ugh_3.ogg 2096
man_ugh_4.ogg 2096
man_ugh_7.ogg 2096
man_ugh_12.ogg 2096
man_ugh_13.ogg 2096
man_ugh_17.ogg 2096
man_stun_1.ogg 2352
man_grunt_1.ogg 2128
man_grunt_2.ogg 2128
man_grunt_3.ogg 2128
man_grunt_5.ogg 2128
man_grunt_6.ogg 2128
man_grunt_7.ogg 2128
man_grunt_8.ogg 2128
man_grunt_9.ogg 2128
man_grunt_10.ogg 2128
man_grunt_11.ogg 2128
man_grunt_12.ogg 2128
man_grunt_13.ogg 2128
man_grunt_14.ogg 2128
man_grunt_15.ogg 2128
man_grunt_16.ogg 2128
man_grunt_17.ogg 2128
man_yell_1.ogg 2656
man_yell_2.ogg 2656
man_yell_3.ogg 2656
man_yell_4.ogg 2656
man_yell_4_2.ogg 2656
man_yell_5.ogg 2656
man_yell_6.ogg 2656
man_yell_7.ogg 2656
man_yell_8.ogg 2656
man_yell_9.ogg 2656
man_yell_11.ogg 2656
man_yell_12.ogg 2656
man_yell_13.ogg 2656
man_yell_14.ogg 2656
man_yell_15.ogg 2656
man_yell_16.ogg 2656
man_yell_17.ogg 2656
man_yell_18.ogg 2656
man_yell_19.ogg 2656
man_yell_20.ogg 2656
man_yell_21.ogg 2656
man_yell_22.ogg 2656
man_yell_23.ogg 2656
man_yell_24.ogg 2656
man_yell_25.ogg 2656
man_yell_26.ogg 2656
man_yell_27.ogg 2656
man_yell_28.ogg 2656
man_yell_29.ogg 2656
man_yell_30.ogg 2656
man_yell_31.ogg 2656
man_yell_32.ogg 2656
man_yell_33.ogg 2656
man_yell_34.ogg 2656
man_yell_35.ogg 2656
man_yell_36.ogg 2656
man_shortyell_1.ogg 2656
man_shortyell_4.ogg 2656
man_shortyell_5.ogg 2656
man_shortyell_6.ogg 2656
man_shortyell_9.ogg 2656
man_shortyell_11.ogg 2656
man_shortyell_11b.ogg 2656
man_yell_b_18.ogg 2656
man_yell_b_21.ogg 2656
man_yell_b_22.ogg 2656
man_yell_b_23.ogg 2656
man_yell_c_20.ogg 2656
man_insult_2.ogg 96
man_insult_3.ogg 96
man_insult_7.ogg 96
man_insult_9.ogg 96
man_insult_13.ogg 96
man_insult_15.ogg 96
man_insult_16.ogg 96
encounter_river_pirates_5.ogg 2049
encounter_river_pirates_6.ogg 2049
encounter_river_pirates_9.ogg 2049
encounter_river_pirates_10.ogg 2049
encounter_river_pirates_4.ogg 2049
encounter_bandit_2.ogg 2049
encounter_bandit_9.ogg 2049
encounter_bandit_12.ogg 2049
encounter_bandit_13.ogg 2049
encounter_bandit_15.ogg 2049
encounter_bandit_16.ogg 2049
encounter_bandit_10.ogg 2049
encounter_farmer_2.ogg 2049
encounter_farmer_5.ogg 2049
encounter_farmer_7.ogg 2049
encounter_farmer_9.ogg 2049
encounter_sea_raider_5.ogg 2049
encounter_sea_raider_9.ogg 2049
encounter_sea_raider_9b.ogg 2049
encounter_sea_raider_10.ogg 2049
encounter_steppe_bandit_3.ogg 2049
encounter_steppe_bandit_3b.ogg 2049
encounter_steppe_bandit_8.ogg 2049
encounter_steppe_bandit_10.ogg 2049
encounter_steppe_bandit_12.ogg 2049
encounter_nobleman_1.ogg 2049
encounter_vaegirs_ally.ogg 2049
encounter_vaegirs_ally_2.ogg 2049
encounter_vaegirs_neutral.ogg 2049
encounter_vaegirs_neutral_2.ogg 2049
encounter_vaegirs_neutral_3.ogg 2049
encounter_vaegirs_neutral_4.ogg 2049
sneak_halt_1.ogg 1
sneak_halt_2.ogg 1
horse_walk_1.ogg 3120
horse_walk_2.ogg 3120
horse_walk_3.ogg 3120
horse_walk_4.ogg 3120
horse_trot_1.ogg 3376
horse_trot_2.ogg 3376
horse_trot_3.ogg 3376
horse_trot_4.ogg 3376
horse_canter_1.ogg 3632
horse_canter_2.ogg 3632
horse_canter_3.ogg 3632
horse_canter_4.ogg 3632
horse_gallop_6.ogg 3888
horse_gallop_7.ogg 3888
horse_gallop_8.ogg 3888
horse_gallop_9.ogg 3888
horse_breath_4.ogg 2736
horse_breath_5.ogg 2736
horse_breath_6.ogg 2736
horse_breath_7.ogg 2736
horse_snort_1.ogg 2640
horse_snort_2.ogg 2640
horse_snort_3.ogg 2640
horse_snort_4.ogg 2640
horse_snort_5.ogg 2640
horse_whinny-1.ogg 3072
horse_whinny-2.ogg 3072
block_fist_3.ogg 0
block_fist_4.ogg 0
man_victory_3.ogg 2640
man_victory_4.ogg 2640
man_victory_5.ogg 2640
man_victory_8.ogg 2640
man_victory_15.ogg 2640
man_victory_49.ogg 2640
man_victory_52.ogg 2640
man_victory_54.ogg 2640
man_victory_57.ogg 2640
man_victory_71.ogg 2640
Fire_Torch_Loop3.ogg 1174
cow_moo_1.ogg 2193
cow_slaughter.ogg 2193
d_dog1.ogg 2177
d_dog2.ogg 2177
d_dog3.ogg 2177
d_dog7.ogg 2177
d_owl2.ogg 2433
d_owl3.ogg 2433
d_owl4.ogg 2433
d_chicken1.ogg 2177
d_chicken2.ogg 2177
d_carpenter1.ogg 897
d_saw_short3.ogg 897
d_blacksmith2.ogg 1153
arena_loop11.ogg 899
town_loop_3.ogg 899
cue_failure.ogg 1793
your_flag_taken.ogg 2721
enemy_flag_taken.ogg 2721
your_flag_returned.ogg 2721
you_scored_a_point.ogg 2721
enemy_scored_a_point.ogg 2721
178
snd_click 257 1 0 0
snd_tutorial_1 1793 1 1 0
snd_tutorial_2 1793 1 2 0
snd_gong 1937 1 3 0
snd_quest_taken 1937 0
snd_quest_completed 1937 1 4 0
snd_quest_succeeded 1937 1 5 0
snd_quest_concluded 1937 1 6 0
snd_quest_failed 1937 1 7 0
snd_quest_cancelled 1937 1 8 0
snd_rain 1187 1 9 0
snd_money_received 1697 1 10 0
snd_money_paid 2721 1 11 0
snd_sword_clash_1 0 8 12 0 13 0 14 0 15 0 16 0 17 0 18 0 19 0
snd_sword_clash_2 0 1 20 0
snd_sword_clash_3 0 1 21 0
snd_sword_swing 2080 1 22 0
snd_footstep_grass 1040 4 23 0 24 0 25 0 26 0
snd_footstep_wood 1552 3 27 0 28 0 29 0
snd_footstep_water 1072 4 30 0 31 0 32 0 33 0
snd_footstep_horse 3888 4 34 0 35 0 36 0 37 0
snd_footstep_horse_1b 3888 4 38 0 39 0 40 0 41 0
snd_footstep_horse_1f 3888 4 42 0 43 0 44 0 45 0
snd_footstep_horse_2b 3888 1 42 0
snd_footstep_horse_2f 3888 1 43 0
snd_footstep_horse_3b 3888 1 44 0
snd_footstep_horse_3f 3888 1 45 0
snd_footstep_horse_4b 3888 1 38 0
snd_footstep_horse_4f 3888 1 39 0
snd_footstep_horse_5b 3888 1 40 0
snd_footstep_horse_5f 3888 1 41 0
snd_jump_begin 1936 1 46 0
snd_jump_end 1424 1 47 0
snd_jump_begin_water 1168 1 48 0
snd_jump_end_water 1168 1 49 0
snd_horse_jump_begin 3216 1 50 0
snd_horse_jump_end 3216 1 51 0
snd_horse_jump_begin_water 1680 1 48 0
snd_horse_jump_end_water 1680 1 49 0
snd_release_bow 1280 1 52 0
snd_release_crossbow 1792 1 53 0
snd_throw_javelin 1280 1 54 0
snd_throw_axe 1792 1 55 0
snd_throw_knife 1280 1 56 0
snd_throw_stone 1792 1 57 0
snd_reload_crossbow 768 1 58 0
snd_reload_crossbow_continue 1536 1 59 0
snd_pull_bow 1024 1 60 0
snd_pull_arrow 1280 1 61 0
snd_arrow_pass_by 0 4 62 0 63 0 64 0 65 0
snd_bolt_pass_by 0 1 66 0
snd_javelin_pass_by 0 2 67 0 68 0
snd_stone_pass_by 2304 1 69 0
snd_axe_pass_by 0 1 70 0
snd_knife_pass_by 0 1 71 0
snd_bullet_pass_by 0 1 72 0
snd_incoming_arrow_hit_ground 1904 3 73 0 74 0 75 0
snd_incoming_bolt_hit_ground 1904 3 73 0 74 0 75 0
snd_incoming_javelin_hit_ground 1904 1 76 0
snd_incoming_stone_hit_ground 1904 1 77 0
snd_incoming_axe_hit_ground 1904 1 76 0
snd_incoming_knife_hit_ground 1904 1 77 0
snd_incoming_bullet_hit_ground 1904 1 75 0
snd_outgoing_arrow_hit_ground 1904 1 78 0
snd_outgoing_bolt_hit_ground 1904 1 78 0
snd_outgoing_javelin_hit_ground 2672 1 78 0
snd_outgoing_stone_hit_ground 1904 1 77 0
snd_outgoing_axe_hit_ground 1904 1 76 0
snd_outgoing_knife_hit_ground 1904 1 77 0
snd_outgoing_bullet_hit_ground 1904 1 75 0
snd_draw_sword 64 1 79 0
snd_put_back_sword 64 1 80 0
snd_draw_greatsword 64 1 81 0
snd_put_back_greatsword 64 1 80 0
snd_draw_axe 64 1 82 0
snd_put_back_axe 64 1 83 0
snd_draw_greataxe 64 1 84 0
snd_put_back_greataxe 64 1 85 0
snd_draw_spear 64 1 86 0
snd_put_back_spear 64 1 85 0
snd_draw_crossbow 64 1 87 0
snd_put_back_crossbow 64 1 85 0
snd_draw_revolver 64 1 88 0
snd_put_back_revolver 64 1 83 0
snd_draw_dagger 64 1 89 0
snd_put_back_dagger 64 1 59 0
snd_draw_bow 64 1 90 0
snd_put_back_bow 64 1 83 0
snd_draw_shield 1856 1 91 0
snd_put_back_shield 1856 1 92 0
snd_draw_other 64 1 93 0
snd_put_back_other 64 1 94 0
snd_body_fall_small 2656 2 95 0 96 0
snd_body_fall_big 2656 3 97 0 98 0 99 0
snd_horse_body_fall_begin 2656 1 100 0
snd_horse_body_fall_end 2656 3 101 0 98 0 102 0
snd_hit_wood_wood 2672 7 103 0 104 0 105 0 106 0 107 0 108 0 109 0
snd_hit_metal_metal 2672 10 110 0 111 0 112 0 113 0 114 0 115 0 116 0 117 0 118 0 119 0
snd_hit_wood_metal 2672 3 120 0 121 0 122 0
snd_shield_hit_wood_wood 2672 3 123 0 124 0 125 0
snd_shield_hit_metal_metal 2672 4 126 0 127 0 128 0 129 0
snd_shield_hit_wood_metal 2672 4 130 0 131 0 132 0 133 0
snd_shield_hit_metal_wood 2672 3 134 0 135 0 136 0
snd_shield_broken 144 1 137 0
snd_man_hit 2672 20 138 0 139 0 140 0 141 0 142 0 143 0 144 0 145 0 146 0 147 0 148 0 149 0 150 0 151 0 152 0 153 0 154 0 155 0 156 0 157 0
snd_man_die 160 14 158 0 159 0 160 0 161 0 162 0 163 0 164 0 165 0 166 0 167 0 168 0 169 0 170 0 171 0
snd_woman_hit 112 10 172 0 173 0 174 0 175 0 176 0 177 0 178 0 179 0 180 0 181 0
snd_woman_die 160 2 182 0 183 0
snd_woman_yell 2720 2 184 0 185 0
snd_hide 0 1 186 0
snd_unhide 0 1 187 0
snd_neigh 0 6 188 0 189 0 190 0 191 0 192 0 193 0
snd_gallop 768 3 194 0 195 0 196 0
snd_battle 1024 1 197 0
snd_arrow_hit_body 64 3 198 0 199 0 200 0
snd_metal_hit_low_armor_low_damage 2384 3 201 0 202 0 203 0
snd_metal_hit_low_armor_high_damage 2384 3 204 0 205 0 206 0
snd_metal_hit_high_armor_low_damage 2384 3 207 0 208 0 209 0
snd_metal_hit_high_armor_high_damage 2384 3 210 0 211 0 212 0
snd_wooden_hit_low_armor_low_damage 2384 3 213 0 214 0 215 0
snd_wooden_hit_low_armor_high_damage 2384 3 216 0 217 0 218 0
snd_wooden_hit_high_armor_low_damage 2384 2 219 0 220 0
snd_wooden_hit_high_armor_high_damage 2384 3 216 0 217 0 218 0
snd_mp_arrow_hit_target 2465 1 221 0
snd_blunt_hit 2384 4 222 0 223 0 223 0 224 0
snd_player_hit_by_arrow 2720 1 225 0
snd_pistol_shot 2720 1 226 0
snd_man_grunt 1120 3 227 0 228 0 229 0
snd_man_breath_hard 2096 7 230 0 231 0 232 0 233 0 234 0 235 0 236 0
snd_man_stun 2352 1 237 0
snd_man_grunt_long 2128 6 238 0 239 0 240 0 241 0 242 0 243 0
snd_man_yell 2656 19 244 0 245 0 246 0 247 0 248 0 249 0 250 0 251 0 252 0 253 0 254 0 255 0 256 0 257 0 258 0 259 0 260 0 261 0 262 0
snd_man_warcry 96 7 263 0 264 0 265 0 266 0 267 0 268 0 269 0
snd_encounter_looters 2049 5 270 0 271 0 272 0 273 0 274 0
snd_encounter_bandits 2049 7 275 0 276 0 277 0 278 0 279 0 280 0 281 0
snd_encounter_farmers 2049 4 282 0 283 0 284 0 285 0
snd_encounter_sea_raiders 2049 4 286 0 287 0 288 0 289 0
snd_encounter_steppe_bandits 2049 5 290 0 291 0 292 0 293 0 294 0
snd_encounter_nobleman 2049 1 295 0
snd_encounter_vaegirs_ally 2049 2 296 0 297 0
snd_encounter_vaegirs_neutral 2049 4 298 0 299 0 300 0 301 0
snd_encounter_vaegirs_enemy 2049 4 298 0 299 0 300 0 301 0
snd_sneak_town_halt 1 2 302 0 303 0
snd_horse_walk 3120 4 304 0 305 0 306 0 307 0
snd_horse_trot 3376 4 308 0 309 0 310 0 311 0
snd_horse_canter 3632 4 312 0 313 0 314 0 315 0
snd_horse_gallop 3888 4 316 0 317 0 318 0 319 0
snd_horse_breath 2736 4 320 0 321 0 322 0 323 0
snd_horse_snort 2640 5 324 0 325 0 326 0 327 0 328 0
snd_horse_low_whinny 3072 2 329 0 330 0
snd_block_fist 0 2 331 0 332 0
snd_man_hit_blunt_weak 2640 5 146 0 153 0 154 0 155 0 156 0
snd_man_hit_blunt_strong 2640 5 146 0 153 0 154 0 155 0 156 0
snd_man_hit_pierce_weak 2640 5 146 0 153 0 154 0 155 0 156 0
snd_man_hit_pierce_strong 2640 5 146 0 153 0 154 0 155 0 156 0
snd_man_hit_cut_weak 2640 5 146 0 153 0 154 0 155 0 156 0
snd_man_hit_cut_strong 2640 5 146 0 153 0 154 0 155 0 156 0
snd_man_victory 2640 10 333 0 334 0 335 0 336 0 337 0 338 0 339 0 340 0 341 0 342 0
snd_fire_loop 1174 1 343 0
snd_torch_loop 1174 1 343 0
snd_dummy_hit 144 2 130 0 132 0
snd_dummy_destroyed 144 1 137 0
snd_gourd_destroyed 144 1 137 0
snd_cow_moo 2193 1 344 0
snd_cow_slaughter 2193 1 345 0
snd_distant_dog_bark 2177 4 346 0 347 0 348 0 349 0
snd_distant_owl 2433 3 350 0 351 0 352 0
snd_distant_chicken 2177 2 353 0 354 0
snd_distant_carpenter 897 2 355 0 356 0
snd_distant_blacksmith 1153 1 357 0
snd_arena_ambiance 899 1 358 0
snd_town_ambiance 899 1 359 0
snd_tutorial_fail 1793 1 360 0
snd_your_flag_taken 2721 1 361 0
snd_enemy_flag_taken 2721 1 362 0
snd_flag_returned 2721 1 363 0
snd_team_scored_a_point 2721 1 364 0
snd_enemy_scored_a_point 2721 1 365 0

If it helps at all, when my character is supposed to grunt from swinging his weapon I can hear either the sound of a horse moving or a woman's battlecry, even if my character is male. Everything else seems to play randomly, or at least I am not able to see what causes it to trigger.

Thanks for any assistance you can give me.
 
You can't insert stuff in the middle of that list and expect them to work properly. For example, snd_pistol_shot 2720 1 226 0 tells me it has the flag 2720 (the volume and priority flags), and one sound sample, #226 which is  fl_pistol.wav. If you add another sound sample before it, #226 points to player_hit_by_arrow.ogg instead, which was #225 before you inserted a new one in the middle of the list. To properly add new sounds, use the module system (which ensures you'll have correct references when you compile), or add them the the end of the list (after enemy_scored_a_point) and increase the number of samples (455).
 
Thanks for the response. If I use the module system, will I have to worry about the sounds.txt file or will it sort itself out when I compile? Do I just have to write the new filenames in module_sounds.txt?
 
OK, I've figured out the module creator, but now whenever I run MB I get: RGL Error - More than 32 samples per sound. I don't have over 32 samples for any of the sounds so I'm not sure what it means.

module_sounds.txt:

from header_sounds import *

sounds = [
("click", sf_2d|sf_vol_3,["drum_3.ogg"]),
("tutorial_1", sf_2d|sf_vol_7,["tutorial_1.ogg"]),
("tutorial_2", sf_2d|sf_vol_7,["tutorial_2.ogg"]),
("gong", sf_2d|sf_priority_9|sf_vol_7, ["s_cymbals.ogg"]),
("quest_taken", sf_2d|sf_priority_9|sf_vol_7, []),
("quest_completed", sf_2d|sf_priority_9|sf_vol_8, ["quest_completed.ogg"]),
("quest_succeeded", sf_2d|sf_priority_9|sf_vol_6, ["quest_succeeded.ogg"]),
("quest_concluded", sf_2d|sf_priority_9|sf_vol_7, ["quest_concluded.ogg"]),
("quest_failed", sf_2d|sf_priority_9|sf_vol_7, ["quest_failed.ogg"]),
("quest_cancelled", sf_2d|sf_priority_9|sf_vol_7, ["quest_cancelled.ogg"]),
("rain",sf_2d|sf_priority_10|sf_vol_4|sf_looping, ["rain_1.ogg"]),
("money_received",sf_2d|sf_priority_10|sf_vol_4, ["coins_dropped_1.ogg"]),
("money_paid",sf_2d|sf_priority_10|sf_vol_10, ["coins_dropped_2.ogg"]),
("sword_clash_1", sf_priority_5|sf_vol_8,["sword_clank_metal_09.ogg","sword_clank_metal_09b.ogg","sword_clank_metal_10.ogg","sword_clank_metal_10b.ogg","sword_clank_metal_12.ogg","sword_clank_metal_12b.ogg","sword_clank_metal_13.ogg","sword_clank_metal_13b.ogg"]),
("sword_clash_2", sf_priority_5|sf_vol_9,["s_swordClash2.wav"]),
("sword_clash_3", sf_priority_5|sf_vol_9,["s_swordClash3.wav"]),
("sword_swing", sf_vol_8|sf_priority_2,["s_swordSwing.wav"]),
("footstep_grass", sf_vol_4|sf_priority_1,["footstep_1.ogg","footstep_2.ogg","footstep_3.ogg","footstep_4.ogg"]),
("footstep_wood", sf_vol_5|sf_priority_1,["footstep_wood_1.ogg","footstep_wood_2.ogg","footstep_wood_4.ogg"]),
# ("footstep_wood", sf_vol_3|sf_priority_1,["footstep_stone_1.ogg","footstep_stone_3.ogg","footstep_stone_4.ogg"]),
("footstep_water", sf_vol_4|sf_priority_3,["water_walk_1.ogg","water_walk_2.ogg","water_walk_3.ogg","water_walk_4.ogg"]),
("footstep_horse",sf_priority_3|sf_vol_8, ["footstep_horse_5.ogg","footstep_horse_2.ogg","footstep_horse_3.ogg","footstep_horse_4.ogg"]),
# ("footstep_horse",0, ["s_footstep_horse_4b.wav","s_footstep_horse_4f.wav","s_footstep_horse_5b.wav","s_footstep_horse_5f.wav"]),
("footstep_horse_1b",sf_priority_3|sf_vol_8, ["s_footstep_horse_4b.wav","s_footstep_horse_4f.wav","s_footstep_horse_5b.wav","s_footstep_horse_5f.wav"]),
("footstep_horse_1f",sf_priority_3|sf_vol_8, ["s_footstep_horse_2b.wav","s_footstep_horse_2f.wav","s_footstep_horse_3b.wav","s_footstep_horse_3f.wav"]),
# ("footstep_horse_1f",sf_priority_3|sf_vol_8, ["footstep_horse_5.ogg","footstep_horse_2.ogg","footstep_horse_3.ogg","footstep_horse_4.ogg"]),
("footstep_horse_2b",sf_priority_3|sf_vol_8, ["s_footstep_horse_2b.wav"]),
("footstep_horse_2f",sf_priority_3|sf_vol_8, ["s_footstep_horse_2f.wav"]),
("footstep_horse_3b",sf_priority_3|sf_vol_8, ["s_footstep_horse_3b.wav"]),
("footstep_horse_3f",sf_priority_3|sf_vol_8, ["s_footstep_horse_3f.wav"]),
("footstep_horse_4b",sf_priority_3|sf_vol_8, ["s_footstep_horse_4b.wav"]),
("footstep_horse_4f",sf_priority_3|sf_vol_8, ["s_footstep_horse_4f.wav"]),
("footstep_horse_5b",sf_priority_3|sf_vol_8, ["s_footstep_horse_5b.wav"]),
("footstep_horse_5f",sf_priority_3|sf_vol_8, ["s_footstep_horse_5f.wav"]),
("jump_begin", sf_vol_6|sf_priority_9,["jump_begin.ogg"]),
("jump_end", sf_vol_5|sf_priority_9,["jump_end.ogg"]),
("jump_begin_water", sf_vol_3|sf_priority_9,["jump_begin_water.ogg"]),
("jump_end_water", sf_vol_3|sf_priority_9,["jump_end_water.ogg"]),
("horse_jump_begin", sf_vol_6|sf_priority_9,["horse_jump_begin.ogg"]),
("horse_jump_end", sf_vol_7|sf_priority_9,["horse_jump_end.ogg"]),
("horse_jump_begin_water", sf_vol_6|sf_priority_9,["jump_begin_water.ogg"]),
("horse_jump_end_water", sf_vol_6|sf_priority_9,["jump_end_water.ogg"]),

("release_bow",sf_vol_4, ["release_bow_1.ogg"]),
("release_crossbow",sf_vol_7, ["release_crossbow_1.ogg"]),
("throw_javelin",sf_vol_5, ["throw_javelin_2.ogg"]),
("throw_axe",sf_vol_7, ["throw_axe_1.ogg"]),
("throw_knife",sf_vol_5, ["throw_knife_1.ogg"]),
("throw_stone",sf_vol_7, ["throw_stone_1.ogg"]),

("reload_crossbow",sf_vol_3, ["reload_crossbow_1.ogg"]),
("reload_crossbow_continue",sf_vol_6, ["put_back_dagger.ogg"]),
("pull_bow",sf_vol_5, ["pull_bow_1.ogg"]),
("pull_arrow",sf_vol_5, ["pull_arrow.ogg"]),

("arrow_pass_by",sf_priority_7, ["arrow_pass_by_1.ogg","arrow_pass_by_2.ogg","arrow_pass_by_3.ogg","arrow_pass_by_4.ogg"]),
("bolt_pass_by",sf_priority_7, ["bolt_pass_by_1.ogg"]),
("javelin_pass_by",sf_priority_7, ["javelin_pass_by_1.ogg","javelin_pass_by_2.ogg"]),
("stone_pass_by",sf_vol_9|sf_priority_7, ["stone_pass_by_1.ogg"]),
("axe_pass_by",sf_priority_7, ["axe_pass_by_1.ogg"]),
("knife_pass_by",sf_priority_7, ["knife_pass_by_1.ogg"]),
("bullet_pass_by",sf_priority_7, ["arrow_whoosh_1.ogg"]),

("incoming_arrow_hit_ground",sf_priority_7|sf_vol_7, ["arrow_hit_ground_2.ogg","arrow_hit_ground_3.ogg","incoming_bullet_hit_ground_1.ogg"]),
("incoming_bolt_hit_ground",sf_priority_7|sf_vol_7, ["arrow_hit_ground_2.ogg","arrow_hit_ground_3.ogg","incoming_bullet_hit_ground_1.ogg"]),
("incoming_javelin_hit_ground",sf_priority_7|sf_vol_7, ["incoming_javelin_hit_ground_1.ogg"]),
("incoming_stone_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
("incoming_axe_hit_ground",sf_priority_7|sf_vol_7, ["incoming_javelin_hit_ground_1.ogg"]),
("incoming_knife_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
("incoming_bullet_hit_ground",sf_priority_7|sf_vol_7, ["incoming_bullet_hit_ground_1.ogg"]),

("outgoing_arrow_hit_ground",sf_priority_7|sf_vol_7, ["outgoing_arrow_hit_ground.ogg"]),
("outgoing_bolt_hit_ground",sf_priority_7|sf_vol_7,  ["outgoing_arrow_hit_ground.ogg"]),
("outgoing_javelin_hit_ground",sf_priority_7|sf_vol_10, ["outgoing_arrow_hit_ground.ogg"]),
("outgoing_stone_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
("outgoing_axe_hit_ground",sf_priority_7|sf_vol_7, ["incoming_javelin_hit_ground_1.ogg"]),
("outgoing_knife_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
("outgoing_bullet_hit_ground",sf_priority_7|sf_vol_7, ["incoming_bullet_hit_ground_1.ogg"]),


("draw_sword",sf_priority_2|sf_vol_4, ["draw_sword.ogg"]),
("put_back_sword",sf_priority_1|sf_vol_4, ["put_back_sword.ogg"]),
("draw_greatsword",sf_priority_2|sf_vol_4, ["draw_greatsword.ogg"]),
("put_back_greatsword",sf_priority_1|sf_vol_4, ["put_back_sword.ogg"]),
("draw_axe",sf_priority_2|sf_vol_4, ["draw_mace.ogg"]),
("put_back_axe",sf_priority_1|sf_vol_4, ["put_back_to_holster.ogg"]),
("draw_greataxe",sf_priority_2|sf_vol_4, ["draw_greataxe.ogg"]),
("put_back_greataxe",sf_priority_1|sf_vol_4, ["put_back_to_leather.ogg"]),
("draw_spear",sf_priority_2|sf_vol_4, ["draw_spear.ogg"]),
("put_back_spear",sf_priority_1|sf_vol_4, ["put_back_to_leather.ogg"]),
("draw_crossbow",sf_priority_2|sf_vol_4, ["draw_crossbow.ogg"]),
("put_back_crossbow",sf_priority_1|sf_vol_4, ["put_back_to_leather.ogg"]),
("draw_revolver",sf_priority_2|sf_vol_4, ["draw_from_holster.ogg"]),
("put_back_revolver",sf_priority_1|sf_vol_4, ["put_back_to_holster.ogg"]),
("draw_dagger",sf_priority_2|sf_vol_4, ["draw_dagger.ogg"]),
("put_back_dagger",sf_priority_1|sf_vol_4, ["put_back_dagger.ogg"]),
("draw_bow",sf_priority_2|sf_vol_4, ["draw_bow.ogg"]),
("put_back_bow",sf_priority_1|sf_vol_4, ["put_back_to_holster.ogg"]),
("draw_shield",sf_priority_2|sf_vol_4, ["draw_shield.ogg"]),
("put_back_shield",sf_priority_1|sf_vol_4, ["put_back_shield.ogg"]),
("draw_other",sf_priority_2|sf_vol_4, ["draw_other.ogg"]),
("put_back_other",sf_priority_1|sf_vol_4, ["draw_other2.ogg"]),

("body_fall_small",sf_priority_5|sf_vol_9, ["body_fall_small_1.ogg","body_fall_small_2.ogg"]),
("body_fall_big",sf_priority_6|sf_vol_8, ["body_fall_1.ogg","body_fall_2.ogg","body_fall_3.ogg"]),
# ("body_fall_very_big",sf_priority_9|sf_vol_10, ["body_fall_very_big_1.ogg"]),
("horse_body_fall_begin",sf_priority_6|sf_vol_10, ["horse_body_fall_begin_1.ogg"]),
("horse_body_fall_end",sf_priority_6|sf_vol_10, ["horse_body_fall_end_1.ogg","body_fall_2.ogg","body_fall_very_big_1.ogg"]),

## ("clang_metal",sf_priority_9, ["clang_metal_1.ogg","clang_metal_2.ogg","s_swordClash1.wav","s_swordClash2.wav","s_swordClash3.wav"]),
("hit_wood_wood",sf_priority_7|sf_vol_12, ["hit_wood_wood_1.ogg","hit_wood_wood_2.ogg","hit_wood_wood_3.ogg","hit_wood_wood_4.ogg","hit_wood_metal_4.ogg","hit_wood_metal_5.ogg","hit_wood_metal_6.ogg"]),#dummy
("hit_metal_metal",sf_priority_7|sf_vol_10, ["hit_metal_metal_3.ogg","hit_metal_metal_4.ogg",
                                              "hit_metal_metal_5.ogg","hit_metal_metal_6.ogg","hit_metal_metal_7.ogg","hit_metal_metal_8.ogg",
                                              "hit_metal_metal_9.ogg","hit_metal_metal_10.ogg",
                                              "clang_metal_1.ogg","clang_metal_2.ogg"]),
("hit_wood_metal",sf_priority_7|sf_vol_10, ["hit_metal_metal_1.ogg","hit_metal_metal_2.ogg","hit_wood_metal_7.ogg"]),
# ("clang_metal", sf_priority_9,["sword_clank_metal_09.ogg","sword_clank_metal_10.ogg","sword_clank_metal_12.ogg","sword_clank_metal_13.ogg"]),
## ("shield_hit_cut",sf_priority_5, ["shield_hit_cut_3.ogg","shield_hit_cut_4.ogg","shield_hit_cut_5.ogg"]),
("shield_hit_wood_wood",sf_priority_7|sf_vol_9, ["shield_hit_wood_wood_1.ogg","shield_hit_wood_wood_2.ogg","shield_hit_wood_wood_3.ogg"]),
("shield_hit_metal_metal",sf_priority_7|sf_vol_10, ["shield_hit_metal_metal_1.ogg","shield_hit_metal_metal_2.ogg","shield_hit_metal_metal_3.ogg","shield_hit_metal_metal_4.ogg"]),
("shield_hit_wood_metal",sf_priority_7|sf_vol_10, ["shield_hit_cut_3.ogg","shield_hit_cut_4.ogg","shield_hit_cut_5.ogg","shield_hit_cut_10.ogg"]), #(shield is wood)
("shield_hit_metal_wood",sf_priority_7|sf_vol_10, ["shield_hit_metal_wood_1.ogg","shield_hit_metal_wood_2.ogg","shield_hit_metal_wood_3.ogg"]),#(shield is metal)
("shield_broken",sf_priority_9, ["shield_broken.ogg"]),
("man_hit",sf_priority_7|sf_vol_7, ["man_hit_1.ogg","man_hit_2.ogg","man_hit_3.ogg","man_hit_4.ogg","man_hit_5.ogg","man_hit_6.ogg","man_hit_7.ogg","man_hit_8.ogg","man_hit_9.ogg","man_hit_10.ogg","man_hit_11.ogg","man_hit_12.ogg","man_hit_15.ogg","man_hit_16.ogg",
                                      "man_hit_17.ogg","man_hit_18.ogg","man_hit_19.ogg","man_hit_21.ogg","man_hit_22.ogg","man_hit_23.ogg","man_hit_24.ogg","man_hit_25.ogg","man_hit_26.ogg","man_hit_28.ogg","man_hit_30.ogg","man_hit_59.ogg"]),
("man_die",sf_priority_10|sf_vol_8,  ["man_death_1.ogg","man_death_2.ogg","man_death_3.ogg","man_death_9.ogg","man_death_11.ogg","man_death_12.ogg","man_death_14.ogg","man_death_16.ogg","man_death_17.ogg","man_death_18.ogg","man_death_19.ogg","man_death_20.ogg","man_death_21.ogg","man_death_22.ogg","man_death_23.ogg","man_death_24.ogg","man_death_25.ogg","man_death_26.ogg",
"man_death_27.ogg","man_death_28.ogg","man_death_30.ogg","man_death_31.ogg","man_death_32.ogg","man_death_36.ogg","man_death_40.ogg","man_death_42.ogg","man_death_44.ogg","man_death_45.ogg","man_death_46.ogg","man_death_48.ogg","man_death_64.ogg"]),# ["man_fall_1.ogg","man_fall_2.ogg","man_fall_3.ogg","man_fall_4.ogg"]),
("woman_hit",sf_priority_7, ["woman_hit_2.ogg","woman_hit_3.ogg",
                              "woman_hit_b_2.ogg","woman_hit_b_4.ogg","woman_hit_b_6.ogg","woman_hit_b_7.ogg","woman_hit_b_8.ogg",
                              "woman_hit_b_11.ogg","woman_hit_b_14.ogg","woman_hit_b_16.ogg"]),
("woman_die",sf_priority_10|sf_vol_9, ["woman_fall_1.ogg","woman_hit_b_5.ogg"]),
("woman_yell",sf_priority_8|sf_vol_9, ["woman_yell_1.ogg","woman_yell_2.ogg"]),
("hide",0, ["s_hide.wav"]),
("unhide",0, ["s_unhide.wav"]),
("neigh",0, ["horse_exterior_whinny_01.ogg","horse_exterior_whinny_02.ogg","horse_exterior_whinny_03.ogg","horse_exterior_whinny_04.ogg","horse_exterior_whinny_05.ogg","horse_whinny.ogg"]),
("gallop",sf_vol_4, ["horse_gallop_3.ogg","horse_gallop_4.ogg","horse_gallop_5.ogg"]),
("battle",sf_vol_4, ["battle.ogg"]),
# ("bow_shoot_player",sf_priority_10|sf_vol_10, ["bow_shoot_4.ogg"]),
# ("bow_shoot",sf_priority_4, ["bow_shoot_4.ogg"]),
# ("crossbow_shoot",sf_priority_4, ["bow_shoot_2.ogg"]),
("arrow_hit_body",sf_priority_4, ["arrow_hit_body_1.ogg","arrow_hit_body_2.ogg","arrow_hit_body_3.ogg"]),
("metal_hit_low_armor_low_damage",sf_priority_5|sf_vol_9, ["sword_hit_lo_armor_lo_dmg_1.ogg","sword_hit_lo_armor_lo_dmg_2.ogg","sword_hit_lo_armor_lo_dmg_3.ogg"]),
("metal_hit_low_armor_high_damage",sf_priority_5|sf_vol_9, ["sword_hit_lo_armor_hi_dmg_1.ogg","sword_hit_lo_armor_hi_dmg_2.ogg","sword_hit_lo_armor_hi_dmg_3.ogg"]),
("metal_hit_high_armor_low_damage",sf_priority_5|sf_vol_9, ["metal_hit_high_armor_low_damage.ogg","metal_hit_high_armor_low_damage_2.ogg","metal_hit_high_armor_low_damage_3.ogg"]),
("metal_hit_high_armor_high_damage",sf_priority_5|sf_vol_9, ["sword_hit_hi_armor_hi_dmg_1.ogg","sword_hit_hi_armor_hi_dmg_2.ogg","sword_hit_hi_armor_hi_dmg_3.ogg"]),
("wooden_hit_low_armor_low_damage",sf_priority_5|sf_vol_9, ["blunt_hit_low_1.ogg","blunt_hit_low_2.ogg","blunt_hit_low_3.ogg"]),
("wooden_hit_low_armor_high_damage",sf_priority_5|sf_vol_9, ["blunt_hit_high_1.ogg","blunt_hit_high_2.ogg","blunt_hit_high_3.ogg"]),
("wooden_hit_high_armor_low_damage",sf_priority_5|sf_vol_9, ["wooden_hit_high_armor_low_damage.ogg","wooden_hit_high_armor_low_damage_2.ogg"]),
("wooden_hit_high_armor_high_damage",sf_priority_5|sf_vol_9, ["blunt_hit_high_1.ogg","blunt_hit_high_2.ogg","blunt_hit_high_3.ogg"]),
("mp_arrow_hit_target",sf_2d|sf_priority_15|sf_vol_9, ["mp_arrow_hit_target.ogg"]),
("blunt_hit",sf_priority_5|sf_vol_9, ["punch_1.ogg","punch_4.ogg","punch_4.ogg","punch_5.ogg"]),
("player_hit_by_arrow",sf_priority_10|sf_vol_10, ["player_hit_by_arrow.ogg"]),
("pistol_shot",sf_priority_10|sf_vol_10, ["fl_pistol.wav"]),
("man_grunt",sf_priority_6|sf_vol_4, ["man_excercise_1.ogg","man_excercise_2.ogg","man_excercise_4.ogg"]),
("man_breath_hard",sf_priority_3|sf_vol_8, ["man_ugh_1.ogg","man_ugh_2.ogg","man_ugh_3.ogg","man_ugh_4.ogg","man_ugh_7.ogg","man_ugh_12.ogg","man_ugh_13.ogg","man_ugh_17.ogg"]),
("man_stun",sf_priority_3|sf_vol_8, ["man_stun_1.ogg"]),
("man_grunt_long",sf_priority_6|sf_vol_7, ["man_grunt_1.ogg","man_grunt_2.ogg","man_grunt_3.ogg","man_grunt_5.ogg","man_grunt_6.ogg","man_grunt_7.ogg","man_grunt_8.ogg","man_grunt_9.ogg","man_grunt_10.ogg","man_grunt_11.ogg","man_grunt_12.ogg","man_grunt_13.ogg","man_grunt_14.ogg","man_grunt_15.ogg","man_grunt_16.ogg","man_grunt_17.ogg",]),
("man_yell",sf_priority_5|sf_vol_8, ["man_yell_1.ogg","man_yell_2.ogg","man_yell_3.ogg","man_yell_5.ogg","man_yell_6.ogg","man_yell_7.ogg","man_yell_8.ogg","man_yell_9.ogg","man_yell_11.ogg","man_yell_12.ogg","man_yell_13.ogg","man_yell_15.ogg","man_yell_16.ogg","man_yell_17.ogg","man_yell_19.ogg","man_yell_20.ogg",
"man_yell_22.ogg","man_yell_23.ogg","man_yell_24.ogg","man_yell_25.ogg","man_yell_26.ogg","man_yell_28.ogg","man_yell_30.ogg","man_yell_31.ogg","man_yell_32.ogg","man_yell_33.ogg","man_shortyell_1.ogg","man_shortyell_4.ogg","man_shortyell_5.ogg","man_shortyell_6.ogg","man_shortyell_9.ogg","man_shortyell_11.ogg","man_shortyell_11b.ogg",
                        "man_yell_b_18.ogg","man_yell_22.ogg","man_yell_c_20.ogg","man_yell_b_21.ogg","man_yell_b_22.ogg","man_yell_b_23.ogg"]),
#TODONOW:
("man_warcry",sf_priority_5, ["man_insult_2.ogg","man_insult_3.ogg","man_insult_7.ogg","man_insult_9.ogg","man_insult_13.ogg","man_insult_15.ogg","man_insult_16.ogg"]),

("encounter_looters",sf_2d|sf_vol_8, ["encounter_river_pirates_5.ogg","encounter_river_pirates_6.ogg","encounter_river_pirates_9.ogg","encounter_river_pirates_10.ogg","encounter_river_pirates_4.ogg"]),

("encounter_bandits",sf_2d|sf_vol_8, ["encounter_bandit_2.ogg","encounter_bandit_9.ogg","encounter_bandit_12.ogg","encounter_bandit_13.ogg","encounter_bandit_15.ogg","encounter_bandit_16.ogg","encounter_bandit_10.ogg",]),
("encounter_farmers",sf_2d|sf_vol_8, ["encounter_farmer_2.ogg","encounter_farmer_5.ogg","encounter_farmer_7.ogg","encounter_farmer_9.ogg"]),
("encounter_sea_raiders",sf_2d|sf_vol_8, ["encounter_sea_raider_5.ogg","encounter_sea_raider_9.ogg","encounter_sea_raider_9b.ogg","encounter_sea_raider_10.ogg"]),
("encounter_steppe_bandits",sf_2d|sf_vol_8, ["encounter_steppe_bandit_3.ogg","encounter_steppe_bandit_3b.ogg","encounter_steppe_bandit_8.ogg","encounter_steppe_bandit_10.ogg","encounter_steppe_bandit_12.ogg"]),
("encounter_nobleman",sf_2d|sf_vol_8, ["encounter_nobleman_1.ogg"]),
("encounter_vaegirs_ally",sf_2d|sf_vol_8, ["encounter_vaegirs_ally.ogg","encounter_vaegirs_ally_2.ogg"]),
("encounter_vaegirs_neutral",sf_2d|sf_vol_8, ["encounter_vaegirs_neutral.ogg","encounter_vaegirs_neutral_2.ogg","encounter_vaegirs_neutral_3.ogg","encounter_vaegirs_neutral_4.ogg"]),
("encounter_vaegirs_enemy",sf_2d|sf_vol_8, ["encounter_vaegirs_neutral.ogg","encounter_vaegirs_neutral_2.ogg","encounter_vaegirs_neutral_3.ogg","encounter_vaegirs_neutral_4.ogg"]),
("sneak_town_halt",sf_2d, ["sneak_halt_1.ogg","sneak_halt_2.ogg"]),
("horse_walk",sf_priority_3|sf_vol_5, ["horse_walk_1.ogg","horse_walk_2.ogg","horse_walk_3.ogg","horse_walk_4.ogg"]),
("horse_trot",sf_priority_4|sf_vol_6, ["horse_trot_1.ogg","horse_trot_2.ogg","horse_trot_3.ogg","horse_trot_4.ogg"]),
("horse_canter",sf_priority_4|sf_vol_7, ["horse_canter_1.ogg","horse_canter_2.ogg","horse_canter_3.ogg","horse_canter_4.ogg"]),
("horse_gallop",sf_priority_5|sf_vol_8, ["horse_gallop_6.ogg","horse_gallop_7.ogg","horse_gallop_8.ogg","horse_gallop_9.ogg"]),
("horse_breath",sf_priority_1|sf_vol_4, ["horse_breath_4.ogg","horse_breath_5.ogg","horse_breath_6.ogg","horse_breath_7.ogg"]),
("horse_snort",sf_priority_1|sf_vol_2, ["horse_snort_1.ogg","horse_snort_2.ogg","horse_snort_3.ogg","horse_snort_4.ogg","horse_snort_5.ogg"]),
("horse_low_whinny",sf_vol_12, ["horse_whinny-1.ogg","horse_whinny-2.ogg"]),
("block_fist",0, ["block_fist_3.ogg","block_fist_4.ogg"]),
("man_hit_blunt_weak",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
("man_hit_blunt_strong",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
("man_hit_pierce_weak",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
("man_hit_pierce_strong",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
("man_hit_cut_weak",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
("man_hit_cut_strong",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
("man_victory",sf_priority_5|sf_vol_10, ["man_victory_3.ogg","man_victory_4.ogg","man_victory_5.ogg","man_victory_8.ogg","man_victory_15.ogg","man_victory_49.ogg","man_victory_52.ogg","man_victory_54.ogg","man_victory_57.ogg","man_victory_71.ogg"]),
("fire_loop",sf_priority_9|sf_vol_4|sf_looping|sf_start_at_random_pos, ["Fire_Torch_Loop3.ogg"]),
("torch_loop",sf_priority_9|sf_vol_4|sf_looping|sf_start_at_random_pos, ["Fire_Torch_Loop3.ogg"]),
("dummy_hit",sf_priority_9, ["shield_hit_cut_3.ogg","shield_hit_cut_5.ogg"]),
("dummy_destroyed",sf_priority_9, ["shield_broken.ogg"]),
("gourd_destroyed",sf_priority_9, ["shield_broken.ogg"]),#TODO
("cow_moo", sf_2d|sf_priority_9|sf_vol_8, ["cow_moo_1.ogg"]),
("cow_slaughter", sf_2d|sf_priority_9|sf_vol_8, ["cow_slaughter.ogg"]),
("distant_dog_bark", sf_2d|sf_priority_3|sf_vol_8, ["d_dog1.ogg","d_dog2.ogg","d_dog3.ogg","d_dog7.ogg"]),
("distant_owl", sf_2d|sf_priority_3|sf_vol_9, ["d_owl2.ogg","d_owl3.ogg","d_owl4.ogg"]),
("distant_chicken", sf_2d|sf_priority_3|sf_vol_8, ["d_chicken1.ogg","d_chicken2.ogg"]),
("distant_carpenter", sf_2d|sf_priority_3|sf_vol_3, ["d_carpenter1.ogg","d_saw_short3.ogg"]),
("distant_blacksmith", sf_2d|sf_priority_3|sf_vol_4, ["d_blacksmith2.ogg"]),
("arena_ambiance", sf_2d|sf_priority_8|sf_vol_3|sf_looping, ["arena_loop11.ogg"]),
("town_ambiance", sf_2d|sf_priority_8|sf_vol_3|sf_looping, ["town_loop_3.ogg"]),
("tutorial_fail", sf_2d|sf_vol_7,["cue_failure.ogg"]),
("your_flag_taken", sf_2d|sf_priority_10|sf_vol_10, ["your_flag_taken.ogg"]),
("enemy_flag_taken", sf_2d|sf_priority_10|sf_vol_10, ["enemy_flag_taken.ogg"]),
("flag_returned", sf_2d|sf_priority_10|sf_vol_10, ["your_flag_returned.ogg"]),
("team_scored_a_point", sf_2d|sf_priority_10|sf_vol_10, ["you_scored_a_point.ogg"]),
("enemy_scored_a_point", sf_2d|sf_priority_10|sf_vol_10, ["enemy_scored_a_point.ogg"]),
]
 
These are too long to fit in one post.

sounds.txt:

soundsfile version 3
424
drum_3.ogg 769
tutorial_1.ogg 1793
tutorial_2.ogg 1793
s_cymbals.ogg 1937
quest_completed.ogg 2193
quest_succeeded.ogg 1681
quest_concluded.ogg 1937
quest_failed.ogg 1937
quest_cancelled.ogg 1937
rain_1.ogg 1187
coins_dropped_1.ogg 1185
coins_dropped_2.ogg 2721
sword_clank_metal_09.ogg 2128
sword_clank_metal_09b.ogg 2128
sword_clank_metal_10.ogg 2128
sword_clank_metal_10b.ogg 2128
sword_clank_metal_12.ogg 2128
sword_clank_metal_12b.ogg 2128
sword_clank_metal_13.ogg 2128
sword_clank_metal_13b.ogg 2128
s_swordClash2.wav 2384
s_swordClash3.wav 2384
s_swordSwing.wav 2080
footstep_1.ogg 1040
footstep_2.ogg 1040
footstep_3.ogg 1040
footstep_4.ogg 1040
footstep_wood_1.ogg 1296
footstep_wood_2.ogg 1296
footstep_wood_4.ogg 1296
water_walk_1.ogg 1072
water_walk_2.ogg 1072
water_walk_3.ogg 1072
water_walk_4.ogg 1072
footstep_horse_5.ogg 2096
footstep_horse_2.ogg 2096
footstep_horse_3.ogg 2096
footstep_horse_4.ogg 2096
s_footstep_horse_4b.wav 2096
s_footstep_horse_4f.wav 2096
s_footstep_horse_5b.wav 2096
s_footstep_horse_5f.wav 2096
s_footstep_horse_2b.wav 2096
s_footstep_horse_2f.wav 2096
s_footstep_horse_3b.wav 2096
s_footstep_horse_3f.wav 2096
jump_begin.ogg 1680
jump_end.ogg 1424
jump_begin_water.ogg 912
jump_end_water.ogg 912
horse_jump_begin.ogg 1680
horse_jump_end.ogg 1936
release_bow_1.ogg 1024
release_crossbow_1.ogg 1792
throw_javelin_2.ogg 1280
throw_axe_1.ogg 1792
throw_knife_1.ogg 1280
throw_stone_1.ogg 1792
reload_crossbow_1.ogg 768
put_back_dagger.ogg 1536
pull_bow_1.ogg 1280
pull_arrow.ogg 1280
arrow_pass_by_1.ogg 112
arrow_pass_by_2.ogg 112
arrow_pass_by_3.ogg 112
arrow_pass_by_4.ogg 112
bolt_pass_by_1.ogg 112
javelin_pass_by_1.ogg 112
javelin_pass_by_2.ogg 112
stone_pass_by_1.ogg 2416
axe_pass_by_1.ogg 112
knife_pass_by_1.ogg 112
arrow_whoosh_1.ogg 112
arrow_hit_ground_2.ogg 1904
arrow_hit_ground_3.ogg 1904
incoming_bullet_hit_ground_1.ogg 1904
incoming_javelin_hit_ground_1.ogg 1904
incoming_stone_hit_ground_1.ogg 1904
outgoing_arrow_hit_ground.ogg 1904
draw_sword.ogg 1056
put_back_sword.ogg 1040
draw_greatsword.ogg 1056
draw_mace.ogg 1056
put_back_to_holster.ogg 1040
draw_greataxe.ogg 1056
put_back_to_leather.ogg 1040
draw_spear.ogg 1056
draw_crossbow.ogg 1056
draw_from_holster.ogg 1056
draw_dagger.ogg 1056
draw_bow.ogg 1056
draw_shield.ogg 1056
put_back_shield.ogg 1040
draw_other.ogg 1056
draw_other2.ogg 1040
body_fall_small_1.ogg 2384
body_fall_small_2.ogg 2384
body_fall_1.ogg 2144
body_fall_2.ogg 2144
body_fall_3.ogg 2144
horse_body_fall_begin_1.ogg 2656
horse_body_fall_end_1.ogg 2656
body_fall_very_big_1.ogg 2656
hit_wood_wood_1.ogg 3184
hit_wood_wood_2.ogg 3184
hit_wood_wood_3.ogg 3184
hit_wood_wood_4.ogg 3184
hit_wood_metal_4.ogg 3184
hit_wood_metal_5.ogg 3184
hit_wood_metal_6.ogg 3184
hit_metal_metal_3.ogg 2672
hit_metal_metal_4.ogg 2672
hit_metal_metal_5.ogg 2672
hit_metal_metal_6.ogg 2672
hit_metal_metal_7.ogg 2672
hit_metal_metal_8.ogg 2672
hit_metal_metal_9.ogg 2672
hit_metal_metal_10.ogg 2672
clang_metal_1.ogg 2672
clang_metal_2.ogg 2672
hit_metal_metal_1.ogg 2672
hit_metal_metal_2.ogg 2672
hit_wood_metal_7.ogg 2672
shield_hit_wood_wood_1.ogg 2416
shield_hit_wood_wood_2.ogg 2416
shield_hit_wood_wood_3.ogg 2416
shield_hit_metal_metal_1.ogg 2672
shield_hit_metal_metal_2.ogg 2672
shield_hit_metal_metal_3.ogg 2672
shield_hit_metal_metal_4.ogg 2672
shield_hit_cut_3.ogg 2672
shield_hit_cut_4.ogg 2672
shield_hit_cut_5.ogg 2672
shield_hit_cut_10.ogg 2672
shield_hit_metal_wood_1.ogg 2672
shield_hit_metal_wood_2.ogg 2672
shield_hit_metal_wood_3.ogg 2672
shield_broken.ogg 144
man_hit_1.ogg 1904
man_hit_2.ogg 1904
man_hit_3.ogg 1904
man_hit_4.ogg 1904
man_hit_5.ogg 1904
man_hit_6.ogg 1904
man_hit_7.ogg 1904
man_hit_8.ogg 1904
man_hit_9.ogg 1904
man_hit_10.ogg 1904
man_hit_11.ogg 1904
man_hit_12.ogg 1904
man_hit_15.ogg 1904
man_hit_16.ogg 1904
man_hit_17.ogg 1904
man_hit_18.ogg 1904
man_hit_19.ogg 1904
man_hit_21.ogg 1904
man_hit_22.ogg 1904
man_hit_23.ogg 1904
man_hit_24.ogg 1904
man_hit_25.ogg 1904
man_hit_26.ogg 1904
man_hit_28.ogg 1904
man_hit_30.ogg 1904
man_hit_59.ogg 1904
man_death_1.ogg 2208
man_death_2.ogg 2208
man_death_3.ogg 2208
man_death_9.ogg 2208
man_death_11.ogg 2208
man_death_12.ogg 2208
man_death_14.ogg 2208
man_death_16.ogg 2208
man_death_17.ogg 2208
man_death_18.ogg 2208
man_death_19.ogg 2208
man_death_20.ogg 2208
man_death_21.ogg 2208
man_death_22.ogg 2208
man_death_23.ogg 2208
man_death_24.ogg 2208
man_death_25.ogg 2208
man_death_26.ogg 2208
man_death_27.ogg 2208
man_death_28.ogg 2208
man_death_30.ogg 2208
man_death_31.ogg 2208
man_death_32.ogg 2208
man_death_36.ogg 2208
man_death_40.ogg 2208
man_death_42.ogg 2208
man_death_44.ogg 2208
man_death_45.ogg 2208
man_death_46.ogg 2208
man_death_48.ogg 2208
man_death_64.ogg 2208
woman_hit_2.ogg 112
woman_hit_3.ogg 112
woman_hit_b_2.ogg 112
woman_hit_b_4.ogg 112
woman_hit_b_6.ogg 112
woman_hit_b_7.ogg 112
woman_hit_b_8.ogg 112
woman_hit_b_11.ogg 112
woman_hit_b_14.ogg 112
woman_hit_b_16.ogg 112
woman_fall_1.ogg 2464
woman_hit_b_5.ogg 2464
woman_yell_1.ogg 2432
woman_yell_2.ogg 2432
s_hide.wav 0
s_unhide.wav 0
horse_exterior_whinny_01.ogg 0
horse_exterior_whinny_02.ogg 0
horse_exterior_whinny_03.ogg 0
horse_exterior_whinny_04.ogg 0
horse_exterior_whinny_05.ogg 0
horse_whinny.ogg 0
horse_gallop_3.ogg 1024
horse_gallop_4.ogg 1024
horse_gallop_5.ogg 1024
battle.ogg 1024
arrow_hit_body_1.ogg 64
arrow_hit_body_2.ogg 64
arrow_hit_body_3.ogg 64
sword_hit_lo_armor_lo_dmg_1.ogg 2384
sword_hit_lo_armor_lo_dmg_2.ogg 2384
sword_hit_lo_armor_lo_dmg_3.ogg 2384
sword_hit_lo_armor_hi_dmg_1.ogg 2384
sword_hit_lo_armor_hi_dmg_2.ogg 2384
sword_hit_lo_armor_hi_dmg_3.ogg 2384
metal_hit_high_armor_low_damage.ogg 2384
metal_hit_high_armor_low_damage_2.ogg 2384
metal_hit_high_armor_low_damage_3.ogg 2384
sword_hit_hi_armor_hi_dmg_1.ogg 2384
sword_hit_hi_armor_hi_dmg_2.ogg 2384
sword_hit_hi_armor_hi_dmg_3.ogg 2384
blunt_hit_low_1.ogg 2384
blunt_hit_low_2.ogg 2384
blunt_hit_low_3.ogg 2384
blunt_hit_high_1.ogg 2384
blunt_hit_high_2.ogg 2384
blunt_hit_high_3.ogg 2384
wooden_hit_high_armor_low_damage.ogg 2384
wooden_hit_high_armor_low_damage_2.ogg 2384
mp_arrow_hit_target.ogg 2545
punch_1.ogg 2384
punch_4.ogg 2384
punch_5.ogg 2384
player_hit_by_arrow.ogg 2720
fl_pistol.wav 2720
man_excercise_1.ogg 1120
man_excercise_2.ogg 1120
man_excercise_4.ogg 1120
man_ugh_1.ogg 2096
man_ugh_2.ogg 2096
man_ugh_3.ogg 2096
man_ugh_4.ogg 2096
man_ugh_7.ogg 2096
man_ugh_12.ogg 2096
man_ugh_13.ogg 2096
man_ugh_17.ogg 2096
man_stun_1.ogg 2096
man_grunt_1.ogg 1888
man_grunt_2.ogg 1888
man_grunt_3.ogg 1888
man_grunt_5.ogg 1888
man_grunt_6.ogg 1888
man_grunt_7.ogg 1888
man_grunt_8.ogg 1888
man_grunt_9.ogg 1888
man_grunt_10.ogg 1888
man_grunt_11.ogg 1888
man_grunt_12.ogg 1888
man_grunt_13.ogg 1888
man_grunt_14.ogg 1888
man_grunt_15.ogg 1888
man_grunt_16.ogg 1888
man_grunt_17.ogg 1888
man_yell_1.ogg 2128
man_yell_2.ogg 2128
man_yell_3.ogg 2128
man_yell_5.ogg 2128
man_yell_6.ogg 2128
man_yell_7.ogg 2128
man_yell_8.ogg 2128
man_yell_9.ogg 2128
man_yell_11.ogg 2128
man_yell_12.ogg 2128
man_yell_13.ogg 2128
man_yell_15.ogg 2128
man_yell_16.ogg 2128
man_yell_17.ogg 2128
man_yell_19.ogg 2128
man_yell_20.ogg 2128
man_yell_22.ogg 2128
man_yell_23.ogg 2128
man_yell_24.ogg 2128
man_yell_25.ogg 2128
man_yell_26.ogg 2128
man_yell_28.ogg 2128
man_yell_30.ogg 2128
man_yell_31.ogg 2128
man_yell_32.ogg 2128
man_yell_33.ogg 2128
man_shortyell_1.ogg 2128
man_shortyell_4.ogg 2128
man_shortyell_5.ogg 2128
man_shortyell_6.ogg 2128
man_shortyell_9.ogg 2128
man_shortyell_11.ogg 2128
man_shortyell_11b.ogg 2128
man_yell_b_18.ogg 2128
man_yell_c_20.ogg 2128
man_yell_b_21.ogg 2128
man_yell_b_22.ogg 2128
man_yell_b_23.ogg 2128
man_insult_2.ogg 80
man_insult_3.ogg 80
man_insult_7.ogg 80
man_insult_9.ogg 80
man_insult_13.ogg 80
man_insult_15.ogg 80
man_insult_16.ogg 80
encounter_river_pirates_5.ogg 2049
encounter_river_pirates_6.ogg 2049
encounter_river_pirates_9.ogg 2049
encounter_river_pirates_10.ogg 2049
encounter_river_pirates_4.ogg 2049
encounter_bandit_2.ogg 2049
encounter_bandit_9.ogg 2049
encounter_bandit_12.ogg 2049
encounter_bandit_13.ogg 2049
encounter_bandit_15.ogg 2049
encounter_bandit_16.ogg 2049
encounter_bandit_10.ogg 2049
encounter_farmer_2.ogg 2049
encounter_farmer_5.ogg 2049
encounter_farmer_7.ogg 2049
encounter_farmer_9.ogg 2049
encounter_sea_raider_5.ogg 2049
encounter_sea_raider_9.ogg 2049
encounter_sea_raider_9b.ogg 2049
encounter_sea_raider_10.ogg 2049
encounter_steppe_bandit_3.ogg 2049
encounter_steppe_bandit_3b.ogg 2049
encounter_steppe_bandit_8.ogg 2049
encounter_steppe_bandit_10.ogg 2049
encounter_steppe_bandit_12.ogg 2049
encounter_nobleman_1.ogg 2049
encounter_vaegirs_ally.ogg 2049
encounter_vaegirs_ally_2.ogg 2049
encounter_vaegirs_neutral.ogg 2049
encounter_vaegirs_neutral_2.ogg 2049
encounter_vaegirs_neutral_3.ogg 2049
encounter_vaegirs_neutral_4.ogg 2049
sneak_halt_1.ogg 1
sneak_halt_2.ogg 1
horse_walk_1.ogg 1328
horse_walk_2.ogg 1328
horse_walk_3.ogg 1328
horse_walk_4.ogg 1328
horse_trot_1.ogg 1600
horse_trot_2.ogg 1600
horse_trot_3.ogg 1600
horse_trot_4.ogg 1600
horse_canter_1.ogg 1856
horse_canter_2.ogg 1856
horse_canter_3.ogg 1856
horse_canter_4.ogg 1856
horse_gallop_6.ogg 2128
horse_gallop_7.ogg 2128
horse_gallop_8.ogg 2128
horse_gallop_9.ogg 2128
horse_breath_4.ogg 1040
horse_breath_5.ogg 1040
horse_breath_6.ogg 1040
horse_breath_7.ogg 1040
horse_snort_1.ogg 528
horse_snort_2.ogg 528
horse_snort_3.ogg 528
horse_snort_4.ogg 528
horse_snort_5.ogg 528
horse_whinny-1.ogg 3072
horse_whinny-2.ogg 3072
block_fist_3.ogg 0
block_fist_4.ogg 0
man_hit_13.ogg 2640
man_hit_29.ogg 2640
man_hit_32.ogg 2640
man_hit_47.ogg 2640
man_hit_57.ogg 2640
man_victory_3.ogg 2640
man_victory_4.ogg 2640
man_victory_5.ogg 2640
man_victory_8.ogg 2640
man_victory_15.ogg 2640
man_victory_49.ogg 2640
man_victory_52.ogg 2640
man_victory_54.ogg 2640
man_victory_57.ogg 2640
man_victory_71.ogg 2640
Fire_Torch_Loop3.ogg 1174
cow_moo_1.ogg 2193
cow_slaughter.ogg 2193
d_dog1.ogg 2097
d_dog2.ogg 2097
d_dog3.ogg 2097
d_dog7.ogg 2097
d_owl2.ogg 2353
d_owl3.ogg 2353
d_owl4.ogg 2353
d_chicken1.ogg 2097
d_chicken2.ogg 2097
d_carpenter1.ogg 817
d_saw_short3.ogg 817
d_blacksmith2.ogg 1073
arena_loop11.ogg 899
town_loop_3.ogg 899
cue_failure.ogg 1793
your_flag_taken.ogg 2721
enemy_flag_taken.ogg 2721
your_flag_returned.ogg 2721
you_scored_a_point.ogg 2721
enemy_scored_a_point.ogg 2721
178
snd_click 769 1 0 0
snd_tutorial_1 1793 1 1 0
snd_tutorial_2 1793 1 2 0
snd_gong 1937 1 3 0
snd_quest_taken 1937 0
snd_quest_completed 2193 1 4 0
snd_quest_succeeded 1681 1 5 0
snd_quest_concluded 1937 1 6 0
snd_quest_failed 1937 1 7 0
snd_quest_cancelled 1937 1 8 0
snd_rain 1187 1 9 0
snd_money_received 1185 1 10 0
snd_money_paid 2721 1 11 0
snd_sword_clash_1 2128 8 12 0 13 0 14 0 15 0 16 0 17 0 18 0 19 0
snd_sword_clash_2 2384 1 20 0
snd_sword_clash_3 2384 1 21 0
snd_sword_swing 2080 1 22 0
snd_footstep_grass 1040 4 23 0 24 0 25 0 26 0
snd_footstep_wood 1296 3 27 0 28 0 29 0
snd_footstep_water 1072 4 30 0 31 0 32 0 33 0
snd_footstep_horse 2096 4 34 0 35 0 36 0 37 0
snd_footstep_horse_1b 2096 4 38 0 39 0 40 0 41 0
snd_footstep_horse_1f 2096 4 42 0 43 0 44 0 45 0
snd_footstep_horse_2b 2096 1 42 0
snd_footstep_horse_2f 2096 1 43 0
snd_footstep_horse_3b 2096 1 44 0
snd_footstep_horse_3f 2096 1 45 0
snd_footstep_horse_4b 2096 1 38 0
snd_footstep_horse_4f 2096 1 39 0
snd_footstep_horse_5b 2096 1 40 0
snd_footstep_horse_5f 2096 1 41 0
snd_jump_begin 1680 1 46 0
snd_jump_end 1424 1 47 0
snd_jump_begin_water 912 1 48 0
snd_jump_end_water 912 1 49 0
snd_horse_jump_begin 1680 1 50 0
snd_horse_jump_end 1936 1 51 0
snd_horse_jump_begin_water 1680 1 48 0
snd_horse_jump_end_water 1680 1 49 0
snd_release_bow 1024 1 52 0
snd_release_crossbow 1792 1 53 0
snd_throw_javelin 1280 1 54 0
snd_throw_axe 1792 1 55 0
snd_throw_knife 1280 1 56 0
snd_throw_stone 1792 1 57 0
snd_reload_crossbow 768 1 58 0
snd_reload_crossbow_continue 1536 1 59 0
snd_pull_bow 1280 1 60 0
snd_pull_arrow 1280 1 61 0
snd_arrow_pass_by 112 4 62 0 63 0 64 0 65 0
snd_bolt_pass_by 112 1 66 0
snd_javelin_pass_by 112 2 67 0 68 0
snd_stone_pass_by 2416 1 69 0
snd_axe_pass_by 112 1 70 0
snd_knife_pass_by 112 1 71 0
snd_bullet_pass_by 112 1 72 0
snd_incoming_arrow_hit_ground 1904 3 73 0 74 0 75 0
snd_incoming_bolt_hit_ground 1904 3 73 0 74 0 75 0
snd_incoming_javelin_hit_ground 1904 1 76 0
snd_incoming_stone_hit_ground 1904 1 77 0
snd_incoming_axe_hit_ground 1904 1 76 0
snd_incoming_knife_hit_ground 1904 1 77 0
snd_incoming_bullet_hit_ground 1904 1 75 0
snd_outgoing_arrow_hit_ground 1904 1 78 0
snd_outgoing_bolt_hit_ground 1904 1 78 0
snd_outgoing_javelin_hit_ground 2672 1 78 0
snd_outgoing_stone_hit_ground 1904 1 77 0
snd_outgoing_axe_hit_ground 1904 1 76 0
snd_outgoing_knife_hit_ground 1904 1 77 0
snd_outgoing_bullet_hit_ground 1904 1 75 0
snd_draw_sword 1056 1 79 0
snd_put_back_sword 1040 1 80 0
snd_draw_greatsword 1056 1 81 0
snd_put_back_greatsword 1040 1 80 0
snd_draw_axe 1056 1 82 0
snd_put_back_axe 1040 1 83 0
snd_draw_greataxe 1056 1 84 0
snd_put_back_greataxe 1040 1 85 0
snd_draw_spear 1056 1 86 0
snd_put_back_spear 1040 1 85 0
snd_draw_crossbow 1056 1 87 0
snd_put_back_crossbow 1040 1 85 0
snd_draw_revolver 1056 1 88 0
snd_put_back_revolver 1040 1 83 0
snd_draw_dagger 1056 1 89 0
snd_put_back_dagger 1040 1 59 0
snd_draw_bow 1056 1 90 0
snd_put_back_bow 1040 1 83 0
snd_draw_shield 1056 1 91 0
snd_put_back_shield 1040 1 92 0
snd_draw_other 1056 1 93 0
snd_put_back_other 1040 1 94 0
snd_body_fall_small 2384 2 95 0 96 0
snd_body_fall_big 2144 3 97 0 98 0 99 0
snd_horse_body_fall_begin 2656 1 100 0
snd_horse_body_fall_end 2656 3 101 0 98 0 102 0
snd_hit_wood_wood 3184 7 103 0 104 0 105 0 106 0 107 0 108 0 109 0
snd_hit_metal_metal 2672 10 110 0 111 0 112 0 113 0 114 0 115 0 116 0 117 0 118 0 119 0
snd_hit_wood_metal 2672 3 120 0 121 0 122 0
snd_shield_hit_wood_wood 2416 3 123 0 124 0 125 0
snd_shield_hit_metal_metal 2672 4 126 0 127 0 128 0 129 0
snd_shield_hit_wood_metal 2672 4 130 0 131 0 132 0 133 0
snd_shield_hit_metal_wood 2672 3 134 0 135 0 136 0
snd_shield_broken 144 1 137 0
snd_man_hit 1904 26 138 0 139 0 140 0 141 0 142 0 143 0 144 0 145 0 146 0 147 0 148 0 149 0 150 0 151 0 152 0 153 0 154 0 155 0 156 0 157 0 158 0 159 0 160 0 161 0 162 0 163 0
snd_man_die 2208 31 164 0 165 0 166 0 167 0 168 0 169 0 170 0 171 0 172 0 173 0 174 0 175 0 176 0 177 0 178 0 179 0 180 0 181 0 182 0 183 0 184 0 185 0 186 0 187 0 188 0 189 0 190 0 191 0 192 0 193 0 194 0
snd_woman_hit 112 10 195 0 196 0 197 0 198 0 199 0 200 0 201 0 202 0 203 0 204 0
snd_woman_die 2464 2 205 0 206 0
snd_woman_yell 2432 2 207 0 208 0
snd_hide 0 1 209 0
snd_unhide 0 1 210 0
snd_neigh 0 6 211 0 212 0 213 0 214 0 215 0 216 0
snd_gallop 1024 3 217 0 218 0 219 0
snd_battle 1024 1 220 0
snd_arrow_hit_body 64 3 221 0 222 0 223 0
snd_metal_hit_low_armor_low_damage 2384 3 224 0 225 0 226 0
snd_metal_hit_low_armor_high_damage 2384 3 227 0 228 0 229 0
snd_metal_hit_high_armor_low_damage 2384 3 230 0 231 0 232 0
snd_metal_hit_high_armor_high_damage 2384 3 233 0 234 0 235 0
snd_wooden_hit_low_armor_low_damage 2384 3 236 0 237 0 238 0
snd_wooden_hit_low_armor_high_damage 2384 3 239 0 240 0 241 0
snd_wooden_hit_high_armor_low_damage 2384 2 242 0 243 0
snd_wooden_hit_high_armor_high_damage 2384 3 239 0 240 0 241 0
snd_mp_arrow_hit_target 2545 1 244 0
snd_blunt_hit 2384 4 245 0 246 0 246 0 247 0
snd_player_hit_by_arrow 2720 1 248 0
snd_pistol_shot 2720 1 249 0
snd_man_grunt 1120 3 250 0 251 0 252 0
snd_man_breath_hard 2096 8 253 0 254 0 255 0 256 0 257 0 258 0 259 0 260 0
snd_man_stun 2096 1 261 0
snd_man_grunt_long 1888 16 262 0 263 0 264 0 265 0 266 0 267 0 268 0 269 0 270 0 271 0 272 0 273 0 274 0 275 0 276 0 277 0
snd_man_yell 2128 39 278 0 279 0 280 0 281 0 282 0 283 0 284 0 285 0 286 0 287 0 288 0 289 0 290 0 291 0 292 0 293 0 294 0 295 0 296 0 297 0 298 0 299 0 300 0 301 0 302 0 303 0 304 0 305 0 306 0 307 0 308 0 309 0 310 0 311 0 294 0 312 0 313 0 314 0 315 0
snd_man_warcry 80 7 316 0 317 0 318 0 319 0 320 0 321 0 322 0
snd_encounter_looters 2049 5 323 0 324 0 325 0 326 0 327 0
snd_encounter_bandits 2049 7 328 0 329 0 330 0 331 0 332 0 333 0 334 0
snd_encounter_farmers 2049 4 335 0 336 0 337 0 338 0
snd_encounter_sea_raiders 2049 4 339 0 340 0 341 0 342 0
snd_encounter_steppe_bandits 2049 5 343 0 344 0 345 0 346 0 347 0
snd_encounter_nobleman 2049 1 348 0
snd_encounter_vaegirs_ally 2049 2 349 0 350 0
snd_encounter_vaegirs_neutral 2049 4 351 0 352 0 353 0 354 0
snd_encounter_vaegirs_enemy 2049 4 351 0 352 0 353 0 354 0
snd_sneak_town_halt 1 2 355 0 356 0
snd_horse_walk 1328 4 357 0 358 0 359 0 360 0
snd_horse_trot 1600 4 361 0 362 0 363 0 364 0
snd_horse_canter 1856 4 365 0 366 0 367 0 368 0
snd_horse_gallop 2128 4 369 0 370 0 371 0 372 0
snd_horse_breath 1040 4 373 0 374 0 375 0 376 0
snd_horse_snort 528 5 377 0 378 0 379 0 380 0 381 0
snd_horse_low_whinny 3072 2 382 0 383 0
snd_block_fist 0 2 384 0 385 0
snd_man_hit_blunt_weak 2640 5 386 0 387 0 388 0 389 0 390 0
snd_man_hit_blunt_strong 2640 5 386 0 387 0 388 0 389 0 390 0
snd_man_hit_pierce_weak 2640 5 386 0 387 0 388 0 389 0 390 0
snd_man_hit_pierce_strong 2640 5 386 0 387 0 388 0 389 0 390 0
snd_man_hit_cut_weak 2640 5 386 0 387 0 388 0 389 0 390 0
snd_man_hit_cut_strong 2640 5 386 0 387 0 388 0 389 0 390 0
snd_man_victory 2640 10 391 0 392 0 393 0 394 0 395 0 396 0 397 0 398 0 399 0 400 0
snd_fire_loop 1174 1 401 0
snd_torch_loop 1174 1 401 0
snd_dummy_hit 144 2 130 0 132 0
snd_dummy_destroyed 144 1 137 0
snd_gourd_destroyed 144 1 137 0
snd_cow_moo 2193 1 402 0
snd_cow_slaughter 2193 1 403 0
snd_distant_dog_bark 2097 4 404 0 405 0 406 0 407 0
snd_distant_owl 2353 3 408 0 409 0 410 0
snd_distant_chicken 2097 2 411 0 412 0
snd_distant_carpenter 817 2 413 0 414 0
snd_distant_blacksmith 1073 1 415 0
snd_arena_ambiance 899 1 416 0
snd_town_ambiance 899 1 417 0
snd_tutorial_fail 1793 1 418 0
snd_your_flag_taken 2721 1 419 0
snd_enemy_flag_taken 2721 1 420 0
snd_flag_returned 2721 1 421 0
snd_team_scored_a_point 2721 1 422 0
snd_enemy_scored_a_point 2721 1 423 0
 
Amsay said:
OK, I've figured out the module creator, but now whenever I run MB I get: RGL Error - More than 32 samples per sound. I don't have over 32 samples for any of the sounds so I'm not sure what it means.
snd_man_yell 2128 39
Looks like 39 samples for that sound for me.
 
Thanks, I finally got it to work. I forgot to count the man_shortyells because they weren't next to the yells alphabetically in the sound folder.
 
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