siege ai

  1. LKAI

    In Progress During Thractorea Castle siege a fire catapult is unmanned

    Summary: During the siege the catapult in the video was unmanned. That position did get over run a few times but no new team went to man it after it was retaken How to Reproduce: Defend with fire catapult Scene Name (if related): Thractorea Castle Media (Screenshots & Video)...
  2. LKAI

    Resolved Siege behaviour

    Summary: Examples of siege behaviour when attacker How to Reproduce: Siege attacker, veteran ai setting, no orders given Scene Name (if related): Tubilis Castle, Reyvl, Ustokol Castle, Ov castle Media (Screenshots & Video): Tubilis castle: 4 militia spawned inside a building and could only...
  3. CaptainFracas

    In Progress Delegate command order (F6) issue: AI taking in consideration formations that are under the player command.

    In all the sieges of the game: When we delegate the commandment of the all of our infantry in siege attacks with a battering ram, the AI makes 3 groups of infantry. 2 to attack the walls. 1 to attack the gate. When we don't have a battering ram the AI makes two groups. I won't take this case as...
  4. In Progress Ai bug attack siege 2.0

    Summary:AI attack bug siege How to Reproduce:AI Bugged Have you used cheats and if so which:no Scene Name (if related):Jalmarys Media (Screenshots & Video):yes Soldiers just staying and not attack near ladder + i showed the problem ai logic when attackers just go to another wall and don't...
  5. In Progress Defending Siege AI Still Broken - 1.2.7

    I saw this issue posted on an earlier version, it's still present in the most recent 1.2.7 beta branch. I bring it up because it's put a stop to my current campaign. The defending siege AI aren't using their archers, its trivialized sieges. No point in continuing this playthrough until it's...
  6. In Progress Archers no longer manning positions in siege

    Summary: There is a patch note for 1.2.5 that states "Fixed a bug that prevented troops from detaching from their formations to siege engines and archer positions when the mission started." It seems this has had the opposite effect. Now every siege I participate in, the archers stay in their...
  7. Cant build siege engines as defenders, but the AI can.

    I can't build siege Engines as the Defender, but the AI does that automatically. Is there any possibility that i doing a mistake here, or is there some setting for this behaviour ?
  8. In Progress Bug with AI siege

    Summary: AI start siege and oters vassals join. now I have 1/3 or even more army of my kingdom frozen in that infinity siege, and other kingdom can easily siege my cities and castles. It happened to me few times but usually there was a peace tribute and that solve problem, but now we lost 1 city...
  9. Resolved Siege Engine Targeting

    Summary: In 1.2.0 beta, I have noticed that troops using siege engines will fire into your own walls, if enemies are present. For example, it will fire at the top of the ladder point (where enemies are climbing up), regardless of whether your troops are there to defend. Killing DOZENS of your...
  10. Emresel

    In Progress I cant lead sieges [ CLOSED ]

    When I siege a castle or city my own or with my army, another ally army comes in then I cant decide to assault the city (after installation of siege camp) It says "You are not in command of this siege" while I can still control putting siege engines AI doesnt attack even after destruction of...
  11. In Progress soldiers trying to climb back down the siege ladder and falling off the side

    Summary: soldiers trying to climb back down the ladder and falling off the side (epotracia) How to Reproduce: large amount of units trying to climb back down a siege ladder Have you used cheats and if so which: no Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: Windows...
  12. In Progress Wrong archer`s AI priorities

    Summary:I tested your new auto-mode for sieges for a bit. It works solid. I like it but i have noticed one miscalculation about archers AI. Basically one of your infantry squads defends gates, but if they are too few against anamies, closest archers coming to help them in meele. It would be...
  13. SP - Quests Army size, kingdom politics, sieges

    While I recognise that Bannerlord cant be everything, I think the developers would agree that the game is first and foremost a medieval war and battle simulator. The biggest problem with this aspect of the game is that once you have an elite army and lots of money it is far too easy to win every...
  14. Losing command while besieging a castle. vr beta 1.1

    Losing command while besieging a castle when allied army join you. the problem is the ai will not attack. My situation come to, on multiple occasions, while all wall are destroyed and im about to launch my attack, if an allied army join you, you lose command to the ai army and it wont luanch an...
  15. CaptainFracas

    Resolved When transferring troops in sieges, the AI transfer the troops back to another formation

    When transferring troops in sieges, the AI transfer the troops back to another formation: https://clips.twitch.tv/FrigidSpineyHeronFrankerZ-AfZbgWB0xs3odb74
  16. CaptainFracas

    In Progress AI not defending against the siege tower on the Revyl map.

    The AI is defending the Revyl castle at the positions of the ladders but i'm attacking with siege towers:
  17. Madijeis

    Resolved [Sieges] [1.1.0. BETA] Siege Pathing still wonky on the battlements

    Summary: While units are now more capable than before to scale the walls, their behavior once the reach the top of said walls is still disappointing. As Sturgian merc, we were trying to retake Varcheg from N Empire. While we made it to the walls with success, I fell and had to go with Fast...
  18. Resolved Siege Tower AI is broken - troops using them do not climb up or attack

    Summary: When using siege towers, troops pushing them forward do not climb up to attack. There are a few variations here. I have seen some where no troops use the tower at all once it is in place at the wall, where 1 troop goes up and no one follows, and where everyone goes up but the formation...
  19. niekdegrijze

    siege defenders still run right past you or straight in to your spear on their way to somewhere else.

    Like the title says. I had high hopes after reading the last 2 patch notes. It was stated that this behavior was improved, but in the very first siege of this playthrough, there where multiple cases of enemy defenders running right past me without attacking or defending. Even after i killed the...
  20. Resolved AI getting stuck during sieges

    Summary: AI is getting stuck in city walls/buildings and are impossible to kill How to Reproduce: Make siege on selected castle (spotted in Omor, Revyl, Thorios castle) with max scale battle (1000 troops), "lead the attack" Have you used cheats and if so which: No Scene Name (if related): Omor...
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