berserkercookie
Recruit
I am not going to write anything about peformance issues here as i assume they will be fixed in future patches. I only focus on Siege Problems.
1. Sieges are way to easy to win as defender or attacker and this needs to change.
Attacker:
Build one or two battle rams. Keep the rest of your army out of archer reach and wait till the ram destroys the first door. Rally all your troops behind you and storm the gate. After few seconds where you hammer down the second gate flood the city/castle and win as the defenders can't understand what is happening and only a small portion is defending the gate. Once inside order the charge and watch how your troops massacre the defenders.
Defender:
Ignore the walls, the gate basically everything. Wait for the enemy to be at the ladders or near your gate with the battle ram.
Rally your troops open the gate and storm out. Even if you are outnumberd 10:1 you will slaughter them with ease as they are seperated and can't form a decent attack on you while your troops are in a bulk like a swarm flooding the enemy lines.
My personal best so far is 120 Troops vs over 600 of the enemy and i had 20 casualties while the enemy suffered over 400 deaths and almost over 100 wounded.
2. Siege towers are literally useless.
Neither the AI nor my troops are able to use them. If i manage to get them to the walls either all my troops go for the ladders somewhere else or they go and climb 1 of 3 ladders up getting stuck and blocking the way for everyone else. As for the moment i assume the AI is not fine tuned to make this work but i advise anyone till this is fixed to not waste time and build one. They do not work.
3. Walls need to be reworked so defenders can't fall off them that easy.
If you are a defender at certain citys or castles you can literally command your troops to jump off the walls if you gather enough man. I don't think this was intended at all and a fix would be nice. Cause many times when i attack a castle or city the most casualties come from wall divers and not actual fighting.
4. A Siege should mean insane casualties on attacker side. This aint happening so far.
I attacked a city with 300 men. Defenders got almost 400. I lost about 50 men and 20 wounded. The defenders however got slaughtered. And i reloaded this siege many times to see what is the most historical accurate outcome of a siege like that.
Only attacking with ladders. My troops overrun them quite fast. Minimal casualites on my side.
Attacking with Battle Rams. Slaughter of the defenders. Minimal casualties.
Trying to have my archers kill the defenders before i attack on ladders. Minimal casualties.
Blindy let my troops walk around from one side to the other to play "Catch that arrow" defenders manage to kill a bunch of my men before i order a ladder charge and roflstomp them again.
As a defender playing as the game intended does also not work.
Either the enemy overruns my castle/city quite with ease or i use the charge outside tactic and roflstomp them before they manage to form a line or countercharge.
In my opinion there are some ways to fix this.
A: Defenders get better accuracy on their archers when defending. And i mean sniper quality.
B: Towers get locked doors so the defenders get time to gather troops and defend certain areas of the walls.
C: Citys need a second line of defense with inner walls and another gate for the attackers to breach. A city should be a huge battle with many obstacles for the attackers to overcome and also should have a considerable amount of men actually outnumbering the defenders by far to actually manage to overcome them as the defenders should be able to inflict high casualites on the attacker for every meter ground they manage to take. Every meter should be bought with blood.
D: The automatic generated garrison troops for a city should be mid tier or high tier but never low tier. When i see a NPC army taking over a city with nothing but tier 1 troops and only a few mid tier troops i have to ask myself who was defending that city? Penguins with sticks? A City is the most valuable thing for a kingdom as it generates food, weapons, wealth and troops. Losing a City is a huge deal. Taking one is not. This needs to change.
E: Traps
Logs attached to walls that drop down and kill dozens of men then roll downhill killing even more.
Tar that is dropped then set on fire by archers. The most effective way to destroy a battle ram.
Fire Arrows to rain down on siege towers and battle rams. No Tar needed if you have enough fire arrows.
Tar fields to set on fire once the enemy moves near them by archers.
Stones that drop down once the enemy is at the inner gate.
Iron Gates that drop the moment the wooden gate is destroyed forcing the enemy back to attack over the walls (could be a very expensive city upgrade)
And i am sure people could come up with many more.
Thats it from me for now. To the devs still a huge thank you for the daily updates and all the work they put it. Its EA so we know there are alot of issues that needs to be adressed. But in time we will get there. So far i like the game very much and the peformance issues are way better then a week ago. I am sure there is alot of content in store for us that will be added once the game is in a stable version and crashes and freezes are a rare exception.
But i think its a good idea to even now start listing features or ideas for the future so the good ones make it on a list for way ahead in the future to be added or at least discussed.
Feel free to toss in your own ideas.
Thanks.,
1. Sieges are way to easy to win as defender or attacker and this needs to change.
Attacker:
Build one or two battle rams. Keep the rest of your army out of archer reach and wait till the ram destroys the first door. Rally all your troops behind you and storm the gate. After few seconds where you hammer down the second gate flood the city/castle and win as the defenders can't understand what is happening and only a small portion is defending the gate. Once inside order the charge and watch how your troops massacre the defenders.
Defender:
Ignore the walls, the gate basically everything. Wait for the enemy to be at the ladders or near your gate with the battle ram.
Rally your troops open the gate and storm out. Even if you are outnumberd 10:1 you will slaughter them with ease as they are seperated and can't form a decent attack on you while your troops are in a bulk like a swarm flooding the enemy lines.
My personal best so far is 120 Troops vs over 600 of the enemy and i had 20 casualties while the enemy suffered over 400 deaths and almost over 100 wounded.
2. Siege towers are literally useless.
Neither the AI nor my troops are able to use them. If i manage to get them to the walls either all my troops go for the ladders somewhere else or they go and climb 1 of 3 ladders up getting stuck and blocking the way for everyone else. As for the moment i assume the AI is not fine tuned to make this work but i advise anyone till this is fixed to not waste time and build one. They do not work.
3. Walls need to be reworked so defenders can't fall off them that easy.
If you are a defender at certain citys or castles you can literally command your troops to jump off the walls if you gather enough man. I don't think this was intended at all and a fix would be nice. Cause many times when i attack a castle or city the most casualties come from wall divers and not actual fighting.
4. A Siege should mean insane casualties on attacker side. This aint happening so far.
I attacked a city with 300 men. Defenders got almost 400. I lost about 50 men and 20 wounded. The defenders however got slaughtered. And i reloaded this siege many times to see what is the most historical accurate outcome of a siege like that.
Only attacking with ladders. My troops overrun them quite fast. Minimal casualites on my side.
Attacking with Battle Rams. Slaughter of the defenders. Minimal casualties.
Trying to have my archers kill the defenders before i attack on ladders. Minimal casualties.
Blindy let my troops walk around from one side to the other to play "Catch that arrow" defenders manage to kill a bunch of my men before i order a ladder charge and roflstomp them again.
As a defender playing as the game intended does also not work.
Either the enemy overruns my castle/city quite with ease or i use the charge outside tactic and roflstomp them before they manage to form a line or countercharge.
In my opinion there are some ways to fix this.
A: Defenders get better accuracy on their archers when defending. And i mean sniper quality.
B: Towers get locked doors so the defenders get time to gather troops and defend certain areas of the walls.
C: Citys need a second line of defense with inner walls and another gate for the attackers to breach. A city should be a huge battle with many obstacles for the attackers to overcome and also should have a considerable amount of men actually outnumbering the defenders by far to actually manage to overcome them as the defenders should be able to inflict high casualites on the attacker for every meter ground they manage to take. Every meter should be bought with blood.
D: The automatic generated garrison troops for a city should be mid tier or high tier but never low tier. When i see a NPC army taking over a city with nothing but tier 1 troops and only a few mid tier troops i have to ask myself who was defending that city? Penguins with sticks? A City is the most valuable thing for a kingdom as it generates food, weapons, wealth and troops. Losing a City is a huge deal. Taking one is not. This needs to change.
E: Traps
Logs attached to walls that drop down and kill dozens of men then roll downhill killing even more.
Tar that is dropped then set on fire by archers. The most effective way to destroy a battle ram.
Fire Arrows to rain down on siege towers and battle rams. No Tar needed if you have enough fire arrows.
Tar fields to set on fire once the enemy moves near them by archers.
Stones that drop down once the enemy is at the inner gate.
Iron Gates that drop the moment the wooden gate is destroyed forcing the enemy back to attack over the walls (could be a very expensive city upgrade)
And i am sure people could come up with many more.
Thats it from me for now. To the devs still a huge thank you for the daily updates and all the work they put it. Its EA so we know there are alot of issues that needs to be adressed. But in time we will get there. So far i like the game very much and the peformance issues are way better then a week ago. I am sure there is alot of content in store for us that will be added once the game is in a stable version and crashes and freezes are a rare exception.
But i think its a good idea to even now start listing features or ideas for the future so the good ones make it on a list for way ahead in the future to be added or at least discussed.
Feel free to toss in your own ideas.
Thanks.,