SketchSepahi
Recruit
I want this option when dealing with the slave-traders.
Anyone with me?
(Reason should be self-explanatory.)
Anyone with me?
(Reason should be self-explanatory.)
That goes against all the laws of nature, universe and free market.SketchSepahi said:Hmm...I just had another idea. What if you were paid more per slave, if you unloaded 30 of the buggers than if you sold just one?
This would give you an incentive to maybe hang on to them a little while, so as to collect them. It would make sens too. If I were this big-shot business man, I wouldn't have much use or time for buying individual slaves, but I would want to buy 30 at a time and make them row or whatever.
This would also give you a reason to keep developing your prison management skill with greater pay-off reward for higher levels.
Anyway that's just fanciful thinking...Right now I just want to give my index finger a rest...
SketchSepahi said:My point exactly...to my knowledge they can't be used for anything else than selling anyway and they are worth the same everywhere, so why would you want to sell some of them and not the rest?
- "No, wait! On second thoughts, let me hang on to those sea raiders for a little while still. My crew likes dragging them around. We make them dance to us at nights, when we're bored. It gives great morale!"
As of now, it's just annoying having to press the mouse botton repeatedly for about 30 seconds in order to unload all of the slaves...
Joza said:In my oppinion thats a very good idea, actually both of your ideas. Also, if the "sell all"-button is made, it doesnt have to mean removing the old "sell"-button.
Manitas said:That goes against all the laws of nature, universe and free market.
Also the reasoning does not make much sense. If there's no reason to keep developing a skill, that rather means that the skill is obsolete. Forcing it's usefullnes is always bad for gameplay.
Otherwise, a 'Sell All' button for slaves would be a good thing.
sneakey pete said:Prisioners can slow down your party. They can also speed up your party. sometimes it's good to have a few knights in your prisinoers slots permanently.
Amman d' Stazia said:Factions lords should buy opposing faction knights and sergeants for 35 or 40 gold.
Sir Saladin said:Enemy lords should pay ransom for their knights that I captured.
SketchSepahi said:I'm not certain I understood that, but I think I disagree...
thaimodz said:I'd also like a 'Sell Stack' button where it sells everything in that slot (same type of units). Because sometimes, you would want to keep enemy riders for speed-trick.
Enemy lords pay ransoms, then I think friendly factions would pay well for those 'Most Wanted' outlaws as well (dark knights, etc)
Sir Saladin said:Enemy lords should pay ransom for their knights that I captured.
Manitas said:That goes against all the laws of nature, universe and free market.SketchSepahi said:Hmm...I just had another idea. What if you were paid more per slave, if you unloaded 30 of the buggers than if you sold just one?
This would give you an incentive to maybe hang on to them a little while, so as to collect them. It would make sens too. If I were this big-shot business man, I wouldn't have much use or time for buying individual slaves, but I would want to buy 30 at a time and make them row or whatever.
This would also give you a reason to keep developing your prison management skill with greater pay-off reward for higher levels.
Anyway that's just fanciful thinking...Right now I just want to give my index finger a rest...
Also the reasoning does not make much sense. If there's no reason to keep developing a skill, that rather means that the skill is obsolete. Forcing it's usefullnes is always bad for gameplay.
Otherwise, a 'Sell All' button for slaves would be a good thing.