I recently started a new playthrough on e.1.3.0 and while I'm quite happy with the general state of the game couple hours in one thing just ruins it for me.
It is the issue of factions being immensely stupid declaring wars. This is something I've seen since the EA launch:
- Faction gets their ass kicked fighting on five fronts at the same time, signs peace treaty just to declare war on everyone again.
We are quite a few patches in that addressed the snowballing issue but nothing in direction of reducing these silly wars.
Unless something went really wrong designing the system I don't see a reason why implementing a truce timer or a cap for a number of wars fought simultaneously by a faction not be an easy fix to address this issue.
There are quite a few treads in the support section of forum reporting this as an issue and they all seem to be ignored left as "Unsolved" for weeks.
Wonder what you guys think about this issue? Is it as big of a deal as I think or am I just being picky? Should this be more of a priority compared to other issues the game is facing at this stage?
It is the issue of factions being immensely stupid declaring wars. This is something I've seen since the EA launch:
- Faction gets their ass kicked fighting on five fronts at the same time, signs peace treaty just to declare war on everyone again.
We are quite a few patches in that addressed the snowballing issue but nothing in direction of reducing these silly wars.
Unless something went really wrong designing the system I don't see a reason why implementing a truce timer or a cap for a number of wars fought simultaneously by a faction not be an easy fix to address this issue.
There are quite a few treads in the support section of forum reporting this as an issue and they all seem to be ignored left as "Unsolved" for weeks.
Wonder what you guys think about this issue? Is it as big of a deal as I think or am I just being picky? Should this be more of a priority compared to other issues the game is facing at this stage?