Oyclo
Sergeant
I just had one of those fights which really show the weakness of M&B when it comes to sieges.
One of my castles is under siege and by the time I get there, there are 605 Rhodoks. They chase me and I do the end around to get into the castle and let the siege begin.
Thats issue one, you should be forced to fight your way in, they shouldn't go chasing you if you move faster.
So my 100 mostly maximally upgraded troops go against 605 Rhodoks, who had a huge number of sharpshooters and sergeants.
You can guess the outcome if you have played this before.
600 dead Rhodoks, 10 dead for me (and of those 10, 5 were the very low level garrison troops).
They simply send their men up into the meat grinder, up one ladder, slowly. I'm going to guess I could have done it with 30, and I would have had less dead if a pathfinding issue didn't leave a big opening at the ladder half way through the fight. Plus a lot of my men got stuck on other parts of the castle.
This is one of those things that really needs to be fixed for a M&B 2. Multiple ladders, towers, and more realistic siege options. Really there is nothing wrong with 100 men holding a castle from 600, thats why they built castles in the first place, but there needs to be more options beyond 'meat grinder of death' and an enemy that doesn't understand to pull back when its looking hopeless.
One of my castles is under siege and by the time I get there, there are 605 Rhodoks. They chase me and I do the end around to get into the castle and let the siege begin.
Thats issue one, you should be forced to fight your way in, they shouldn't go chasing you if you move faster.
So my 100 mostly maximally upgraded troops go against 605 Rhodoks, who had a huge number of sharpshooters and sergeants.
You can guess the outcome if you have played this before.
600 dead Rhodoks, 10 dead for me (and of those 10, 5 were the very low level garrison troops).
They simply send their men up into the meat grinder, up one ladder, slowly. I'm going to guess I could have done it with 30, and I would have had less dead if a pathfinding issue didn't leave a big opening at the ladder half way through the fight. Plus a lot of my men got stuck on other parts of the castle.
This is one of those things that really needs to be fixed for a M&B 2. Multiple ladders, towers, and more realistic siege options. Really there is nothing wrong with 100 men holding a castle from 600, thats why they built castles in the first place, but there needs to be more options beyond 'meat grinder of death' and an enemy that doesn't understand to pull back when its looking hopeless.