jebidiah ubershiet said:Red River said:jebidiah ubershiet said:true, the sieges aren't perfect, but it's more an AI issue than a design one. I find them really fun myself, they just require a lot of micro management of your troops. sieging towns feels a little bit like an after thought, but castle sieges when you think about it are quite well done. they render the whole castle, put one army inside, and make another side try to crawl over the wall while they get cut down from above. no design flaw there, that's a siege.
the breakdown in the system is entirely due to the lack of AI in the game. they don't use the terrain or the castle strategicly, they just run towards each other and start chopping. when the bottle neck at the top of the ladder starts, they wait their turn.
ya just said it.. bottleneck.. sounds like a design issue to me... sieges go way smoother when ya have a siege tower.
yes, the bottle neck is a design issue related to sieges, not the game. climbing the ladder in a real life siege...which was done...did create a bottle neck where a lot of people got cut to pieces. the creators of the game did not write history, but this is a real siege mechanic.
there was no bottle necks in RL sieges because they had a choice of how many ladders, rams, siege towers, sappers, catapults and other siege equipment to throw at the defenders before they attack... one ladder(ramp) or a siege tower at a time is a bad game design and has nothin' to do with RL sieges.