Adorno said:But all the troops are still making money in the mine as opposed to being in your party.
It's more profitable to place an army there, since they make money and the place can't be besieged.
It's a win-win
that's my thought too
and about escaping, the only time it happened to me, i had around 200 prisoners and 150 guards. now i try to maintain a 1.1 to 1.25 ratio between prisonners and guards
if i have 100 prisoner i put 125 guards, atm i'm close to 1000 prisonners with 1200 guards, and none escaped in that current game since i'm using the salt mine
and since there is NO operating cost for guards stationed in saltmine
(no salary afak in my game : no guard wages deducted from the mine income and no mention from the weekly salary report in version 1.21 which only show your garrisoned troops and party. Make some test to proove it, just move someone from your party to the mine, the party wages will lower and the mine income will remain the same)
not sure if it is a bug or a plan feature but saltmine can therefor be used to store high lvl troops that wont cost anything in wages
not sure if it is a bug or a plan feature but saltmine can therefor be used to store high lvl troops that wont cost anything in wages
just choose tier1 troop as guard, 10gold for the basic recruitement cost
each prisoner will earn you 10 gold a week (i generally just put all the prisoners that cant be sold at the ransom broker over 100 gold in the mine, rest i sell them)
so basically in 1 week each guard investment is refund by each prisoner in the mine
lordrrm said:Best way to make money though is to build a workplace in a town with cheap resources or place cheap recources in the inventory
of the place. It can get you up to 900-1000 profit each weak per workplace. If you place an iron works (often the best investment) for example you will earn back the 3500 investment in a month. This is the big money maker on the long term and allows you to create a steady income which you can cross of against a steady wage for large armys in several castles or your party.
i dont agree with that point of view, since the best ROI business is actually the salt mine and none of the manufacturing business in this mod. Best manufacturing like linen, hide, iron... will generally give you an average 500 gold/week IF you dont find yourself the cheapest raw materials. Those manufacturing can give you average ROI but as soon as you have many to operate it is much pain to travel map to provide raw materials to all so you quickly forget that and just leave them operate automaticly. This is why saltmine remain the best to make money.
Generally you need :
- 1.5-2 month to get to the return on investment point for a iron-manufacturer
and not 1 month like previous op said, unless you found yourself the materials, but to get close to what will 1k prisonners earn you you will need 10 iron manufacturer at least if you plan to supply them with cheap iron each week (good luck i guess you aint bored travelling the map just for that ) or 20 iron manufacturer if you choose to not supply yourself, and of course 35k or 70k + the gold spent on the business if you purchase cheap iron, when 35k is quite some money in your first weeks.
- more like 2-3 months for linen and hide, when you need just not even 2 weeks for prisoners&guards at the salt mine,
plus your income based on manufacturing can be freezed by war (when your manufacture is in a hostile city) when mine income will never be halted
it is quite easy to get 1000 prisonners (just hunt the bandit and theow groups, since they sell cheap at ransombroker just use them for the salt mine. They generally come by group of 40-50 when you are at a decent lvl), and 1200 guards cost close to the price of 2.5 iron manufacture to hire.