Coenraad
http://www.2404.org/reviews/4755/Mount-&-Blade-Review
Sieges are so frustrating it’s almost worth it to skip them and let the computer auto-resolve the combat. Regardless of the style of assault, it boils down to a mass of ghost-walking soldiers bottlenecking into a tiny break in the battlements and getting slaughtered by enemy soldiers plugging the other side with their spear points.
t1337Dude said:But it's not as if they can simulate a realistic siege with the engine being used right now.
Cloud Breaker said:What kind of incompetent fools would commence siege with no battering ram and only a single ladder?
The fools of Calradia, apparently.
Cloud Breaker said:t1337Dude said:But it's not as if they can simulate a realistic siege with the engine being used right now.
Adding a battering ram and a few more ladders isn't going to need a complete engine overhaul. It's not like we want complicated physics for the gate breach. We just want some ways to break it down.
Merlkir said:Cloud Breaker said:t1337Dude said:But it's not as if they can simulate a realistic siege with the engine being used right now.
Adding a battering ram and a few more ladders isn't going to need a complete engine overhaul. It's not like we want complicated physics for the gate breach. We just want some ways to break it down.
I think it might be a balance issue they didn't want to deal with. Just imagine the AI trying to defend that...ugh
Cloud Breaker said:t1337Dude said:But it's not as if they can simulate a realistic siege with the engine being used right now.
Adding a battering ram and a few more ladders isn't going to need a complete engine overhaul. It's not like we want complicated physics for the gate breach. We just want some ways to break it down.
t1337Dude said:Cloud Breaker said:t1337Dude said:But it's not as if they can simulate a realistic siege with the engine being used right now.
Adding a battering ram and a few more ladders isn't going to need a complete engine overhaul. It's not like we want complicated physics for the gate breach. We just want some ways to break it down.
Does the engine even support any dynamic environments whatsoever? Can you even program a chair to break in the game?
Well yeah, but that's not what they're reviewing it as. It's being marketed as a game in its own right, and that's what the reviewers are seeing when they look at it. Half-Life 2 got rave reviews not because it has an excellent and highly moddable engine but because it's a great game on its own. ID Soft understands this, they make ten times more money licencing their engines than selling their games, but even though the games are primarily technology demonstrators they can still stand as games on their own. I'm thinking maybe Armagan underestimated this aspect a bit, the necessity to provide at least some content even if the main purpose is to make a base for mods.Merlkir said:I don't disagree. I just don't see MaB as a game anymore. Not for a long time. You know, it's a framework for making amazing mods
Cloud Breaker said:t1337Dude said:Cloud Breaker said:t1337Dude said:But it's not as if they can simulate a realistic siege with the engine being used right now.
Adding a battering ram and a few more ladders isn't going to need a complete engine overhaul. It's not like we want complicated physics for the gate breach. We just want some ways to break it down.
Does the engine even support any dynamic environments whatsoever? Can you even program a chair to break in the game?
Yes, yes. It's called physics.
Given enough time, and willingness, even a modder can simulate an object to shatter into pieces realistically using the module system and some BRF meshes.
But as I said, we don't need complicated physics for gate breach.
t1337Dude said:What do you expect to happen once the battering ram hits the wall? The wall just to disappear?