I have to agree nearly completely with the write up of Hairless.
Well written!
Well written!
In my opinion, throwing should NOT be infantries primary tool to get kills.
If nerfing throwing/taking it away from more infantry classes means that infantry can't pressure other infantry/archers or defend themselves against cavalry, they should be given different tools to do so (e.g. be able to catch up to running archers, spears to hold off cavalry (which they already have and work now).
I share this sentiment, throwing should be a side tool for classes that don't specialize in throwing, it's kind of sad really that the game sort of forces oneshot throwables like pila and (formerly) franceskas to be such a pillar for infantry damage dealing, and people have to come to rely on them by now.
Ya I agree with your statement. I'm above average for cav and archer but I mainly play infantry and the next patch has me worried. I feel like archers will completely dominate again. Currently there are many archer mains who have become skilled in shooting over infantry's shields and with the new power buff to ranged weapons im worried that we won't have a chance to get anywhere near archers before dying, especially if placed in an effective crossfire such as the A point on Trading post where 2 archers and 1 god infantry can hold back and entire 6 man team. I was hoping to play 1.5.5 this weekend however I will probably wait and hope that archers don't become aids again like back in Beta and beginning of early access when they didn't miss a shot.Regarding the class restriction: It was introduced back then because people just were tired to face always and always the same archer + cav combination.
The devs adressed cavalry with 1.5 and actually archers were the only class which wasn't completely overhauled or ****ed over. Now it's getting restored to previous strength or getting even more powerful which I see as a step in the wrong direction.
I want the restriction gone. I don't want "forced infantry", I want infantry which is taken because it's useful to take. Melee should therefore not be last resort if cornered. If you see what they're doing right now with crossbows (making them more powerful, giving out shields to 110 spawns etc) or Battania Ranger (handing them over the favorite toys of infantry while taking it away from them) then this restriction is not going to fall.
This will just cement the restriction so hard into the game that the devs should consider coding it into the software if this approach is followed through.
To all who say archers will be totally fine if this patch goes live, I recommend getting put into a crossfire by Keyboard Warriors Light. You will instantly retract that statement. I hope the idea with "catching up" will work but I highly doubt it until I see it.
I literally discussed all this yesterday on Discord with the players don't worry.
Totally agree, that's what we are working towards.(i)First of all, I would consider the biggest indicator for balance of the game as "class limits vote" we had at the beginning of all BEAST tournements. Because as long as we have to force class limits in order to make "competitive" players spawn as infantry the game ain't balanced.
I just want a road map monthly or at least yearly, is that too much to ask ?I literally discussed all this yesterday on Discord with the players don't worry.
Totally agree, that's what we are working towards.
We won't get there in a single patch but we are working with the community to get there. We will have a hotfix early this week to address immediate concerns and test it out again.
Thanks to all the players who participated in the Beta pick-up matches and provided feedback, especially @Hairless who put in the effort to create a well written post.
Well we do post an almost monthly statement regarding what's being worked on.I just want a road map monthly or at least yearly, is that too much to ask ?
Well I believe this community needs more, like your future plans for the game, not only for the that month but for the next months as well, what will be added throughout the year so we don't live in constant fear of what way this game will go into. That way we can actually at least have some knowledge of what is going to happen and suggest to improve it or state that %99 of the community wouldn't like it.Well we do post an almost monthly statement regarding what's being worked on.
Exactly this. Knowing what you're working on this month is nice and all, but a proper roadmap will let us understand what TW considers to be the scope and general timeline of multiplayer.Well I believe this community needs more, like your future plans for the game, not only for the that month but for the next months as well, what will be added throughout the year so we don't live in constant fear of what way this game will go into. That way we can actually at least have some knowledge of what is going to happen and suggest to improve it or state that %99 of the community wouldn't like it.
If you did this before the crush through update for example and let us knew, we wouldn't even have this past months of problems with the crush through.
If your community has held on to your franchise for 9 years and willing to give money to the sequel blindly, you need to at least do this imo
-Slowest infantry class should be at least 10% faster than the fastest ranged class accross all factions. (and this for 6 ranged cheese)
I totally agree with that. So don't get me wrong. I was the one responsible for initiating this vote and I don't regret it. It was disputed, but probably necessary to not let the game degrade into counter strike and 1.5 was a step into the right direction with Cav being nerfed and Archers also slightly weaker due to different aiming behavior.@TheBard I'm not criticizing the implementation of class restrictions for the tournament at that time, at the time I personally hated it but with hindsight I see its necessity for the tournament. It would definitely result in the suprise increase of teams in BEAST 3 not happening. On the contrary I now understand that competitive community would have shrunk. But devs hiding behind it is a different thing. Cementing it in software would be disastrous, it would be the Overwatch way of managing metas, by choking them. And we all know how that turned out.
just making sure papiI literally discussed all this yesterday on Discord with the players don't worry.
Totally agree, that's what we are working towards.
We won't get there in a single patch but we are working with the community to get there. We will have a hotfix early this week to address immediate concerns and test it out again.
Thanks to all the players who participated in the Beta pick-up matches and provided feedback, especially @Hairless who put in the effort to create a well written post.
I mean a monthly response is nice and atleast it occurs. However it would be nice to know your plans for MP by release and maybe for the foreseeable future.Well we do post an almost monthly statement regarding what's being worked on.