I was inspired by this discussion:
But wanted to elaborate on a certain feature. Since clans can die when you have death enabled, the game should be able to spawn new ones so that dynastic gameplay can be enjoyed. Right now that can happen through rebellions and player spawned clans, but that is not enough.
Some ways to do it:
1. Have mercenary clans be able to elevate to nobility. Once noble, spawn new randomized mercenary clans to keep the supply chain going.
2. Just spawn in a new randomized (faction specific) clan in X time in a faction that has the fiefs and who has already lost X number of clans.
3. Add wanderer parties like the player that can be elevated to nobility. This will also open up more early game interaction possibilities.
Whaddya think, eh?
But wanted to elaborate on a certain feature. Since clans can die when you have death enabled, the game should be able to spawn new ones so that dynastic gameplay can be enjoyed. Right now that can happen through rebellions and player spawned clans, but that is not enough.
Some ways to do it:
1. Have mercenary clans be able to elevate to nobility. Once noble, spawn new randomized mercenary clans to keep the supply chain going.
2. Just spawn in a new randomized (faction specific) clan in X time in a faction that has the fiefs and who has already lost X number of clans.
3. Add wanderer parties like the player that can be elevated to nobility. This will also open up more early game interaction possibilities.
Whaddya think, eh?