Lord Rich said:
@Lust, I understand your concerns but honestly given seasoned veterans of the game can hardly be aware of the changes I somehow doubt new players will have a clue, especially given that some servers already run with different stats. To answer your questions:
Any new players to competitive tournaments will have to be informed of these changes.
Lord Rich said:
Who has the right to decide what the game is that we play?
The competitive community, namely those hosting the tournaments, however in order to have participants they need general acceptance from the community.
I agree. And what happens when these are introduced to the next WNL and a team applies then says: "we don't agree with X balance change". Are they then promptly told to like it or lump it?
Lord Rich said:
Has this been attempted in other communities and what were the benefits/issues encountered?
I know of pro mods in other communities, but have not personally experienced them so I can't really comment.
Well I think it's important that someone gives it some attention, if this is going to be seriously considered.
Lord Rich said:
What are the potential other solutions to the perceived problems?
Have taleworlds implement the patch or equivalent, blacklist matchups between certain factions on certain maps, remove factions from the game (all of which would be to me much less popular choices). Or do nothing and continue as we have, no one is forcing this to happen, we're trying it and I am sure we're capable of making reasoned decisions about what is better.
"to me less popular choices" is a nonsensical phrase. You're implying the popularity of something (objective) is somehow specific to you. I think all of these options could be considered, including another option, which is to use map design to resolve these issues. Map design hasn't been used systematically to address balance issues in the past at all and is a method that provides no barrier to entry higher than the one currently present.
Lord Rich said:
Give it a chance, if it sucks we can abandon it, if it doesn't and removes points of frustration within the game, why not. I think you are blowing things out of proportion, if anything the flag changes were much more severe as they heavily affected the meta game, yet I think they have been an improvement and we have less raging at "4 flags in a row!!!" now.
The reason I am against giving it a chance is because I don't believe the negative effects would be related to the changes themselves. They have the potential to be long term, damaging and difficult to recover from. I have already explained why the flags are different. Prospective players that may be attracted to the competitive scene have probably never even considered the flag before. It doesn't arise much in public play and when it does, it is rarely the deciding factor. Not only this, but it affects round wins only and I don't believe public players are particularly concerned with anything beyond their own kills and deaths. Players who even understand the presence and need for the flag, probably don't know anything about the depth of its mechanics either. So for them, having a flag that for instance doesn't spawn twice in a row in the same place, it doesn't really make much of a difference. If, however, you tell a player entering the scene that when they play competitively, they are to expect different behaviour from the troop types in the game and have to explain several of these details, the game suddenly seems more daunting than some of the alternatives (like CS:GO or any other game where players aren't expected to put up with this).
This is a reality that I have to consider, as someone actually invested in the health of the community. I don't have the luxury of being able to focus on a specific issue, without considering the long-term, broader consequences. As someone wholly committed to this game, I also have a lot more at stake than you do as players. This, as well as my years of experience dev-side, is why my opinion on the matter is of importance.
It's easy for you, or someone else, to say "I don't think there will be many issues" but if you're going to convince me of that fact, then I expect some actual evidence because my opinion is very much to the contrary.
Lord Rich said:
I have some questions of my own though, since you were primarily responsible for the previous patch, would you be able to explain the following:
[list type=decimal]
[*]What was the reasoning behind giving swadian cav 0 throwing skill while furnishing them with throwing weapons AND power throw.
[*]What is the effect on gameplay of giving sarranid and vaegir cav 0 athletics, how does this contribute to better play and a more enjoyable game experience?
[*]What are the effects on player actions when rangers are given no ability to fight armoured opponents in melee, does this lead to more running and kiting? Is that desirable?
[*]Why do some infantry have less shield skill than others, how does shield skill effect the infantry's role in the game?
[/list]
Whether these concerns are legitimate or not, the timing and context lead me to be believe this is just a combative attempt to:-
-Derail my argument by raising a side issue
and/or
-Question my legitimacy/authority when it comes to the matter
Which is fair enough, in a way but I'm not going to respond directly to those points because I don't think they're relevant. I haven't questioned or challenged the changes you have proposed at all, so far. In fact I don't think they're even worth discussion before a whole host of other issues are resolved. I have raised the ones that immediately come to mind but no doubt, there are many more.
My response to this is simply to ask you to remember what my role is and what my motivations are. My primary reason for taking a position against these changes is that I legitimately believe there is a strong chance it could put the health of the community in jeopardy. I am not launching an attack on you, I am making the point that the wider effects of these changes need to be considered and (for example) if it happens that this reduced the number of new blood entering the community by even 30% (I think it could be more), then it probably wouldn't be worth the improvement to balance.
OurGloriousLeader said:
Captain Lust said:
Doing this as a response to what has happened in a single recent match, on a map which has also been drawn into question, is an absolute recipe for disaster.
Not really going to address the rest, although I think you're overstating the barrier (imo the barrier exists already in how different competitive is, also many servers run different versions of the game - for a time I know wolfpack servers, some of the most popular non-IG servers, ran different player stats like old archery athletics, and ZHG has non-native equipment). I would say however that it's not all down to a single match, although I guess it was really noticeable and is maybe the catalyst.
A barrier existing is not a mandate to raise it higher. Especially not by an amount which we cannot quantify and have no evidence to base any assumptions on.