Please if the devs read this, make the following changes.
1. There needs to be a way to prevent soldiers from attempting to assault the walls. It wastes so many soldiers when I have siege weapons or if I go open the gate myself. I hate how I can't just make them assault the gate only or wait by the gate for me to breach it. I do not want them to assault the walls most times, and there should be a way to prevent my soldiers from attempting to take the walls.
2. There needs to be better ways to maintain loyalties and governors in settlements. Governors should be separate from your companion count. I should be able to either have one additional companion per castle and city or just have governors be their own thing with a separate count. Often, companions aren't good governors anyways so governors should be their on thing. Possibly, you could appoint someone from the surrounding towns as a governor. I want my companions for combat or leading armies. Having them hold settlements to keep loyalty up is such a waste.
3. There needs to be an easier way to get land in this game if you want to b independent from a kingdom. A good fix would be if as a mercenary, you could get land with your influence. It is impossible to get land without it being a rebel city unless you are a vassal.
4. A related issue is that you should be able to separate from a kingdom without losing all opinion and land. If you are a vassal and you want to start your own kingdom, there is no pathway for that.
5. There should be better diplomacy options for making alliances through marriage or other means. There should be an option to do a joint war and call in your allies if you are at war. It is impossible to not get crushed as a small kingdom if a large kingdom declares war on you.
6. Villages should be able to repel small armies without help. 12 soldiers should not be able to raze a village. IRL they would bet killed by the village peasants. Villages should have a population that gets converted to militia if the town is getting razed. I hate how when I am at war, I basically have to behead everyone so they can't make 12 man armies to raze my villages and decrease my food and loyalty. Another option would be for the castle or city garrison to be able to repel these raiders.
Please do something because these are major balance issues that heavily detract from game play. This patch is a step min the right direction, but I would love to see so much more. Keep up the good work!
1. There needs to be a way to prevent soldiers from attempting to assault the walls. It wastes so many soldiers when I have siege weapons or if I go open the gate myself. I hate how I can't just make them assault the gate only or wait by the gate for me to breach it. I do not want them to assault the walls most times, and there should be a way to prevent my soldiers from attempting to take the walls.
2. There needs to be better ways to maintain loyalties and governors in settlements. Governors should be separate from your companion count. I should be able to either have one additional companion per castle and city or just have governors be their own thing with a separate count. Often, companions aren't good governors anyways so governors should be their on thing. Possibly, you could appoint someone from the surrounding towns as a governor. I want my companions for combat or leading armies. Having them hold settlements to keep loyalty up is such a waste.
3. There needs to be an easier way to get land in this game if you want to b independent from a kingdom. A good fix would be if as a mercenary, you could get land with your influence. It is impossible to get land without it being a rebel city unless you are a vassal.
4. A related issue is that you should be able to separate from a kingdom without losing all opinion and land. If you are a vassal and you want to start your own kingdom, there is no pathway for that.
5. There should be better diplomacy options for making alliances through marriage or other means. There should be an option to do a joint war and call in your allies if you are at war. It is impossible to not get crushed as a small kingdom if a large kingdom declares war on you.
6. Villages should be able to repel small armies without help. 12 soldiers should not be able to raze a village. IRL they would bet killed by the village peasants. Villages should have a population that gets converted to militia if the town is getting razed. I hate how when I am at war, I basically have to behead everyone so they can't make 12 man armies to raze my villages and decrease my food and loyalty. Another option would be for the castle or city garrison to be able to repel these raiders.
Please do something because these are major balance issues that heavily detract from game play. This patch is a step min the right direction, but I would love to see so much more. Keep up the good work!
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