Schattenländer - v0.1d released (Feb 10/07)

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Hellequin said:
We now have a functioning dice-rolling code, and some other code foundations.

For the dice-rolling code, I opted for a dice pool mechanic (behind the scenes), with settable difficulty.  For the pseudocoders, this just means that you can use functions like:
  • test_larceny (find best larceny skill in group, note whose skill it is, and roll it versus a standard medium difficulty)
  • test_scholar_easy (same but against a standard low difficulty - say, have you heard of this famous alchemist?)
  • test_spot_hard (same but a standard high difficulty - do you intuit the coming of the Wild Hunt?)
  • test_stealth (find the worst larceny skill in group and roll that!)
 
Just so folks are aware - the code has now been opened up for anyone to read, use in their own projects, or continue.  The link is over on MBX here.  In particular, if you're not sure whether there might be something useful there, there's an extensive overview of the code here (PDF).

Yes, that includes the thrown-exploding-potions code.  Enjoy.

- Hellequin
 
Thanks a lot Hellequin, it's only good news for the whole community.

If I happen to have any question, I'll PM you.

-Haup
 
Sorry for portsing here after 7 years, but I really like the idea of that mod. Is there a way to download it today?
 
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