Hello this is a source update for the two people using Rigale to develop mods/learn to mod/offer to help big mods.
https://drive.google.com/file/d/0B4sh7GRykLgEUFNlZUFvS0RTRnc/view?usp=sharing
Rigale had many broken layers and some things that worked well.
This update does the following:
by source file module:
module_constants.py
diplomacy slot settings not correctly adjusted to match data model
now moved so that all slot settings are together by type to see
collisions easier.
Slots_Rigale1244.xls Excel file tracking slots use in module constants
in order to determine safe slot numbers for any new variables you define
module_dialogs.py corrected some gender strings not set correctly in Diplomacy
this will be more important when module_skins.py adds new races later
module_strings.py corrected some gender strings not set correctly in Diplomacy
module_scripts.py
adds list management scripts
puts lists to use in scripts for selecting towns, kingdom spawn points,
kingdom trader ai targets, sea traders, scouts, patrols, foragers,
and finally when crossing water a fast icon flip to accelerate map movement.
defined and marks coastal towns for sea traders.
updated party_set_ai_state, process_hero_ai, decide_faction_ai
npc_decision_checklist_party_ai, calculate_center_assailability_score,
cf_find_center_to_defend,
module_troops.py adds lists placeholders
module_party_templates.py reduces number and strength of magic using spawns
module_simple_triggers.py added trigger numbers so can find which code caused what trigger error message
I've labelled it "Rev A" because although it is improved over the previous, it is not finished. This is simply as far as I got in 1 all day session, and is here as a favor to the fellow that wanted to assist Warsword Conquest. I cant give out Warsword code sorry, but he can write to Rigale and I can merge to the Warsword Rigale submod, thereby insulating proprietary code from public OSP.
I'll be back to the Diplomacy & Warsword Conquest merge so the next update will take a while.
- GS
https://drive.google.com/file/d/0B4sh7GRykLgEUFNlZUFvS0RTRnc/view?usp=sharing
Rigale had many broken layers and some things that worked well.
This update does the following:
by source file module:
module_constants.py
diplomacy slot settings not correctly adjusted to match data model
now moved so that all slot settings are together by type to see
collisions easier.
Slots_Rigale1244.xls Excel file tracking slots use in module constants
in order to determine safe slot numbers for any new variables you define
module_dialogs.py corrected some gender strings not set correctly in Diplomacy
this will be more important when module_skins.py adds new races later
module_strings.py corrected some gender strings not set correctly in Diplomacy
module_scripts.py
adds list management scripts
puts lists to use in scripts for selecting towns, kingdom spawn points,
kingdom trader ai targets, sea traders, scouts, patrols, foragers,
and finally when crossing water a fast icon flip to accelerate map movement.
defined and marks coastal towns for sea traders.
updated party_set_ai_state, process_hero_ai, decide_faction_ai
npc_decision_checklist_party_ai, calculate_center_assailability_score,
cf_find_center_to_defend,
module_troops.py adds lists placeholders
module_party_templates.py reduces number and strength of magic using spawns
module_simple_triggers.py added trigger numbers so can find which code caused what trigger error message
I've labelled it "Rev A" because although it is improved over the previous, it is not finished. This is simply as far as I got in 1 all day session, and is here as a favor to the fellow that wanted to assist Warsword Conquest. I cant give out Warsword code sorry, but he can write to Rigale and I can merge to the Warsword Rigale submod, thereby insulating proprietary code from public OSP.
I'll be back to the Diplomacy & Warsword Conquest merge so the next update will take a while.
- GS